American War of Independence

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American War of Independence Version 0.1 2012 Dadi&Piombo compiled by David Jezequel This set includes lists and additional rules that allow you to play The American War of Independence using. You can purchase at http://www.dadiepiombo.com/smooth.html. Follow the updates on at http://smooth-and-rifled.blogspot.com ADDITIONAL RULES Light and Skirmishers. Please refer to the Addenda (free download from the blog) for these characteristics. Tomahawk. 10/X means that if used as a missile weapon is a one use weapon. The figure can subsequently recover his tomahawk if the launch was successful. Removing the weapon takes 1 Action. The figure killed by this weapon should not be removed unless it is exchanged for a marker so players know where the tomahawk is when they come to recover it. Tomahawk is a melee weapon (1 re-roll) if photos David Jezequel - 28mm Perry used in melee. Wooden club and Halberd. They are melee weapon and give a re-roll in melee. Bayonets. Re-loading a Muzzleloading musket takes longer if bayonet is fixed. Add 1 to re-loading time when bayonet is fixed. Miniatures are supposed to start the game with unfixed bayonets. Bayonets can be fixed with one action, it can be also a Group Action.

ARMY LISTS American army and French allies Minutemen AV=2/2/3; C=4, Skirmishers 0-1 Officier (Leader), sword, 20 pts 0-1 Standard bearer, flag, 13 pts 1 NCO (Leader), smoothbore musket (20/2), 16 pts 6-20 Minutemen, smoothbore musket (20/2), 11 pts You can upgrade the Unit to Veterans, +3 pts per figure. You can give to one or more figure a long rifle (30/3) instead of the smoothbore musket. No extra cost. One or more figures with long rifle can be upgraded to marksmen at +5pts per figure. Militia AV=2/2/3; C=4 0-1 Officier (Leader), sword, 18 pts 0-1 Standard bearer, flag, 11 pts 0-1 Drummer (Musician), 8 pts 1 NCO (Leader), smoothbore musket (20/2), 14 pts 6-20 Minutemen, smoothbore musket (20/2), 9 pts You can upgrade the Unit to

Veterans, +3 pts per figure. Riflemen AV=1/2/3; C=4; Terrain, Skirmishers 0-1 Officier (Leader), long rifle, 26 pts 1 NCO (Leader), long rifle (30/3), 21 pts 6-20 Riflemen, long rifle (30/3), 16 pts You can upgrade the Unit to Veterans, +3 pts per figure One or more figures can be upgraded to marksmen at +5pts per figure. You can give to one or more figures a tomahawk (10/X) at +3pts per figure. Up to 3 figure can be mounted, +3pts per figure. While on horse they have no extra dice in melee and cannot fire if they move. Continental Army AV=1/2/3; C=4 0-1 Officier (Leader), sword, 20 pts 0-1 Standard bearer, flag, 13 pts 1 NCO (Leader), smoothbore musket (20/2), 18 pts 6-20 Line Infantry, smoothbore musket (20/2), bayonet, 15 pts You can upgrade the Unit to Veterans, +3 pts per figure You can give a pistol (10/2) to the officer, +2pts You can give a horse to the officier (Mounted), +5pts Stockbridge Indians AV=2/2/3; C=4; Terrain, Skirmishers 0-1 Chief (Officer/Leader), smoothbore musket (20/2), 24 pts 1 Leader, smoothbore musket (20/2), 19 pts 6-20 Indians, smoothbore musket (20/2), 14 pts You can upgrade the Unit to Veterans at +3 pts per figure. You can upgrade the Unit to Ferocious at+3pts per figure. You can add Impetus to all the Unit at +3 pts per figure. You can upgrade one or more figures to scout at +2pts per figure You can upgrade one or more figures with long rifle (30/3) at the same cost or

with bow 16(0) at -1pt per figure. You can provide one or more figures with tomahawk (10/X) at +3pts per figure. Cannot perform volley fire (fire by group). Light Dragons AV=1/2/3; C=4, Mounted 0-1 Officier (Leader), sabre, pistol (10/2), 27 pts 0-1 Trumpet (Musician), sabre, pistol (10/2), 19 pts 1 NCO (Leader), sabre, carabine (16/2), pistol (10/2), 23 pts 4-12 Dragons, sabre, carabine (16/2), 16 pts Cannot fire if they move. Cannot fire by group. French Fusiliers AV=1/2/3; C=4 0-1 Officier (Leader), sword, 20 pts 0-1 Standard bearer, flag, 13 pts 1 NCO (Leader), smoothbore musket (20/2), bayonett, 17 pts 6-20 Line Infantry, smoothbore musket (20/2), bayonett, 15 pts You can give a pistol (10/2) to the officer, +2pts. You can give a horse to the officier (Mounted), +5pts. French Grenadiers AV=1/1/2; C=5, Guard 0-1 Officier (Leader), sword, 29 pts 0-1 Standard bearer, flag, 22 pts 0-1 Drummer (Musician), 19 pts 1 NCO (Leader), smoothbore musket (20/2), bayonet, 26 pts 6-20 Grenadiers, smoothbore musket (20/2), bayonet, 24 pts Hussars AV=1/2/3; C=4, Mounted, Scouts 0-1 Officier (leader), sabre, pistol (10/2), 29 pts 0-1 Trumpet (Musician), sabre, pistol (10/2), 21 pts

1 NCO (leader), sabre, pistol (10/2), 23 pts 4-12 Hussars, sabre, 16 pts You can give to one or more figures a Lance, +3pts per figure. British, Hessian and Loyalists Line Infantry AV=1/2/3; C=4 0-1 Officer (Leader), sword, 20 pts 0-1 Standard-bearer, flag, 13 pts 1 NCO (Leader), halberd and/or sword, 15 pts 6-20 Line Infantry, smoothbore musket (20/2), bayonet, 15 pts You can give the Officer a pistol (10/2), +2 pts. You can give the Officer an horse for +5 pts. Light Infantry AV=1/2/2; C=4; Marksmen, Light 0-1 Officer (Leader), sword, 24 pts 0-1 Standard-bearer, flag, 17 pts 0-1 Bugler (Musician), smoothbore musket (20/2), 20 pts 1 NCO (Leader), smoothbore musket (20/2), 23 pts 6-20 Light Infantry, smoothbore musket (20/2), 18 pts You can upgrade the Unit to Veterans for +3pts for each miniature. You can upgrade the Unit to Marksmen for +5pts for each miniature with a musket.

Grenadiers AV=1/1/2; C=5, Guard 0-1 Officer (Leader), sword, 29 pts 0-1 Standard-bearer, flag, 22 pts 0-1 Drummer (Musician), 19 pts 1 NCO (Leader), halberd and/or sword, 24 pts. 6-20 Grenadiers, smoothbore musket (20/2), bayonet, 24 pts. Highlanders AV=1/2/2; C=5, Impetus 0-1 Officer (Leader), sword, pistol (10/2), 28 pts 0-1 Standard-bearer, flag, (sword), pistol (10/2), 21 pts 0-1 Piper/fifer (Musician), sword, pistol (10/2), 20 pts 1 NCO (Leader), halberd and/or sword, pistol(10/2), 23 pts 6-20 Highlanders, smoothbore musket (20/2), sword, pistol(10/2), bayonet, 25 pts Canadians AV=1/2/3; C=4; Terrain, Skirmishers 0-1 Officer (Leader), smoothbore musket (20/2), 26 pts 1 NCO (Leader), smoothbore musket (20/2), 21 pts 6-20 Rangers, smoothbore musket (20/2), 16 pts You can give one or more figures a long rifle (30/3) at the same cost. You can upgrade one or more figures with long rifle to marksman at +5 pts per figure. One or more figures can be upgraded to Scout, +2pts You can provide one or more figures with tomahawk 10/X at +3pts for each miniature. Cannot perform volley fire (fire by group). Queen s Rangers AV=1/2/3; C=4; Skirmishers 0-1 Officer (Leader), smoothbore musket (20/2), 23 pts 1 NCO (Leader), smoothbore musket (20/2), 18 pts

0-1 Bugler (Musician), smoothbore musket (20/2), 15 pts 6-20 Rangers, smoothbore musket (20/2), 13 pts You can give one or more figures a long rifle (30/3) at the same cost. You can upgrade one or more figures with long rifle to marksman at +5 pts per figure. One or more figures can be upgraded to Scout, +2pts. Cannot perform volley fire (fire by group). You can provide Mantlet (Cover) to two figures, +4pts Marksmen AV=1/2/2; C=4; Marksmen, Skirmishers 0-1 Officer (Leader), sword, 24 pts 1 NCO (Leader), long rifle (30/3), 28 pts 6-20 Light Infantry, long rifle (30/3), 23 pts Loyalist Militia AV=2/2/3; C=4 0-1 Officer (Leader), sword, 18 pts 0-1 Standard-bearer, flag, 11 pts 0-1 Drummer (Musician), 8 pts 1 NCO (Leader), smoothbore musket (20/2), 14 pts 6-20 Militiamen, smoothbore musket (20/2), 9 pts You can give one or more figures a long rifle (30/3) at the same cost. You can upgrade one or more figures with long rifle to marksman at +5 pts per figure. Cannot perform volley fire (fire by group). Indians AV=2/2/3; C=4; Terrain, Skirmishers 0-1 Chief (Leader=Officier), smoothbore musket (20/2), 24 pts 1 Leader, smoothbore musket (20/2), 19 pts

6-20 Indians, smoothbore musket (20/2), 14 pts You can upgrade the Unit to Veterans at +3 pts per figure. You can upgrade the Unit to Ferocious at +3 pts per figure. You can add Impetus to all the Unit at +3 pts per figure. You can upgrade one or more figures to scout at +2pts per figure You can upgrade one or more figures with long rifle (30/3) at the same cost or with bow (16/0) at -1pt per figure. You can provide one or more figures with tomahawk (10/X) at +3pts per figure or with wooden club at +2pts per figure Cannot perform volley fire (fire by group). Light Dragoons AV=1/2/3; C=4, Mounted 0-1 Officer (leader), sabre, pistol (10/2), 27 pts 0-1 Standard Bearer, flag, (sabre), pistol (10/2), 20 pts 0-1 Trumpet (Musician), sabre, pistol (10/2), 19 pts 1 NCO (leader), sabre, carbine (16/2), pistol (10/2), 23 pts 4-12 Dragoons, sabre, carbine (16/2), 16 pts They cannot fire and move within the same activation. Cannot perform Group fire. You can upgrade the Unit to Veteran +3pts per figure. They can dismount and then fight as Skirmishers Hesse-Cassel Musketeers, Fusiliers AV=1/2/3; C=4 0-1 Officer (Leader), sword, 20 pts 0-1 Standard-bearer, flag, 13 pts 1 NCO (Leader), smoothbore musket (20/2), bayonet, sword, 22 pts 6-20 Line Infantry, smoothbore musket (20/2), bayonet, 15 pts You can upgrade the Unit to Veterans at +3 pts per figure. You can give the Officer a pistol (10/2), +2 pts. You can give the Officer an horse at +5 pts.

Hesse-Cassel Grenadiers AV=1/2/2; C=5, Veteran, Impetus 0-1 Officer (Leader), sword, 29 pts 0-1 Standard-bearer, flag, 22 pts 0-1 Drummer (Musician), 19 pts 1 NCO (Leader), smoothbore musket (20/2), bayonet, sword, 31 pts 6-20 Grenadiers, smoothbore musket (20/2), bayonet, 24 pts Notes&Upgrade Hesse-Cassel Jaegers AV=1/2/2; C=4, Skirmishers 0-1 Officer (Leader), sword, 23 pts 0-1 Standard-bearer, flag, 16 pts 0-1 Bugler (Musician), smoothbore musket (20/2), bayonet, 20 pts 1 NCO (Leader), smoothbore musket (20/2), bayonet, sword, 24 pts 6-20 Jaegers, smoothbore musket (20/2), bayonet, 18 pts You can upgrade the Unit to Scout at +2pts per figure. You can give one or more figures a long rifle (30/3) at the same cost. You can provide Mantlet (Cover) to two figures, +4pts.