U.S.M.C. Special Rules 1944-45 Every Marine is a Rifleman - During beach assaults, replacements for battle casualties could sometimes not keep up with demand. On many occasions, drivers, stores personnel and artillery crews were pressed into front line service. Roll a D6 before deployment. If you score a 1 or a 2 then one of your squads (your choice) is drawn from recruits. Their Experience is one level worse than the Order of Battle. For example, a squad with an Experience score of 4+ has a score of 5+ instead. My Rifle - At the heart of training every new Marine was marksmanship. In addition to marksmanship training at boot camp, the new Marine memorised a new creed, My Rifle, composed by W.H. Rupertus, CO 1st Marine Division. Marines may take a single shot at long range and do not suffer the -1 penalty to hit with a M1 Garand if they have been given a Hold order. Note this only effects M1 Garand armed marines. Firing in this way gives the Garrand and effective Rate of Fire of 1. Transports - If you wish to transport your platoon by LVT then the whole platoon must be transported this way. The command and first rifle squad will be transported together in a single LVT 4. The second and potentially third squad may be transported in either an LVT 2 each or a single LVT 4, player s choice. Any additional transport capacity can be used to transport any Company or Divisional Support squads, including Artillery observers. These squads must be kept together in a single vehicle and cannot be split across more than one vehicle with the exception of Bazooka Teams which can be split. If the platoon is transpoted in this way the only other vehicles that may be taken as Divisional Support options are the LVT(A) 1 or LVT(A) 4, as it is assumed that the platoon forms part of an amphibious assault and other vehicles have yet to be deployed. Whilst the vehicle is still mobile and not immobilised by damage, the driver must drive the vehicle and cannot fire any of the vehicle weapons. Additional Equipment The platoon may spend a number of Requisition Points (RP) on additional weapons and equipment to be distributed amongst the troops. Soldiers that have been allocated Additional Equipment lose their original weapon. The cost in Requisition Points for each item is listed below. The number of RP s is equal to the Combat Effectiveness of the force -9. U.S.M.C. M3 Grease gun/thompson 1RP Scoped M1903A Springfield Rifle (max. of 1): 3RP M1 Garand 1RP Bazooka (max of 1): 5RP
U.S.M.C. Infantry Platoon All models in an U.S.M.C. Infantry Platoon benefit from the following special rules as described below or in the U.S.M.C rules section: Dogged Every Marine is a Rifleman Motivated My Rifle Stubborn Tactically Flexible Strategy Rating: 5 Combat Effectiveness: 13 A platoon must include a Platoon Command and 2 USMC Rifle Squads A platoon may include 1 Divisional Support choice A platoon may include 1 Company Support choice for each of its USMC Rifle squads and Platoon Command No more than 1 of each Company Support choice may be selected unless stated otherwise Additional Equipment The Lieutenant may distribute the additional equipment amongst the Platoon as detailed USMC rules Section. The number of Requisition Points is equal to the Combat Effectiveness of the force -9.
Order of Battle PLATOON COMMAND An U.S.M.C. Infantry Platoon must include a Platoon Command. PLATOON COMMAND 1 Lieutenant 20cm 4+ +3 4+ 4+ M1 Carbine and/or Pistol, AP Grenades Officer 20cm 1 Platoon Sergeant 20cm 4+ +3 4+ 4+ M1 Carbine, AP Grenades NCO 1 Sergeant Guide 20cm 4+ +3 4+ 4+ M1 Garand, AP Grenades NCO 1 Corporal (Demolitions) 20cm 4+ +3 4+ 4+ M1 Garand, AP Grenades, Satchel Charge 3 Riflemen 20cm 4+ +3 4+ 4+ M1 Garand, AP Grenades One Rifleman may be replaced by a Medic (see General Special Rules on page 39). Medics are armed with a pistol only. The squad may be mounted in a LVT4 (+2 Combat Effectiveness) (See notes on transports). NCO RIFLE SQUAD Rifle SQUAD An U.S.M.C. Infantry Platoon must include at least 2 Rifle Squads. First Fire Team 1 Squad Sergeant 20cm 4+ +3 4+ 4+ M1 Carbine, AP Grenades NCO 1 Corporal 20cm 4+ +3 4+ 4+ M1 Carbine,AP Grenades NCO Second Fire Team Third Fire Team One Rifleman in each Fire Team may replace his M1 Garand with an M1 Garand with Rifle Grenade at no extra cost. The Rifleman in the Third Fire Team may replace his M1 Garand with a Flame Thrower for +1 CE. The squad may be mounted in a LVT2 or LVT4 (+2 Support Points) (See notes on transports).
RIFLE SQUAD An U.S.M.C. Infantry Platoon may select up to 1 additional Rifle Squad. Up to 1 Additional Rifle SQUAd (+4 Combat Effectiveness) First Fire Team 1 Squad Sergeant 20cm 4+ +3 4+ 4+ M1 Carbine, AP Grenades NCO 1 Corporal 20cm 4+ +3 4+ 4+ M1 Carbine,AP Grenades NCO Second Fire Team May add a Third Fire Team to the Squad which is identical to the Second Fire Team for +2 Combat Effectiveness. One Rifleman in each Fire Team may replace his M1 Garand with an M1 Garand with Rifle Grenade at no extra cost. The squad may be mounted in a LVT2 or LVT4 (+2 Combat Effectiveness) (See notes on transports). COMPANY SUPPORT An U.S.M.C. Infantry Platoon may select one Company Support choice for each Rifle/Platoon Command Squad. 0-2 LMG TEAM (+1 COmbat Effectiveness Each) 1 LMG Gunner 20cm 4+ +3 4+ 4+ M1919 LMG, Pistol 2 LMG Loaders 20cm 4+ +3 4+ 4+ M1 Garand UP TO 1 SNIPER TEAM (+1 COmbat Effectiveness) 1 Sniper 20cm 3+ +3 4+ 3+ Scoped M1903A4 Springfield Sniper Team, 1 Assistant 20cm 4+ +3 4+ 3+ M1 Garand Fanatic (2) Up TO 1 HMG TEAM (+1 COmbat Effectiveness) 1 HMG Gunner 20cm 4+ +3 4+ 4+ M1917 HMG, Pistol 2 HMG Loaders 20cm 4+ +3 4+ 4+ M1 Garand UP TO 1 Bazooka TEAM (+1 combat effectiveness) 2 Gunners 20cm 4+ +3 4+ 4+ Bazooka, Pistol 2 Loaders 20cm 4+ +3 4+ 4+ M1 Garand May be fielded as two seperate teams on the Battlefield
Up to 2 MORTAR TEAM (+1 combat effectiveness each) 1 Mortar Gunner 20cm 4+ +3 4+ 4+ 60mm Mortar, Pistol 1 Mortar Loader 20cm 4+ +3 4+ 4+ M1 Garand 1 Observer 20cm 4+ +3 4+ 4+ M1 Carbine Observer UP TO 1 ANTI-TANK GUN (+1 combat effectiveness) 1 Gunner 20cm 4+ +3 4+ 4+ 37mm Anti-tank Gun, Pistol 2 Loaders 20cm 4+ +3 4+ 4+ M1 Garand DIVISIONAL SUPPORT Each Platoon has access to a Divisional Support choice as indicated in its Order of Battle. ARTILLERY (+1 COMBAT FFECTIVENESS) See the section on Artillery Support on page 61. A Forward Observer team is included with the following profile: 1 Officer 20cm 4+ +3 4+ 4+ M1 Carbine Forward Observer, 1 Assistant 20cm 4+ +3 4+ 4+ M1 Carbine Recon Armour The Armoured Vehicles Profiles are below. Any vehicle with a Crew of 0 must provide a driver from the transported squad. M5A1 Stuart M4A2 Sherman LVT(A)1 LVT(A)4 M3 SPM (Self Propelled Mount) (+2 Combat Effectiveness) (+4 Combat Effectiveness) (+3 Combat Effectiveness) (+4 Combat Effectiveness) (+2 Combat Effectiveness) Transports: LVT 2 Open Tracked 20 cm 4+ 4+ 4+ Turret N/A N/A N/A Crew: 1 Weapons: Hull 7 6 6 Transport: 18 2 Pintle - MG, each 180 arc of fire to Special Rules: Amphibious, left and right Grenade Bucket 1 Pintle -.50cal MG, 180 degree arc of fire forward LVT 4 Open Tracked 20 cm 4+ 4+ 4+ Turret N/A N/A N/A Crew: 1 Weapons: 4 Pintle - MG, 2 arc of Hull 7 6 6 Grenade Bucket Transport: 24 fire 180 degree right and left, 2 180 Special Rules: Amphibious, degree arc of fire forward.
M5A1 Stuart Closed Tracked 30 cm 4+ 4+ 4+ Turret 10 8 8 Crew: 4 Weapons: Turret - 37mm Tank Gun Hull 11 8 8 Pintle - MG or.50cal MG Co-axial MG Special Rules: None Bow - MG Tracks 8 M4A2 Sherman Closed Tracked 30 cm 4+ 4+ 4+ Turret 14 11 11 Crew: 5 Weapons: Turret - 75mm Tank Gun Hull 13 10 10 Co-axial MG Tracks 10 Special Rules: Ronson, Bow - MG Gyrostabilisers Pintle -.50cal MG LVT(A) 1 Closed Tracked 20 cm 4+ 4+ 4+ Turret 9 8 8 Crew: 6 Weapons: Turret - 37mm Tank Gun Hull 7 6 6 gree arc of fire left and right Co-axial MG Special Rules: Amphibious 2 Rear Hull Pintle - MG - 180 de- LVT(A) 4 Open Tracked 20 cm 4+ 4+ 4+ Turret 9 8 8 Crew: 4 Weapons: Turret - 75mm Tank Hull 7 6 6 Pintle -.50cal MG Howitzer Special Rules: Amphibious Bow - MG M3 SPM Open Halftrack 20 cm 4+ 4+ 4+ Turret N/A N/A N/A Crew: 5 Weapons: Hull - 75mm M1897A4 Gun Hull 7 6 6 Pintle - MG Special Rules: Grenade Bucket, Poor Fire Control Crew The following profile is to be used for tankers that have bailed out of their tank. Only vehicles with 3 or more crew have a Commander. Crew Profile - Commander 20cm 4+ +3 4+ 4+ Pistol Officer 15cm - Other ranks 20cm 4+ +3 4+ 4+ M1 Carbine or M3 Grease Gun Tank Crew do not benefit from any of the special rules from the parent platoon.
Infantry Weapons Table To Hit Modifiers Weapon Weapon Type Range Short Range (up to 30cm) Long Range ROF EXP Modifier AP AT Notes Pistol Pistol 30cm 0 n/a 1 0 5+ n/a Grease Gun/ Thompson SMG 40cm 0-1 2 0 5+ n/a At Short Range ROF is D6 M1 Garand Semi-Auto 60cm 0-1 2 0 4+ 0 M1 Carbine Semi-Auto 60cm 0-1 2 0 5+ 0 M1903A4 Springfield Rifle 80cm +1 0 1 0 4+ 0 BAR ISW 80cm 0 0 D3+2-1 4+ 0-1 To Hit if Moving M1919 LMG 100cm 0 0 D3+5-1 4+ 1 May not Move & Fire AP Grenade AP Grenade 20cm 0 n/a 1-1 5+ 0 Blast 1 Garand Gde Launcher Rifle AP Grenade 60cm 0-1 1-1 5+ 0 Bazooka Infantry AT 40cm 0 0 1 0 3+ Support Weapons Table 7 (8 at May not Move & Fire, Blast 1 May not Move & Fire, AT Weapon To Hit Modifiers Weapon Weapon Type Range Short Range (up to 30cm) Long Range ROF EXP Modifier AP AT Notes M1917 HMG 120cm 0 0 D3+8-1 4+ 1 Support Weapon M2 Browning.50cal 37mm ATG HMG 120cm 0 0 D3+4-1 3+ 1 Support Weapon Anti-tank Gun 150cm 0-1 1-1 4+ 60mm Mortar Mortar n/a n/a 0 1-1 5+ 1 Mk I Flamethrower Vehicle Weapons Table Flamethrower 20cm +2 n/a 1-2 3+ 8 5 (6 at Support Weapon, Cumbersome, AT Weapon or HE Blast 1 Support Weapon, Indirect Fire, HE Blast 3, Smoke Three Shot Weapon, Blast 1 To Hit Modifiers Weapon Weapon Type Range Short Range (up to 30cm) Long Range ROF EXP Modifier AP AT Notes MG Vehicle MG 100cm 0 0 D3+6-1 4+ 1.50cal MG Vehicle Gun 120cm 0 0 D3+4-1 3+ 2 37mm Tank Gun 75mm Tank Howitzer 75mm Tank Gun 75mm M1897 A4 Tank Gun 120cm 0-1 1-1 4+ Tank Gun 120cm 0-1 1-2 3+ Tank Gun 150cm 0-1 1-2 3+ Tank Gun 150cm 0-1 1-2 3+ * SR indicates the weapon s effectiveness at Short Range, within 30cm. High Explosive (HE) HE shells utilise the size template indicated in the weapon s profile. HE shells halve their AT value (round down). 5 (6 at 6 (7 at 10 (11 at 8 (9 at AT or HE Blast 1, Smoke, AT or HE Blast 2, Smoke, AT or HE Blast 2, Smoke, AT or HE Blast 2, Smoke