Funafuti The Midway of the South Pacific

Similar documents
Invasion Interception

Naval Operations 20. NAVAL UNITS 20.1 OVERVIEW: 2018 GMT Games A World At War

Example of Play: Air-naval interaction Scenario: Coral Sea: Scratch one flattop! By Eric Thobaben Jan 2004

Strategic Warfare 24. STRATEGIC WARFARE 24.1 OVERVIEW: 24.3 STARTING LEVELS: 24.4 SW UNIT CONSTRUCTION: 2013 GMT Games A World At War

Errata Setup: United States: ANZAC: The Map: Page 8, The Political Situation: Japan The United Kingdom and ANZAC

Analyzing the Significance of the Battle of Midway

Axis & Allies Anniversary Edition Rules Changes

Changes since June 30, 2018 (for June 30, 2019) Segment 1 Table of Contents Introduction. Segment 2 Ground Operations

Ch: 16-2: Japan s Pacific Campaign. Essential Question: What caused the United States to join WWII? Which was most significant, WHY?

HAWAII OPERATION ATTACK ON PEARL HARBOR

Invasion Pearl Harbor

Axis & Allies Revised FAQ

Axis & Allies Pacific 1940 FAQ

South Seas Campaign Turns 1-10

SSUSH19 Examine the origins, major developments, and the domestic impact of World War II, including the growth of the federal government. a.

World War II The Pacific Theater 1. Between which what dates did the Pacific War take place? 2. What event between Japan and China did it begin with?

Bell Quiz: Pages

Key Battles of WWII. How did the Allies win the war?

6/1/2009. On the Battlefields

The United States Enters the War Ch 23-3

5/27/2016 CHC2P I HUNT. 2 minutes

The War in Europe 5.2

OIL How the current A World at War oil rules work

4. What are the 2-3 most important aspects of this island you think you should know?

The South Seas Campaign

The War in the Pacific 24-3

Axis and Allies Revised: Historical Edition (AARHE)

Timeline: Battles of the Second World War. SO WHAT? (Canadian Involvement / Significance) BATTLE: THE INVASION OF POLAND

SSUSH19: The student will identify the origins, major developments, and the domestic impact of World War ll, especially the growth of the federal

Battle off Samar October 1944

AIR OPERATIONS TABLES PACIFIC: MAY DECEMBER Readying. Aircraft carriers and bases ready aircraft using the following points system.

Understanding Diplomacy through Wargaming: Rules and Introduction

I. The Pacific Front Introduction Read the following introductory passage and answer the questions that follow.

Valor in the Pacific: Education Guide

Scenarios. Additional Scenarios. Introduction. Scenario Information. Campaign Games. Specialized European Scenarios. Pacific Battle Scenarios

Sample Pages from. Leveled Texts for Social Studies: The 20th Century

Fleet Admiral and Commander in Chief of the Imperial Japanese Navy. Lost two fingers at Tsushima (1905) fighting the Russian navy.

Chapter 6 Canada at War

Guadalcanal Campaign Objective: Henderson Airfield

The Attack on Pearl Harbor

Bell Quiz: Use Pages

Statement of Vice Admiral Albert H. Konetzni, Jr. USN (Retired) Before the Projection Forces Subcommittee of the House Armed Services Committee

Hunt for Red October Campaign Guide for use with the Naval Command wargame rules By Rory Crabb

Tora! Tora! Tora! The Attack on Pearl Harbor, December 1941

Bywater s War: Pacific Navies Between

Admiral Isoroku Yamamoto Admiral Chester Nimitz

The First Years of World War II

Guadalcanal: The Battle That Sealed the Pacific War

Strategy and Tactics in Warfighting (WS 2017/18) Synopsis. Introduction

The Way of the Warrior Part III Banzai! Japan s Grand Attack

David Child-Dennis MODERN NAVAL RULES FOR THE 21 ST CENTURY 1

Work Period: WW II European Front Notes Video Clip WW II Pacific Front Notes Video Clip. Closing: Quiz

NAVAL MODULE Draft Rules Design by Vance von Borries Copyright 2018, Vance von Borries

That Thin Red Line Bill Kohler

U.S. HISTORY CIVIL WAR - SIMULATION TARGETS:

FIRST BLOOD - The Guadalcanal Campaign Rules

Preparing for War. 300,000 women fought Worked for the Women s Army Corps (WAC) Drivers Clerks Mechanics Army and Navy Nurse Corps

The Attack on Pearl Harbor By National Park Service 2016

Activity: Making A Difference: Service & Sacrifice At The Battle Of Midway

Listen to Mr. Jackfert

The War at Sea Wargaming rules for WW2 Naval battles

A Wing and a prayer. -Bombing the Reich- Manual v2.2

THE UNITED STATES NAVAL WAR COLLEGE

A FUTURE MARITIME CONFLICT

THE ATOMIC BOMB DEBATE LESSON 1 JAPANESE AGGRESSION

Attack on Pearl Harbor December 7, 1941

BEFORE NAPOLEON: FRENCH AND INDIAN WAR CAMPAIGN

2 nd Edition Rules (May 2017)

The Eagle s Webbed Feet

Alpha +3 Posted:September 1, 2011

United States reaction to foreign aggression warring Arsenal

WWII: Pacific Theater

Date Which Will Live in Infamy

Explain why Japan decided to attack Pearl Harbor, and describe the attack itself.

YEARS OF WAR. Chapters 6

This description of the WW II task force implied a subtle change from. 36 Naval Aviation News

Writing. 6 Teacher Edition. Diagnostic Series. KAMICO Instructional Media, Inc. Instructional Media, Inc.

Manufacturing and Recruiting

Colonel Kiyono Ichiki The Battle of the Tenaru

Chapter 36 Fighting World War II Section 5 War in the Pacific War in the Pacific,

History Of United States Naval Operations In World War II. Vol. 14: Victory In The Pacific, 1945 By Samuel Eliot Morison

You have a QUIZ TODAY! Quiz REVIEW!

Summative Assessment for the Announcing World War II Unit

WWII Begins. European Axis Leadership. Benito Mussolini Duce of Italy Adolf Hitler Führer of Germany b d.

GLOBAL WAR Axis Research Record Sheet (1)

A WORLD AT WAR TOURNAMENT

World War II - Final

Assessing Technologies using Campaign Analysis and War Gaming: The Warfare Innovation Continuum at NPS

Lieutenant Commander, thank you so much. And thank you all for being here today. I

3/6/2017. Prelude to War. America Enters World War II. The Road to War Establishing Alliances Establishing Priorities Where to Strike

A. The United States Economic output during WWII helped turn the tide in the war.

Avalanche Press. Spring 2011

World War II. The Pacific Theater

WORLD WAR LOOMS. America Moves Towards War

GLOBAL WAR Axis Research Record Sheet (1)

US History, Ms. Brown Website: dph7history.weebly.com

I. Operational Maneuver Chart: The campaign consist of a series of Combat Columns containing 1-5 Engagement Areas. The Engagement Areas are made up

ORAL HISTORY INTERVIEW #373 ZENJI ABE JAPANESE PILOT INTERVIEWED ON DECEMBER 1, 2001 BY ROBERT BOB P. CHENOWETH

THE UNITED STATES STRATEGIC BOMBING SURVEYS

A lecture by James D. Hornfischer, author of Neptune s Inferno: The U.S. Navy at Guadalcanal (Bantam Books, 2011)

Transcription:

Funafuti The Midway of the South Pacific Background It is winter of 1942 in a Pacific Theater Campaign game. The fighting has been pretty fierce, and both Japan and the U.S. have lost a fair number of light ships and some carriers. The major battles have been around the Ellice Islands. Japan controls Niutao. The US controls Funafuti and Niulakita and has just built a port in Funafuti. Funafuti is defended with 2 1-2 infantry and a marine along with a mixture of AAF and NAS, some inverted and some not. Japan flies 3 AAF and a NAS to Niutao and counter-airs Funafuti. After the smoke clears, the U.S. has 1 Search AAS and 1 Attack AAS uninverted along with a stack of inverted air. Japan then launches an invasion of Funafuti. They invade with 3 TFs which contain nearly their entire navy along with 3 marines, and a 2-2 and a 1-2 infantry. The U.S. intercepts with every available task force they have a British task force in Townsville and three U.S. task forces in Noumea, Suva, and Pago Pago. Both sides have two subs in the area, and they also join in. Note that Japan has an Air Defense result and an ADRM of 3. The U.S. has both an ADRM and NDRM of 3. Page 1of 12

Invasion Forces Japan is invading with the following forces. The exact details of the task forces aren t known to the U.S. player, although he knows which naval units are involved in the mission. The two Japanese subs were actually on patrol and counter-intercepted to join the fight. Other Forces Note: The Japanese TF2 is actually not legal. Japan forgot about the updated 20.162F, and the U.S. didn t catch it either. 20.162 A TF marker, if available, may be placed on the board to represent a naval force, subject to the following: F. For each fast carrier factor in a TF, that TF must also contain at least one fast fleet factor (EXCEPTION: Japan s Pearl Harbor strike force - 51.12). Page 2of 12

Interception The base interception is nine dice 2 dice for an activity carrying cargo, 3 dice for three Japanese task forces, 3 dice for three factors defending against an invasion, and 1 die for the Search AAS The TFs in Noumea, Suva, and Pago Pago all intercept easily. The U.S. plays a Wild MAGIC card as a Strategic card and does a MAGIC interception with the British task force in Townsville. Japan counters this with a Strategic card of their own. Since the British task force is slow, they only get eight dice and need to roll a 27 or better. They roll a 32 and succeed in their interception. The U.S. intercepts with the following forces. The exact details of the task forces aren t known to the Japanese player, although he also knows which naval units are involved in the interception. Other Forces Funafuti Funafuti Page 3of 12

Naval Combat - Setup Both sides have battleship forces that are looking to close as well as carrier forces looking to make air strikes but avoid fleet combat, and Japan also has an invasion force they want to protect. So the naval forces are spread out through the possible combat groups. Naval Combat Chart Combat Axis Allies Groups Hidden Found Found Hidden 1 2 3 4 5 6 Page 4of 12

Naval Combat Round 1 Japan does not attack the 2 land-based AAS on Funafuti. For search, the U.S. has four dice (1 active combat group, 2 carrier combat groups, 1 search AAS) and rolls 6, 1, 4, and 5. Japan has three dice (1 active combat group, 2 carrier combat groups) and rolls 2, 4, and 4. Naval Combat Chart Combat Axis Allies Groups Hidden Found Found Hidden 1 2 3 4 5 6 All of the Japanese combat groups are found. - CG1 is revealed to be fast with no carriers - CG5 is revealed to be slow with four carriers - CG6 is revealed to be slow with two carriers and cargo Two of the U.S. / British combat groups are found. - CG2 is revealed to be slow with no carriers - CG4 is revealed to be slow with two carriers Because both sides found at least one combat group, no surprise air strikes are possible. Japan makes an air strike on CG4 with 9 enas and 3 NAS. It is the British force. Japan blows through the 1 NAS on CAP and the Air Defense of 3, and destroys the combat group. Japan sinks the Courageous (CVL), Ark Royal (CVL), and Warspite (BB3). The Royal Sovereign (BB3) is damaged but escapes. The U.S. makes an air strike on CG6 with 9 NAS, 1 Attack AAS, and 2 British NAS. Japan has 2 enas on CAP. The carriers are the primary target, and the Kaga (CV) and Hiyo (CVL) are sunk. A cruiser is also damaged. Page 5of 12

Now the two active combat groups square off. They are very similar, with both sides having five battleships. The U.S. plays a Tactical MAGIC card, which ends up making a significant difference. There are no choices for targets both sides just line up and shoot. The U.S. does one point of damage to each Japanese battleship and damages a cruiser. Japan does 2 points of damage to the North Carolina (BB4) and one point to the Massachusetts (BB4) and the Alabama (BB4). They miss the other two battleships and the lights. Finally, the U.S. submarines attack. They both fire at the Japanese carrier combat group. The first sub misses the carriers and hits the Mutsu (BB4) for two points of damage. The second sub is more accurate, and hits the Hiryu (CV) for three points, sinking it. Japan holds back their submarines; they want a shot at the U.S. carriers. Round 1 Losses Japanese losses: U.S. and British losses: Page 6of 12

Remaining Forces at the End of Round 1 Japan: Other Forces Page 7of 12

US: Other Forces Funafuti Neither side withdraws, so combat round two starts. Page 8of 12

Naval Combat Round 2 Japan attacks the remaining uninverted AAS (Search) on Funafuti with an enas and eliminates it. The enas has no chance and is also eliminated. For search, the U.S. has four dice (2 active combat groups, 1 carrier combat group, 1 previous round of combat) and rolls 2, 1, 6, and 2. Japan has three dice (1 active combat group, 1 carrier combat group, 1 previous round of combat) and rolls 1, 5, and 2. Naval Combat Chart Combat Axis Allies Groups Hidden Found Found Hidden 1 2 3 4 5 6 This time, the Japanese carrier combat group is not found but the other two Japanese combat groups are found. All of the U.S. combat groups are found. Because both sides found at least one combat group, no surprise air strikes are possible. Japan makes an air strike on CG5 with 7 of their 8 remaining enas. The U.S. has 4 NAS on CAP, and between CAP and Air Defense they barely stop all of the Japanese air. The U.S. makes an air strike on CG6 with 6 NAS; they target the light ships. They sink CA2 and DD1, which also eliminates a 1-2. Now the first two combat groups square off again. The order that the ships line up is again fixed, and the U.S. has an extra CA2 that can fire at anything. The Japanese battleships have to line up as follows: - Yamato (BB5) [1] - Musashi (BB5) [1] Page 9of 12

- Kongo (BC3) [1] - Hiei (BC3) [1] - Haruna (BC3) [1] The U.S. battleships have to line up as follows: - Washington (BB4) - South Dakota (BB4) - Massachusetts (BB4) [1] - Alabama (BB4) [1] - North Carolina (BB4) [2] This is important because the Japanese BB5s have to fire on completely undamaged ships. Japan rolls poorly, and only does two points of damage on the South Dakota (BB4) and the Washington (BB4). Their BC3s and remaining DD1 do nothing. The U.S. sinks the Hiei (BC3) and the last DD1, and damage the Kongo (BC3) and the Haruna (BC3). They also manage to get two more hits on the Musashi (up to three hits total). U.S. CG2 is active this round, and since there is no matching Japanese combat group, it can attack Japanese CG1. It cannot attack any distant combat groups because it is slow, but since Japanese CG1 is down two just the two Japanese BB5s that is okay. They target Japanese CG1. Japan, realizing that things have gone poorly and it is time to protect the remaining ships, screens the Musahi (BB5). The Yamato (BB5) takes on the Nevada (BB3), the Arizona (BB3), the Pennsylvania (BB3), and the Maryland (BB3) by itself. It inflicts one hit, and barely avoids being damaged as it takes two hits (to three total) and is saved from the third hit by 1 pip on the die roll. Finally, the Japanese submarines attack now that they have found the U.S. carriers. The U.S. plays an ASW MAGIC card and reveals the destroyers in the combat group. When all of the modifiers are added up, the subs are shooting at -4 even against the carriers. Both subs manage to avoid sinking themselves but do no better than a single hit on the Lexington (CV). Round 2 Losses Japanese losses: Page 10of 12

U.S. losses: Remaining Forces at the End of Round 2 Japan: Page 11of 12

US: With both the Yamato and the Musashi one hit from being damaged and having no more escorts, and the Japanese carrier arm down to 6 enas, Japan abandons their invasion and withdraws. Aftermath This was a decisive victory for the U.S. Their MAGIC card advantage made a noticeable difference, and Japan s failure to find the U.S. carriers in the first round really hurt them. The fleet combat was interesting; Japan had bad luck but still managed to get both of their BB5s out of the combat without being damaged. The U.S. combat group with four slow BB3s seemed pretty worthless at first and was thrown in because it was all hands on deck, but they did make a difference. Even though Japan lost, the British were completely removed as a threat in the Pacific; their only remaining ships are all damaged. Japan will get a resistance point (and possibly two) for the Allied losses and the U.S. will be forced to send some of their BB3s to Europe to replace the British BB3s that aren t available to withdraw. Page 12of 12