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1 - 1 - Readme for UUUMod5. (von Kroko Kritik, Lob an mailto:kroko@uuumodyr.de) Register: Installation Deinstallation Fenster Kampagnen ab Version 5.2 Story Kredits new game modes Comments for AI players Changes to all countries New units after the conquest of tech buildings additionally own building may still be necessary to Tech-Fahrzeugfabrik Secret laboratory+tech Airport Secret laboratory+oil Derrick Tech Outpost+Machine Shop Oil Derrick+Tech Airport Zivil-Kraftwerk Machine Shop Tech Hospital Tech Outpost Tech Outpost+Secret laboratory Secret laboratory Tech Outpost+Secret laboratory+machine Shop Flugzeugwerft ziv. Satellitenuplink Changes and News in all Soviet countries Changes and News in all Allied countries Changes and new features in Yuri: New buildings and special forces of each country Great Britain USA France Germany Korea Russia Allah `s League Cuba Yuri new country new country new country new country new country new side: Japan China India Israel Afrikanische Union BdUdW: Building Infantry Vehicles Prerequisite: Costs:

2 - 2 - Marine Aircraft new side: Uforianer: Building Infantry Vehicles Marine Aircraft new side similar to Star Wars Building common units Marineinheiten Vehicles new country Imperium Infantry Vehicles Aircraft new country UW-Syndikat Infantry Vehicles Aircraft new country Handelsförderation Infantry Vehicles Aircraft new country Rebellen Allianz Infantry Vehicles Aircraft new country Hutten Infantry Vehicles Aircraft New Tech Building CrateGoodie-Units

3 - 3 - UUUMod5. works with all normal maps for Yuri's revenge. Maps with terrain expansion (tx) are not supported. Also modified cards with new units or AI triggers not work. There are 47 new multiplayer maps with the modification. Her first letter is U. You are to find accordingly. Installation: Load uuumod5_21.rar in a folder download unpack the archive and Start the uuumod521.exe (there is also a bat file automatically starts) Start Yuri's revenge and the modification play. If you want English language install_english_language.rar loading ( and extract the files to your folder for RA2 Yuri's revenge (after the installation of UUUMod). May be you need to override the question with answer Yes to. Wenn du UUUMod5.2 deinstallieren willst führe die uuumod51_deinstall.bat in deinem Yuri`s Rache Ordner aus. After the installation, the following files are also in the AR2 folder: ra2md.csf audio.bag audio.idx ecache42.mix expandmd10.mix expandmd11.mix expandmd20.mix expandmd22.mix expandmd30.mix expandmd40.mix expandmd41.mix expandmd42.mix expandmd50.mix expandmd51.mix expandmd52.mix expandmd60.mix expandmd70.mix expandmd80.mix expandmd90.mix glsmd.pal glslmd.shp uuumod521_install.bat uuumod51_deinstall.bat u10_4kampfnr2mod.yrm u10_6kampfmod.yrm u10_6wuesteninselnmod.yrm u10_8kampfmodnr2.yrm u10_8stadt.yrm u10diamantenmine.yrm u20hoherflus.yrm u20nebelinsel.yrm u20ringstadt.yrm u20schluchteninselmod.yrm u20wildeslandmod.yrm u20winterberge2.yrm u20wuestenfjorde.yrm u30_4burgengebiet.yrm u30_6ringkrieg.yrm u30blauerplanet2.yrm u30wunderland3.yrm u32stadtschlacht.yrm u33toabor.yrm u34stadtschlacht.yrm u40_4amfluss.yrm u40toabor8mod3.yrm u40wunderland4.yrm u50bachinmitte.yrm u50bay_o_pigs.yrm u50bedrohtesland.yrm u50berea.yrm u50bewuf.yrm u50erlvulkan.yrm u50feuchtgebiet.yrm u50fremdewelt1.yrm u50gruenland.yrm u50hafenstadt.yrm u50hueglins.yrm u50imschnee.yrm u50kanalstadt.yrm u50klippenorta.yrm u50m_moai_i.yrm u50neuererdteil.yrm u50octopodh2o6.yrm u50olimschnee.yrm u51ringuds.yrm u52dinseldtot.yrm u52dopinsel.yrm u52erzalarmneub.yrm u52feldermgold.yrm u52hafenstadt.yrm rot kann abweichen sein Deinstallation: For uninstallation, you must run the uuumod51_deinstall.bat in your folder for Yuri's revenge. For uninstallation of UUUMod5, you must run the uuumod51_deinstall.bat file.

4 - 4 - new game mode: In the game mode KI hart no more super weapons timer display! There is no force shield by the laboratory. This change can also be used by the right players alone. n the game mode ohne Schutz (without protection) there is also no force shield by the laboratory and no mini-super weapons. In play mode no mini super weapons there that it is not. So are Sampsonstel. Minenteleporter Asteriodenbeamer etc mean. In the game mode KI leicht builds no other weapons factory and super weapons are visible on the map. (as in the original game) In the game mode ohne Superwaffen (without super weapons) the super weapons, small arms and super super small mobile weapons can not be built. In game mode freie Sicht (visibility) Construction Yard and shipyards have a satellite uplink, stationary and mobile mini super weapons can not be built. Als Versuch und um in Ruhe zu testen: Spielmodus Schlacht 70% alles geht langsamer Spielmodus keine Minisuperwaffen70% alles geht langsamer Im Spielmodus Länderkampf sind die Panzerung, Geschwindigkeit, Kampfkraft, Costs, Produktionszeit der selben Uniten unterschiedlich. Außerdem können die zivilen Tech-Building von allen Seiten gebaut werden (teilweise nur 1 Stück) Bemerkungen zum KI-Spieler One should make against the computer only "Quick Games", so it is enough to destroy the building. The strength of the computer opponent depends very much on the map. Little ore (but several ore mines / best 3) are better for the AI. The AI has enough space for base building, because the logic is not so sophisticated. AI is better if no civilian bases on the map are or civilian forces (AI can not handle it) When water is separated by low bridges, AI can not detect the Navy and builds teams then can not attack. Few civilian tech buildings are better because not so many AI usually occupied Also, the normal civilian buildings are very little attention. Although I have made additional triggers and AI occupied significantly more, but there is no logic as it selects the building. On the smaller maps AI is slightly better than on large maps.

5 Changes for all countries UULPST Sensorfahrzeug Prerequisite: Radar + Labor Costs: 1900 not against With this vehicle, you can discover hidden units and buildings. A soldier may be invited. It is possible, due to its weight, other units crush but it is very slow. The soldier can shoot from inside. For all countries: There is no longer the alert sounds at specific units. (for example Seal, Kirov) Construction Yard and shipyards are twice as heavily armored. Beim Verkauf von Fahrzeugen (Fleischwolf usw) bekommt man nicht mehr 100% sondern nur noch % des Neuwertes Tech airport ownership, there is now a unified team for all. None of these infantrymen can be built by a player. 2 Fallschirmjäger (besserer Soldat), 1 Raketenschützen, 1 Sprengmeister (MPi + Bomben nicht für Brücken!), 1 Konstrukteur (This engineer can steal vehicles.) Sammler haben auch leichte Flugabwehrbewaffnung Amphibious transporters are immune to mind control! They cost 900 and have a capacity of 15. (old 12) There is one for all 2 air cushion transporter can in the shipyard in an arms factory produced. The speed of the ships was increased partially. The range of missiles on boomers and Dreadnought and the aircraft the carrier has been increased Many tech buildings, in intervals, you get a low money supply. (not Tech Airport) Each country can build a mobile barracks in the presence of power station, barracks and laboratory.

6 - 6 - new units owned by tech buildings by Secret laboratory: Truppentransporter AVLAD UAW-Kreuzer Prerequisite: Secret laboratory + Radar Prerequisite: Secret laboratory + Radar Costs: 1260 A lightly armored troop carrier. He can crush any vehicles. But he can transport 10 infantrymen. Infantrymen can fire out of it. Costs: 2050 Vehicles; UAW; Buildings Infantry Air defense With this cruiser, you can fight underwater units. (2 Helicopters) With its twin Cannon, he is a danger for other units. PROPA Propaganda LKW Prerequisite: Secret laboratory + Radar Costs: 950 Vehicles, infantry Air defense; Buildings; immune Units It can take up to 3 enemy units through mind control.

7 - 7 - Beim Tech Outpost: Beim Tech Outpost + Secret laboratory: Haubitze mobiler Tarngenerator Prerequisite: Vorposten Costs: 660 Buildings; Infantry Vehicles; Air defense; Haubitze hat eine Mindestreichweite. Prerequisite: Vorposten + Secret laboratory + Radar + TECH (Labor) Costs: 1200 To build the building and then repeatedly can turn it into a vehicle. Camouflage RADIUS 10 cells

8 by Tech Machine Shop : Minenleger Maulwurfpanzer Prerequisite: Instandsetzungshalle + RADAR Costs: 1300 Vehicles; Infantry Sammler Buildings He can unfold through six mines lay. Prerequisite: Instandsetzungshalle +Bauhof, Fabrik, RADAR Costs: 1400 Vehicles; Buildings Air defense Infantry Tick Tank If he has achieved Elite status, he gets the stealth feature. by Tech Hospital: Fahrzeugdieb Sabine Prerequisite: Tech Hospital + Radar Prerequisite: Tech Hospital + Labor Costs: 800 Vehicles Harvester thief / miner can not be stolen Costs: 1300 Vehicles; Infantry Harvester Buildings Fighting infantry with MPi, vehicles blown up. She is also a spy without the skills to disguise.

9 Bei Zivil-Kraftwerk: Tiefbausammler Prerequisite: Tech-Kraftwerk + Radar CAOUTP,CAMACH,CASLAB Stealt Sammler SAMSTE Prerequisite: Labor, Raffinerie (eigene) +Vorposten,Secret laboratory,instandsetzungshalle Costs: 2000 Air defense; Infantry Buildings; Vehicles Mind Control, Vehicle is too complicated for thieves. This war miner go underground to the ore field; Sometimes, it is necessary to check whether it really works. The driver seems to be sometimes lazy. He is invisible to the radar. Bei Oil Derrick + Tech Airport: mobile Hubschrauberplattform Prerequisite: Secret laboratory + ziv. Flugplatz + Labor Costs: 1600 Building with large footprint 1 cell Building vehicles; Infantry Air defense Costs: 1300 Vehicle is too complicated for thieves. disguised Harvester eine Flugzeugwerft Gripen Q18 Prerequisite: Costs: 1700 Vehicles, Air defense,infantry Building

10 Bei einer Tech-Fahrzeugfabrik Prerequisite=GABETR ; FACTORY PrerequisiteOverride=EAWFABT,NAUUFABR,UAMEGAFABT,YAGDIFAB;GABETR, Jeep JEEP Werttransport KAMAZ Prerequisite: Costs: 150 Can transport 5 infantry. The infantry can not shoot out of the jeep, weakly armored Prerequisite: Costs: 1400 Due to deploy to get a tank and a powerup crate. Geländehüpfer BGGY Bike BIKE Prerequisite: Prerequisite: Costs: 440 Infantry Building Vehicles Air defense Costs: 400 about

11 Beim zivilen Satellitenuplink Beim CASATUPLINK [ziv. Satellitenuplink (kommt nur sehr selten auf meinen Karten vor)] verlegbarer Stealthfelderrichter Costs: 1400 CloakRadiusInCells=10; This can be created as a building or vehicle. It is able to change the location repeatedly.

12 by Tech Secret Lab + Tech Airport: Blitzbomber by Tech Secret Lab and Oil Derrick: RFSL Raketen-SFL Prerequisite: ziv. Flugpaltz + Secret laboratory + Flugplatz Costs: 1500 Building with large area; Infantry Building with small construction area vehicles Air defense by Tech Outpost and Tech Machine Shop Vladimirs Kommandoschiff Prerequisite: Geheimlabor + Oil Derrick + Radar Costs: 1500 Vehicles.; Inf. Luft Geb. Die Raketen-SFL verschießt Gasraketen, die in ihrer Umgebung Uniten Amok gehen lassen. Aber auch Luftabwehrraketen, die Raketen gegen Building sind wenig wirksam. Bei Zerstörung der Selbstfahrlafette explodieren die Gasraketen. Prerequisite: Tech Outpost + RADAR,BARRACKS,POWER,FACTORY Costs: 2500 Buildings Vehicles; Infantry; moving vehicle Air defense;

13 Changes and News in all Soviet countries (Cuba, Russia, Allah `s League) The changes include the countries of China and India and the African Union. Der Belagerungshubschrauber kann auch gebaut werden wenn man kein Labor aber einen sow. Flugplatz hat. The flak track now costs 600, he now has hatches. The invited infantry can shoot from the hatches. Boris can swim Boris Migs haben Panzerung in Mitte im Vergleich zu vor und nach Patch Ivans können befördert werden Die SpionageAircraft sind schwächer gepanzert weil sie als Staffel auftreten. Die Produktionszeit des Rhino-Pz liegt zwischen der vor und nach dem originalem Patch. Die Elitebewaffnung von Flak-Track und Flaktroper wurden berichtigt. RVLAD Großkampfschiff OSKAR Oskar Prerequisite: sow. Werft + sow. Radar + sow. Flugplatz sow. Werft + sow. Labor Costs: 2400 Vehicles; Buildings Infantry; Air defense Prerequisite: sow. Werft + sow. Radar Costs: 1500 Ships; Buildings; Infantry; Vehicles Air defense

14 WUAPOCS Tarnapoc II Reparaturfahrzeug Prerequisite: sow. Fab. + sow. Labor Prerequisite: sow. Fab. nicht für: China, Indien Costs: 2140 Vehicles; Buildings Air defense Infantry Costs: 500 Repair vehicle mobile Kaserne Kampfhubschrauber Prerequisite: sow. Bauhof, Kraftwerk, sow. Kaserne, sow. Labor Costs: 500 Prerequisite: sow. Fabrik, Radar, sow. Werkstatt, Labor Costs: 2100 Infantry Vehicles; Buildings Helicopter gunships fire rockets and can load up to 6 infantry that can fire out of it!

15 SOSUBO Bomber Prerequisite: Radar + sow. Flugplatz Costs: 1880 Vehicles; Infantry; Buildings Air defense FZLEIZ mobile Flugleitzentrale mobile Superwaffe Prerequisite: sow. Fabrik, Radar, sow. Labor Unitenlimit: 1 Costs: 3500 Building with large footprint, superweapons! shipyard, conyard Air defense She leads an aircraft with almost unlimited range. The aircraft is armed with a small atomic bomb. The time for renewed attack of the TitanAircrafts, is very long. Building: Torpedobunker Prerequisite: sow. Bauhof, sow. Werft Costs: 500 Vehicles; Infantry Building: SSABAT Sampson Stellung Mini-Superwaffe Prerequisite: sow.bauhof, Labor, sow. Sat-Uplink Energie nötig Costs: 2400 Buildings Vehicles; Infantry; Buildings mit concrete Pz ; Air defense Fires cruise missiles at greater intervals on opposing building and almost always destroyed this building. Building with concrete armour are not attacked. for example: Shipyard, building yard super weapons, airfields

16 Building: SOAIR Flugplatz Building: Sat.-Uplink Prerequisite: sow. Bauhof + Radar Prerequisite: sow. Bauhof, sow. Labor Costs: 500 Costs: 1100

17 Änderungen und Neuigkeiten bei allen allierten Ländern (Transatlantische Allianz, France, Korea, Germany) and new countries, Japan and Israel + United States, United Kingdom The robot tank may be now thanks to intelligent programming, veteran and elite. The robot tank produced a little faster. Der allierte Spion ist kann jetzt auch befördert werden (durch CrateGoodie oder vorheriges infiltrieren der gegnerischen Kaserne mit einem anderen Spion) als Veteran wird er unsichtbar! Flugzeugträger hat jetzt 4 Aircraft Harrier and Black Eagle flying somewhat faster The tank destroyer now has a rotating turret and is 10% more armored. Der Bug aus Originalspiel, das der Chronolegionär wenn er Elitestatus erreicht hat nicht mehr durch Wände feuern kann wurde beseitigt. ASASUB FLAR-U-Schiff REPS Reparaturschiff Prerequisite: all. Werft + Radar Prerequisite: all. Werft Costs: 1800 Air defense shipyard; Marine Infantry Targets on land Costs: 700

18 Raketen Panzer Understatement-Panzer Prerequisite: all. Fabrik, Radar, all. Werkstatt Costs: 1800 Air defense; Infantry Buildings Vehicles This vehicle may invite an infantryman. He can shoot. Prerequisite: all. Fabrik, all. Labor Costs: ,5 Vehicles; Buildings Infantry Air defense Er ist deutlich stärker als ein Grizzly und setzt das Tarnen/Täuschen auf andere Weise fort obwohl er teurer ist kann er genauso schnell produziert werden wie der Grizzly. MOSTRA Mobile Atomrakete mobile Superwaffe Prerequisite: all. Fab., Radar, all. Labor BuildLimit=1 Costs: 3500 Building with large footprint, superweapons shipyard, conyard Air defense Mobile launcher, the nuclear missile has almost unlimited range and can destroy most of the building with one shot. However, depending on terrain and distance to target can lead to deviations (so check location!) Also the loading time for a new rocket is very long. mobile Kaserne Prerequisite: sow. Bauhof, Kraftwerk, sow. Kaserne, sow. Labor Costs: 500

19 APZAWHS Pz-Abwehrhubschrauber EKAFZ Erdkampfflugzeug Prerequisite: all. Fabrik, Radar Prerequisite: Radar, all. Labor Costs: 1100 Vehicles Infantry Buildings Air defense Costs: 1400 Vehicles Infantry Buildings Air defense Sanitäter Building: Anti-Marine-Stellung Prerequisite: all. Kaserne Prerequisite: all. Werft, all. Bauhof Costs: 460 Costs: 450

20 Building: Minenteleporter zählt als Minisuperwaffen Prerequisite: all. Bauhof, all. Sat-Uplink Building: Mine Prerequisite: Minenteleporter Costs: 2400 The new building is the Minenteleporter, with it you can build landmines and almost unlimited everywhere place these. Costs: 360 Lange Vehicles; Infantry Buildings The production period is longer than the costs suggest.

21 Changes and news in Yuri: The CaosDrohne has the armor before patch costs 1000 Die Reichweite der Bodenwaffe des Gatling Panzers wie vor Patch SUCAOS Superchaosdrohne Prerequisite: yuri Fabrik, Radar YLASPZ Laserpanzer Prerequisite: yuri Fabrik, yuri Labor Costs: 1200 Vehicles; Infantry Buildings; Air defense; psychisch immune Uniten amphibisch. Costs: 1100 Infantry; Air defense; Buildings Vehicles mobile Kaserne Prerequisite: sow. Bauhof, Kraftwerk, sow. Kaserne, sow. Labor Costs: 500 Mobile barracks YSUPU Fernkampfgeschütz mobile Superwaffe Prerequisite: yuri Fabrik, Radar, yuri Labor Costs: 3500 Flächen-Geb.; Superwaffen Bauhof; Werft Anderes Das sich autonom lenkende Geschoss hat fast unbegrenzte Reichweite und kann die meisten Building (good against Superwaffen) mit einem Schuss auslöschen. Je nach Gelände und Zielentfernung kann es zu Abweichungen kommen (also Standort überprüfen!) außerdem ist die Ladezeit für ein neues Geschoss sehr lang

22 YTRANSPZ Transport-Pz YHVR Einmannhover Prerequisite: yuri Fabrik) Prerequisite: yuri Fabrik, Radar Costs: 480 Infantry; Geb; Fahrzeug zum Transport für 4 Infanteristen, leicht bewaffnet. Infanteristen können nicht aus Ihm heraus feuern. Costs: 330 Leicht gepanzerter amphibischer Transporter für 1 Infanteristen der auch beim Transport feuern kann. YMSUB Zwerg-U-Boot YGAS Gattling-Schiff Prerequisite: yuri Werft Prerequisite: yuri Werft, Radar Costs: 740 Marine; Geb. auf See Fight the enemies with explosive device (not suicide). Costs: 740 Air defense; Infantry Buildings Vehicles

23 YVLAD Schlachtschiff TOFE Totesfee Prerequisite: yuri Werft, Radar, yuri Flugplatz yuri Werft, yuri Labor Costs: 2240 vehicles, Buildings Infantry Air defense Prerequisite: Radar, yuri Flugplatz Costs: 1260 Infantry; Building with wood armour light vehicles All Other Air defense Wachkrokodil Building: YAIR Flughafen Prerequisite: yuri Kaserne Prerequisite: yuri Bauhof, Radar mob. yuri Kaserne Costs: 400 Infantry Anderes Gedankenkontolle Um die verhassten alliierten Spione fernzuhalten hat Yuri Alligatoren zu Wachkrokodilen dressiert. Costs: 500

24 Building: Sat-Uplink Building: Jagddrohnen-Zentrum Prerequisite: yuri Bauhof, yuri Labor Costs: 1000 Deckt die Karte auf. Prerequisite: yuri Bauhof, Labor, yuri Sat-Uplink Costs: 2600 Vehicles; Infantry Anderes After its construction in larger intervals, shooting hunting drones independently on enemy units. Building: Torpedobunker Prerequisite: yuri Bauhof, yuri Werft Costs: 500 Building: Yuri`s Grussversandzentrale (extra Superwaffe) Prerequisite: yuri labor, yuri Flugplatz, Fleischwolf Costs: 2500 Mind Control In Abständen kann man Aircraft kommen lassen die Gasbehälter über Uniten abwerfen, bringen sich die Uniten nicht in Sicherheit gehen alle Uniten die not against psychische Beeinflussung immun sind Amok. Es wird der normale MS-Coursor verwendet (also einfach einmal klicken)

25 new buildings and units of each country: United Kingdom Transatlantische Union: (Sniper mit dabei) T-Rex Prerequisite: all. Kaserne, Labor Spinnencyborg Prerequisite: Radar Costs: 1000 Infantry; Vehicle Sammler, Buildings Air defense Particularly good against infantry and it smells even spies. Costs: 900 Inf.; Luft Vehicles.; Ge. Infantry und Building mit schwerem MG, Fahrzeuge (Land und Luft) mit Raketen WELZER Weltzerstörer Q4 Terrorbomber Prerequisite: all. Werkstatt, all. Labor Costs: 2400 Buildings with large surface area, Infantry small building, Vehicles Air defense Wird durch Deploy aktiviert und beschädigt Alles in einem größeren Umkreis (auch Eigenes). Prerequisite: Flugplatz, Radar, all. Labor Terrorbomber Costs: 1800 Buildings with large surface area small building, Vehicle; Infantry Air defense Besondern stark gegen Flächenziele

26 Frankreich: (Grand Cannon mit dabei) LUFAGE Aero-Agent ZKAPZ Zweikanonenpanzer Prerequisite: Radar, Labor Prerequisite: Labor Costs: 1200 Hat ein Jet-Pack infiltriert Building und kann Fahrzeuge stehlen. Costs: 1600 Vehicles; Infantry; Buildings; Air defense Kann auch einen Infanteristen laden der aus ihm feuern kann und ist der stärkste alliierte Panzer. Building: CRKAN Chrono-Kanone Prerequisite: Radar, Labor Frankreich Costs: 2500 Vehicles, Inf, Geb Air defense braucht viel Strom

27 Germany: (Tank destroyer is part of it) Germany does not have the weather controller. It has stattdesen over 3 small super weapons in addition to the Chronosphäre are: iron curtain and EMP launchers Building: ALVORHA Eisener Vorhang Building: DEUEMP EMP-Mörser Prerequisite: Labor Prerequisite: Labor Costs: 2600 Aufladezeit beträgt 5 min Anderes Design als sow. Vorhang Deutschland Costs: 2600 Aufladezeit ist 5min Deaktiviert betroffene Uniten zeitweise außerdem werden durch das extrem starke Feld Uniten und Infanteristen beschädigt oder vernichtet.

28 Der Panzerzerstörer kann jetzt aus der Bewegung feuern ist 10% stärker gepanzert und etwas schneller DEUKA Gebirgsjäger DEUELI Elitekämpfer Prerequisite: Radar Prerequisite: Radar Deutschland Costs: 1000 Inf. u. Building (muss aber direkt an Es) Vehicles, Schiffe, Luft Scharfschütze der Building mit C4 sprengen kann Deutschland Costs: 1140 Infantry u. Building (muss aber direkt an Es) Schiffe Vehicles, Air defense wie Gebirgsjäger, er kann aber auch schwimmen und Schiffe mit C4 bekämpfen FLAKPZ Flakpanzer DLTRFZ Transportflugzeug Prerequisite: Radar Prerequisite: Flugplatz Deutschland Costs: 1100 Air defense Inf Vehicles, Building Deutschland Costs: 1200 Transportflugzeug kann ein Fahrzeug nach Art des Carryall transportieren oder 7 Infanteristen. Nicht Schiffe nehmen!!! nicht absetzbar!

29 Korea: (Black Eagle ) The Black Eagle is now faster. MLRS MLRS-Raketenwerfer UDEPAN U-Panzer Prerequisite: Radar, Labor Prerequisite: Radar Korea Korea Costs: 1100 Buildings Infantry Vehicles Air defense weitreichende Waffe besonders gegen Building, hat eine Mindestreichweite Costs: 1400 Infantry, Buildings Buildings mit ConcretePz Vehicles Air defense Bewegt sich im Erdreich, kann keine Mauern beschädigen oder durchfeuern. Ausräucherer Prerequisite: Radar Korea Costs: 600 Infantry Buildings Vehicles Air defense

30 Russland: (Tesla-Panzer mit dabei) Die Standardwaffe des Teslapanzers verursacht ähnlich der Elitewaffe auch etwas koallateralen Schaden (geändertes Projektil) KERNPZ Kernpanzer TAIFUN Projekt 941 Prerequisite: Radar, Kernkraftwerk Prerequisite: Radar, Sat.-Uplink Russland Costs: 1500 Inf, Geb Vehicles Air defense Radioaktivität Panzer mit Geschossen deren Uranmunition nahes Gelände verstrahlt Russland Costs: 3100 Buildings Schiffe Inf Vehicles Inf Vehicles in Bewegung Air defense sehr stark gepanzertes und bewaffnetes U-Schiff FLARIST FLAR-Soldat Prerequisite: Radar Russland Costs: 660 Air defense Infantry, Building, Vehicles From vehicles out, he can use only his rifle.

31 Kuba: (Terrorist mit dabei) KUTAU Kampftaucherin TARNIVAN Tarniwan Prerequisite: Radar Prerequisite: Labor Kuba Kuba Costs: 1000 Infantry; Buildings Vehicles Air defense With your spec. MPI mows down they infantry, building with C4 combat vehicles with time fuse bombs. Costs: 1000 Vehicles, Geb Buildings mit ConcretePz Infantry, Air defense This fighter camouflages with the look of the opponent. He fights against vehicles and building bombs. LIPZK Panzerknacker LISANIT Arzt Prerequisite: Kaserne Prerequisite: Kaserne Kuba Kuba Costs: 500 Vehicles Infantry, Buildings Air defense Costs: 460 The doctor heals the wounds of the infantry.

32 China China has not the ability to the construction of the industrial plant. To compensate, it builds the espionage & Education Center. China established the spy building, it can make spies out. After the construction of the spy Centre 4 vehicle types are built much improved. Changes of 4 improved vehicle types: Rhino Heavy Tank CHTNK Armor rises to 125 % Speed increases Production time is reduced ImmuneToPsionics=yes ImmuneToRadiation=yes Bombable=no Warpable=no Parasiteable=no Flak Track CHTK Armor rises to 140% ImmuneToPsionics=yes ImmuneToRadiation=yes Bombable=no Warpable=no Parasiteable=no DetectDisguise=yes Building: Spionage- u. Erziehungszentrum Prerequisite: NATECH,PROC,NACNST China Costs: 2500 senkt die Costs von Infantry auf 90% und die Costs von Abwehrbuildingn auch auf 90 %. Durch die Auswertung von Spionageerkenntnisen werden 4 Uniten stark verbessert gebaut. Apocalypse CAPOC V3 CV3 ImmuneToPsionics=yes has now two missiles ImmuneToRadiation=yes Armor rises to 130% Bombable=no ImmuneToPsionics=yes RadarInvisble=yes Production time is reduced Warpable=no Parasiteable=no OmniCrushResistant=yes Sensors=yes SensorsSight=8 DetectDisguise=yes Panzerung steigt auf 125% Geschwindigeit höher

33 African Union (also the well-known explosive truck has) The African Union is due to the technological backwardness of Africa unable to build an Industrial Plant. Through unexplained circumstances, it has received the technology of the clone factory by Yuri. Building: KINEGER Kindersoldat Prerequisite: Prerequisite: NAHAND Costs: SchwarzA Costs: 90 Infantry, Building Vehicles Air defense TOXIN Kriegstraktor SUPLKW Tarn-Spreng-LKW Prerequisite: Afrikanische Union Costs: 1000 Infantry Vehicles Building Air defense gegen eigenen Typ getroffene Uniten laufen Amok Prerequisite: NAWEAP,RADAR,NATECH Afrikanische Union Costs: 1800 Flächenbuilding Uniten punktartige Building Air defense, Marine Has the stealth capability of the Mirage tank.

34 Indien Building: NAMISSLSYS Multi-Raketensystem DRACHENPZ DrachenPanzer Prerequisite: NAWEAP,NARADR,NAPOWR Hutten,Indien Costs: 2000 Vehicles, Air defense, Infantry Sammler Building Prerequisite: NAWEAP,NARADR Hutten,Indien,Nipon,jurijun Costs: 800 occupied civilian buildings, Infantry Building Vehicles Air defense very good armor against infantry which shoots out a civilian building OVERLORD Ajun III Prerequisite: NAWEAP,NATECH Hutten,Indien,Nipon,jurijun Costs: 2600 Building, Vehicles Air defense Infantry This tank is very slow and can not shoot out of the movement. His armor is the strongest. Prerequisite: Costs:

35 Allah `s League: (Desolator mit dabei) Scud-Raketen-Fahrzeug Prerequisite: Radar, Labor Costs: 1200 Building Vehicles, Infantry Units the in the movement (walk or drive) are Air defense Missile with a range of very large Prerequisite: mobile Uforianerfabrik Costs: Vehicles, Building Infantry Building: Uforianerfabrik Prerequisite: Werkstatt, Labor Costs: 2000 Mobile factory (von Ihr können keine Sammelpunkte gesetzt werden)

36 Japan Q17 Kamikazeflugzeug LAUTPZ Lautpanzer Prerequisite: Flugplatz Prerequisite: Fabrik, Flugplatz Japan Costs: 1000 Building with large area All Other Air defense Kamikaze Hutten,Indien,Nipon,jurijun Costs: 1500 Building, Vehicles, Infantry Air defense Be careful! He damaged also his own buildings and units. Prerequisite: Costs:

37 Israel Because of its history, the allies have not given the technique for the Chronosphäre and the Weather Controller Israel. Therefore, Israel used a nuke with Kobaltummandelung and has developed the sabotage transmitter. Affected units are permanently weakening with the transmitter. (not damaged!) Building: JASW01 Sabotage-Sender Building: JATOMSILO Kobaltraketensilo Prerequisite: POWER,GACNST,GATECH Israel BuildLimit=1 Superwaffencameo: Costs: 2500 Vehicles Infantry Building, Air defense mind control This Super weapon permanently reduces the efficiency of the units concerned. Charging time 5 min can be applied several times to units. Always target enemy units! Your own units can otherwise be impaired in their performance! Prerequisite: POWER,GACNST,GATECH Israel BuildLimit=1 Superwaffencameo: Costs: 5000 Alles Air defense Gedankenübernahme Building are not so badly damaged as the Soviet missile, but the area is much more radioactive vaghela (higher damage units) charging time 10 min ISSHK Häuserkämpfer TRATOS Buildinganhilator Prerequisite: BARRACKS,RADAR Prerequisite: Barracks,GATECH Israel Israel Costs: 900 civilian buildings occupied with infantry Infantry Vehicles, Building Air defense This soldier destroy the crews of civilian buildings. The building itself remains intact. He has self healing power, so wait to the next building. Costs: 1900 Building (C4) All Other Is the appearance of opponents (as Spy) and destroyed building with C4.

38 MERUU Merkava Prerequisite: BARRACKS,GAWEAP,GAAIRC Israel Costs: Vehicles, Building Infantry Air defense These tanks can accommodate up to 3 passengers. But, the infantry can not shoot out of the tank. Prerequisite: Costs:

39 New Side BdUdW: (abgeänderte USA) Building: mobile Raffinerie Building: Kraftwerk Prerequisite: Bauhof, Kraftwerk Prerequisite: all. Bauhof Costs: 1500 Costs: 800 If infantrymen help the energy output increases Mauer Building: Kaserne Prerequisite: Kaserne Prerequisite: Kraftwerk Bund der Unterdrückten dieser Welt Costs: 100 Costs: 500 Building: Fabrik Building: Werft Prerequisite: Kaserne Prerequisite: Kaserne, Kraftwerk Costs: 2000 Costs: 1000

40 Building: Flugplatz mit Radar Building: Labor Prerequisite: Kaserne Prerequisite: Flugplatz, Fabrik Costs: Landeplätze Costs: 2000 Building: Recyclinganlage Building: Trainingscamp Prerequisite: Fabrik Prerequisite: Kaserne, Radar, Labor Costs: 600 Costs: 1500 Here you can convert units into money. Building: High Tech Flugplatz mit Sat.-Uplink HTFPL Prerequisite: Kraftwerk, Labor BdUdW Costs: Landeplätze Here, you can make from infantrymen to elite soldiers. They must kick off individually! Building: Klonfabrik Prerequisite: Labor Costs: 2500 Mind Control

41 Building: Bunker Building: Geschützturm Prerequisite: Kaserne Prerequisite: Kaserne Costs: 1000 Alles (aber nur mit Besatzung) Air defense bis zu 8 Infanteristen Costs: 660 Alles Luftziel Building: schwerer Geschützturm Building: Drillingsflak Prerequisite: Kaserne, Radar Prerequisite: Kaserne Costs: 1200 All Other Air defense Costs: 1100 Air defense All Other

42 Superwaffen Building: Terrorflugplatz stationäre Mini-Superwaffe Prerequisite: Labor, High-Tech-Flugplatz BdUdW Building: Genmutator REMUTA Superwaffe Prerequisite: Labor BdUdW Costs: 2400 Building with wood or steel armor All Other Mind Control Aircraft are launched from the building.(kamikaze) The aircraft combat enemy buildings. (If airports are too close to cliffs, it may happen that the planes crash.) Basic needs enough energy! Costs: 2500 Aufladezeit: 5 min Infantry Mind Control Converts the most infantrymen into your zealots. Basic needs enough energy otherwise interrupts the charge of the Super weapon. Building: Kommunikations Zentrale REKOST Superwaffe Prerequisite: Labor Prerequisite: BdUdW Costs: 3500 Aufladezeit 4 min Mind Control Para Drop MILITIA,CYC2,INFPZ 8,4,2 Costs:

43 Infantry: Rebell WOLF Wach Wolf Prerequisite: Kaserne Prerequisite: Kaserne Costs: 150 Vehicles Air defense Occupied civilian buildings. Costs: 220 Infantry All Other Mind Control Glädis Ilona Prerequisite: Radar Prerequisite: Radar BdUdW BdUdW Costs: 660 Vehicles Infantry Building, Mind Control Their mind control does not work from vehicles out. Costs: 760 Vehicles Infantry Building, Mind Control Their mind control does not work from vehicles out. She can swim.

44 Olaf EREVOL Revolutionär Prerequisite: Radar Prerequisite: Radar BdUdW BdUdW Costs: 300 Suicide bombers Costs: 1200 Infantry, Building, Air defense, Vehicles Marine His heavy MG can fight against land targets and air targets. He destroyed buildings with C4. BOMLEG Einzelkämpfer Agitator Prerequisite: Radar Prerequisite: Labor BdUdW BdUdW Costs: Infantry Vehicles, Building Air defense, Marine Sniper of the vehicles & building with bomb attacks Costs: 1600 Vehicles, Building Infantry Air defense Psycho-Waffen (3xMind Control) Many Infantrytypen of the rebels can occupy a building! But many can't your weapons or restricted use.

45 Vehicles: leichter Panzer Transportschützenpanzer Prerequisite: Fabrik Prerequisite: Costs: 600 Costs: 540 Air defense, Infantry Vehicles can transport 5 infantry. Soldiers can't shoot. Sturmgeschütz schwerer Panzer Prerequisite: Fabrik, Labor Prerequisite: Recyclinganlage, Labor Costs: 1400 Building Infantry Vehicles air defense Costs: 1500 Vehicles Air defense Infantry Heavier tanks and assault guns are produced slightly slower than expected by the costs.

46 Irina MCV Prerequisite: Prerequisite: Fabrik, Recyclinganlage Costs: 500 Costs: 3000 Ionenstrahlauslöser mobile Superwaffe Prerequisite: Fabrik, Labor Prerequisite: BdUdW Costs: 3500 Flächen-Geb. Superwaffen! Bauhöfe, Werften Anderes Air defense The vehicle can result in large distances, a strike against a building. A hit is often the immediate destruction of the building. Atmospheric disturbances can reduce the likelihood of meeting the weapon. (so check stand!) Costs:

47 Marineeiheiten Delfin Küstenschutzschiff Prerequisite: Prerequisite: BdUdW Costs: 500 Sprengladung mit Selbstmord Costs: 880 ähnlich Zerstörer Raketenschnellboot Raketenschiff Prerequisite: Radar Prerequisite: Radar, Labor Costs: 800 Costs: 2500

48 Luftwaffe Q5 Mig 29 Q6 HT-Flugzeug Prerequisite: Flugplatz Costs: 1200 Prerequisite: Hochtechnologie-Flugplatz Costs: 1800 vehicles, Building with large area Infantry, Building with small construction area air defence, Neue Seite Uforianer: (abgeändertes Libyen) Building: Building: UAPOWER MINI Fusionsreaktor Building: UFORAF Uforianer-Werk Prerequisite: NACNST Prerequisite: POWER,NACNST Africans Africans Costs: 800 Power=200 Costs: 2000 Raffinerie

49 Building: UFOKAS Bio Uniten Fabrik Building: Mauer Prerequisite: UAPOWER,NACNST Prerequisite: Kaserne Africans Costs: 500 Kaserne Costs: 100 Building: UFOFABR Waffenfabrik Building: UFOUBB Aqua-Produkionsbunker Prerequisite: PROC,UFOKAS,NACNST Prerequisite: PROC,POWER,NACNST Africans Africans Costs: 2000 Costs: 1000 Werft Building: UFOFLPL Flughangar Building: SRKONTR Robot Control Center Prerequisite: NACNST,UFORAF Prerequisite: UFOFABR,NACNST, Africans Africans Costs: 1000 Costs: 600 The building needs enough energy to keep the control over the gas robots.

50 Building: UFOREST Reparaturbox Building: UFOLABO Forschungsinstitut Prerequisite: UFOFABR,NACNST Africans Costs: 800 Prerequisite: UFOFABR,RADAR,NACNST Africans Costs: 2000 Building: mobile Uforianerfabrik Building: UNSICHT Tarnfeld-Generator Prerequisite: NATECH,NADEPT Prerequisite: UFOLABO,NACNST UFOLABO Arabs,Africans Costs: 2000 mobile weapons factory Africans Costs: 1500 Stealth Generator Building: SCHIFFUFO Uforianerzentrale Prerequisite: UFOLABO,NACNST Africans Costs: 5500 Vehicles Infantry Building Air defense Ingenieure, Produces electric energy. The building has an own defense armament, reduced production costs, aircraft and infantry, vehicles; covers map (satellite uplink).

51 Building: LEUFAW Laserstellung Building: AAAW Fla Laser Prerequisite: UFOKAS,NACNST UFOHAND Costs: 900 Infantry Anderes Building: Bruzzler Prerequisite: Kaserne, Kraftwerk, Radar Africans Costs: Vehicles Building, Infantry Air defense Abwehrstellung die mit Elektrischer Entladung arbeitet. Die Reichweite wird durch die Elektrokinetischen Fähigkeiten von Uforianern noch erhöht. Building: Zeitverschieber Superwaffe Prerequisite: Aufladezeit: 7 min Costs: 2500 Mind Control, Ingenieure wie Chronosphäre Prerequisite: UFOKAS,NACNST ForbiddenHouses=Russians,Confederation,Arabs Costs: 1000 Air defense Anderes Ingenieure Building: MUTANTMA Genetikdrohnen Zentrale Mini-Superwaffe Prerequisite: Labor, Uforianerzentrale, NACNST,UFOLABO,SCHIFFUFO Africans Costs: 2500 Infantry Anderes Ingenieure The building sends drones. These drones cause mutations in opposing infantrymen.. Building: Bombensendzentrale Superwaffe Prerequisite: Aufladezeit: 8 min Africans Costs: 5000 Mind Control, Ingenieure Who is in possession of this building can send aircraft to attack with bombs.

52 Infantry: ALIEN Diener Deinonychus Prerequisite: Prerequisite: Africans Africans Costs: 200 Vehicles, Building Infantry Air defense Occupied civilian buildings. Costs: 260 Infantry All Other Mind Control Reptiles smell spies. Uforianer Prerequisite: Prerequisite: Costs: 1000 Air defense Ihre Waffe sind Ihre Bioelektrische Energie mit der sie auch dem Bruzzler eine höhere Reichweite geben können. Aliens sind gegen psychische Beeinflussung immun. Costs: 500

53 Dr. Schussel Cyborg Prerequisite: Prerequisite: Africans Africans Costs: 1000 Infantry All Other Researchers who feel set back, take revenge on the people by turning people into Berserker. Costs: 1000 Infantry, Building, Air defense Vehicles Mind Control Chefuforianer Prerequisite: Radar, Labor Prerequisite: Africans Costs: 1500 Vehicles, Infantry, Building Air defense Mind Control Hat die größte Bioelektrische Energie und kann sich über Wasser bewegen. Costs:

54 Vehicles: EITITAN Titan Prerequisite: Costs: ,5 Vehicles, Building Infantry, Air defense TITAN schnellproduzierbarer Titan Prerequisite: mobile Uforianerfabrik Costs: ,5 Vehicles, Building Infantry Air defense Baufahrzeug Prerequisite: Fabrik, Werkstatt Costs: 3000 MCV WAECH Wächter Prerequisite: Waffenfabrik (UFOFABR) 123UPZ Wühlpanzer Prerequisite: Uforianerfabrik + Uforianerflugplatz Costs: 600 Air defense Infantry, Building Vehicles Gegen psychische Waffen immun. Costs: ,1 Infantry Anderes Gegen psychische Waffen und Radioaktivität immun. Panzer der sich unterirdisch bewegen kann. Kann einen Infanteristen mitnehmen der nicht aus ihm schießen kann. AMPMIN amphibischer Harvester Prerequisite: Fabrik der Uforianer, Raffinerie Costs: 1500 All Other Mind Control, Radioaktivität, amphibisch

55 MAMMUT Mammut Prerequisite: Uforianerfabrik, Radar, Uforianerlabor Costs: 3000 Building All Other Mind Control heavily armored and slow kann nicht in amphibischen Transportern transportiert werden, weil ist zu groß (Ausnahme der Transportertyp den man bei besitz einer Tech-Fabrik bauen kann) ASTBEA Antimateriewerfer mobile Superwaffe Prerequisite: Fabrik, Radar, Labor Costs: 3500 Building with large area, superweapons This vehicle can result in large distances from a satellite, a blow against buildings. The beam is usually the immediate destruction of the building. Natural factors can reduce the accuracy. (so check the site!) Prerequisite: Costs:

56 Marine/ Ships HST Hubschrauberträger H2OMINE Suchmine Prerequisite: Werft Prerequisite: Werft, Radar Costs: 1400 Unterwasser Air defense, Infantry Vehicles, Building Costs: 800 Ships All Other Mind Control nicht steuerfähig RUSUB U-Schiff DEKOSI Dekonstruktionsschiff Prerequisite: Werft, Radar Prerequisite: Werft, Labor Costs: 1920 Building, Ships Infantry Landfahrzeuge, Air defense Radioaktivität By deploy, you can make the water radioactive. Costs: 2000 Vehicles Other Air defense

57 Aircraft: Q8 Kampfflieger Prerequisite: Flugplatz Costs: 1700 Building Vehicles, Infantry Air defense 4Seite The fourth side currently consists of 5 countries. The buildings and the Navy are common to these countries. Specialities: It stationary refineries with (very lame collectors) or/and mobile refineries can be built.

58 Building Building: IAPOWR Energiegenerator Prerequisite: IACNST Costs: 1400 BuildTimeMultiplier=.4 Kraftwerk / Die Bauzeit wurde verkürzt damit man trotz seiner hohen Leistung (mit entsprechenden Costs) genau so schnell Energie hat Building: IAREFN Sammeldrohnenzentrum Prerequisite: POWER,IACNST Costs: 2200 Mind Control Die 4 Seite hat keine Unit die Spione erkennen kann! Building: IARAFI Raffinerie (stationär) Prerequisite: POWER,IACNST Costs: 2000 Der Sammler ist besonder langsam und unbewaffnet. Das Sammeldrohnenzentrum ist effiezienter. Einziger Vorteil stationäre Raffinerie kann mit Wachturm gegen Spione beschützt werden: Building: IAKASER Kaserne Prerequisite: POWER,IACNST Costs: 500 Building: IAAIR Flugplatz Building: IAYARD Marinewerft Prerequisite: IACNST,IAKASER,IAPOWR Costs: 1200 Has 5 dogs and radar. Prerequisite: IAPOWR,IACNST,IAKASER Costs: 1000 Building: IAWEAP Waffenfabrik Prerequisite: IAKASER,IACNST Building: IAREPST Werkstatt Prerequisite: IAWEAP,IACNST Costs: 2000 Costs: 800

59 Building: IATECH Forschungsinstitut Building: IASAUL Sat-Uplink Prerequisite: IAWEAP,RADAR,IACNST Prerequisite: IATECH,IACNST Costs: 2000 Costs: 1000 Mind Control Deckt die Karte auf. Building: IAINDP Industriekomplex Building: UAMEGAFAB Megawaffenfabrik Prerequisite: IATECH,IAPOWR,IACNST Prerequisite: IATECH,CNST,IAPOWR Droiden,YuriCountry,Africans,VereinigteS,Hutten,Indien,Nipon,jurijun,Schwar za,americans,piraten,confederation,china,israel Costs: 2500 UnitsCostBonus=0.9 AircraftCostBonus=0.9 BuildingsCostBonus=1 DefensesCostBonus=0.9 Imperium,Rebellen,Germans,Russians,Arabs,British,French,Alliance Costs: 2500 UnitsCostBonus=0.9 AircraftCostBonus=1 BuildingsCostBonus=1 DefensesCostBonus=0.9 Building: Prerequisite: Costs:

60 Building: IALGETU Geschützturm Building: IAMAUER Gitterwand Prerequisite: IAKASER Prerequisite: BARRACKS Costs: Infantry Vehicles, Building Air defense Costs: 100 Mauer Building: IAFLARS FLAR Stellung Building: AQUAPOM Raketentorpedowerfer Prerequisite: IACNST,IAKASER Prerequisite: IACNST,IAAIR Costs: 820 Air defense All Other Basic needs enough energy! Costs: 1500 Submarines and ships Air defense

61 Building: IAATURM Wachturm Prerequisite: IACNST,IAKASER Costs: 600 Air defense Mind Control Maximum of 5 infantry can reside in him. Spies can be discovered by the Watchtower out. Building: IAMINISW Turm der Macht Mini-Superwaffe Prerequisite: IACNST,IATECH,IASAUL Costs: 2400 Vehicles alles Andere Mind Control Kann über riesige Entfernung die Kontolle über bis zu 3 Fahreuge übernhmen. Building: IAKLSW Fliegerhorst Superwaffe Prerequisite: IATECH,IACNST Aufladezeit: 10 min Costs: 5000 Mind Control The building sends three squadrons invulnerable bomber to the target. Caution different arrival of the aircraft squadrons possible! Building: IATLTU Turbolaserturm 1 Upgrad möglich Prerequisite: IAKASER,IACNST,RADAR / IATLTU Costs: Vehicles Air defense (erst nach Upgrad) Infantry Basic needs enough energy! Tower can be conquered by engineers! Upgrad is possible for air defences hat Minimalreichweite und kann somit nicht unmittelbar neben sich feuern. Building: Verstärkungszentrum Superwaffe Prerequisite: IATECH,IACNST Aufladezeit: 6 min Costs: 3500 Mind Control Para Drop Imperium: DropInf=STSO,MAJA,IINGENIEUR DropInfNum=9,1,1 DropUnits=PIKAL DropUnitsNum=2 Handelsförderation: DropInf=DROISOL,IINGENIEUR DropInfNum=18,2 DropUnits=DAGER,AWMECH DropUnitsNum=2,1 UW-Syndikat: DropInf=TARIW,IINGENIEUR DropInfNum=9,2 DropUnits=KALAE ;PIKAL DropUnitsNum=2 Rebellen: DropInf=PILOTLK,IINGENIEUR DropInfNum=14,1 DropUnits=TB2PZ DropUnitsNum=3 Hutten: DropInf=TWILEK,IINGENIEUR,PI DropInfNum=8,2,2 DropUnits=PODWAL DropUnitsNum=3

62 common units Vehicles IMKF Konstruktionsfahrzeug Prerequisite: IAWEAP,IAREPST IASBE Asteroidenbeamer mobile Superwaffe Prerequisite: IAWEAP,RADAR,IATECH Imperium,Droiden, Piraten,Rebellen,Hutten Costs: 3000 entfaltet sich in Bauhof Costs: 3500 Building with large footprint, superweapons Vehicles, Infantry, shipyard, conyard Air defense Mini Super weapon with long charging time. The weapon has almost unlimited range and can destroy buildings (good against Super weapons) with an asteroid. Depending on the terrain, altitude and target distance can cause deviations (so check the site!) Building with a small area of the building are not destroyed (for example Tesla) Prerequisite: Costs:

63 MarineEinheiten FREGAT Fregatte IMPUBOOT Unterseeboot Prerequisite: IAYARD Prerequisite: IAYARD,RADAR Costs: 1200 UnterwasserUniten alles Andere Vehicles Costs: 1200 Building,Schiffe Vehicles, Infantry Air defense Ground targets be combated with a rocket. RZER Raketenzerstörer IMPFZT Flugzeugträger Prerequisite: IAYARD,RADAR Prerequisite: IAYARD,IATECH Costs: 1500 Air defense, Infantry Vehicles, Building Unterwasser Costs: BordAircraft

64 Imperium Vehicles PIKAL AT ST AAATUU AT AA Prerequisite: IAWEAP Prerequisite: IAWEAP Imperium,Germans,Russians,Arabs Costs: 700 1,4 Building Vehicles Infantry Air defense kann nicht in Bewegung feuern Imperium,Germans,Russians,Arabs Costs: 880 Air defense Infantry Vehicles, Building TIEMAUL Tie Mauler ATSPERMA Artillerie-AT Prerequisite: IAWEAP Prerequisite: IAWEAP,IATECH Imperium,Germans,Russians,Arabs Costs: 700 Infantry Tanks, Building Air defense exploded at its destruction, very quickly Imperium,Germans,Russians,Arabs Costs: 1600 Flächenziele, Infantry punktartige Building Vehicles Air defense

65 UTAT1 AtAt VERSAT1 Veers Blizzard ATAT Prerequisite: IAWEAP,IATECH Prerequisite: IAWEAP,IATECH Imperium,Germans,Russians,Arabs Costs: 4000 Vehicles, Building Air defense Infantry Can deduct 3 times an infantry Squad (due to deploy!) kann nicht in amphibischen Transportern transportiert werden, weil ist zu groß (Ausnahme der Transportertyp den man bei besitz einer Tech-Fabrik bauen kann) Imperium,Germans,Russians,Arabs Costs: 4400 Building Vehicles Air defense Infantry Mind Control, Bomben, Drohnen, Radioaktivität, Chronospähre This can take up to 9 infantry which can fire out of it / BuildLimit=1 Luftschreitkraft IMPFAEHRE Faehre IMPBOM Terrorbomber Prerequisite: IAAIR,IAPOWR Prerequisite: IAAIR Imperium,Germans,Russians,Arabs Costs: 1200 Can several infantrymen carry or hang 1 vehicle according to type of Caryalls. No ship otherwise attach loss! Imperium Costs: 1600 Building with large construction area All Other Aircraft

66 Infantry STSO Sturmsoldat IBIGL Kundschafter Prerequisite: IAKASER Prerequisite: IAKASER Imperium,Germans,Russians,Arabs Costs: 280 Infantry Building Vehicles Air defense Occupied civilian buildings. He can swim Imperium,Germans,Russians,Arabs Costs: 400 Infantry, Building Vehicles Air defense schnell, auf Elite kann er Bomben anbringen (Building) IBIGL_VET Elite-Gleitbiker BOBAFET Kopfgeldjäger Prerequisite: IAKASER,IAWEAP,IAAIR Imperium,Germans,Russians,Arabs Costs: 900 Infantry, Building, Vehicles Air defense verteilt Bomben an Fahrzeuge und Building Prerequisite: IAKASER,IAWEAP,RADAR Imperium,Germans,Russians,Arabs,Americans,Piraten,Confederation,China Costs: 1400 Building, Infantry Vehicles Air defense wirft Bomben die besonders effektiv gegen Flächenziele sind

67 MAJA GRSH Graf Schwarzhelm Prerequisite: IAKASER,IAAIR,IAWEAP Prerequisite: IAKASER,IATECH Imperium,Germans,Russians,Arabs Costs: 1600 Infantry, Building which has no concrete armor Vehicles, Building with concrete armour Air defense Imperium,Germans,Russians,Arabs Costs: 1500 Mind Control A large area can cause damage by deploy: otherwise he is in close combat. BuildLimit=1 Prerequisite: Costs:

68 UW-Syndikat Infantry PI TARIW Pirat Prerequisite: IAKASER IMOBKAS Americans,Piraten,Confederation,China,Israel Costs: 300 Infantry Building Vehicles Air defense Occupied civilian buildings. ATTENTAE Attentäter Prerequisite: Flugplatz der 4 Seite Americans,Piraten,Confederation,China,Israel Costs: 900 Infantry Building, Vehicles Sniper, used bombs to targets that are not infantry. BOBAFET Kopfgeldjäger Prerequisite: IAKASER,IAWEAP,RADAR Imperium,Germans,Russians,Arabs,Americans,Piraten,Confederation,China Costs: 1400 Building, Infantry Vehicles Air defense wirft Bomben die besonders effektiv gegen Flächenziele sind BOBAPR Boba Fett Prerequisite: IAKASER,IAWEAP,IATECH Americans,Piraten,Confederation,China,Israel Costs: 1600 Infantry, Building Vehicles Air defense Mind Control Buildlimit=1

69 Vehicles PI KALAE Kampfläufer Prerequisite: IAWEAP Americans,Piraten,Confederation,China,Israel Costs: 800 Building, Vehicles, Infantry Air defense JUGG Moloch Prerequisite: IAWEAP,IATECH Americans,Piraten,Confederation,China,Israel Costs: 1600 building Vehicles, Infantry Air defense PIRGAT mobile Vierling-Flak Prerequisite: IAWEAP GOLIATH Goliath Prerequisite: IAWEAP,IATECH Americans,Piraten,Confederation,China,Israel Costs: 2200 Alles Air defense Americans,Piraten,Confederation,China,Israel Costs: 600 Air defense Infantry Vehicles, Building

70 MINHS1 Piratenhubi Prerequisite: IAWEAP,IAAIR Americans,Piraten,Confederation,China,Israel Costs: 2200 Air defense, Infantry Vehicles, Building Luftstreitkraft PIRORCA Bussard Prerequisite: IAAIR,IAPOWR Americans,Piraten,Confederation,China,Israel Costs: 1400 Building Vehicles, Infantry Air defense Prerequisite: Costs:

71 Handelsförderation Infantry HF DROISOL Droide DROID Droidicar Prerequisite: IAKASER (Kaserne) Droiden,YuriCountry,Africans,VereinigteS Costs: 80 Infantry, Building Vehicles Air defense wird durch Genmutator getötet (nicht mutiert!) Prerequisite: IAKASER,RADAR Droiden Costs: 1000 Alles Mind Control wird durch Genmutator getötet (nicht mutiert!) unempfindlich gegen Dronen BORG H-Droide Prerequisite: IAKASER,IATECH Prerequisite: Droiden,YuriCountry,Africans,VereinigteS Costs: 1500 Alles Air defense Mind Control He gets money for destroying./ BuildLimit=1 Droiden,YuriCountry,Africans,VereinigteS Costs:

72 Vehicles HF DAGER Dager MADOG Repair-Cyborg Prerequisite: IAWEAP Prerequisite: IAWEAP Droiden,YuriCountry,Africans,VereinigteS Costs: 880 1,4 Vehicles, Infantry Building Air defense ODY Anti Air Mech Prerequisite: IAWEAP Droiden,YuriCountry,Africans,VereinigteS Costs: 670 Air defense All Other Droiden,YuriCountry,Africans,VereinigteS Costs: 1000 repaired vehicles AWMECH harter Arctan Prerequisite: IAWEAP,RADAR Droiden,YuriCountry,Africans,VereinigteS Costs: 1300 Infantry Vehicles, Air defense Building Mind Control

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