Tactical Technology Office

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Transcription:

Tactical Technology Office Dr. Bradford Tousley, Director DARPA Tactical Technology Office Briefing prepared for NDIA s 2017 Ground Robotics Capabilities Conference & Exhibition March 22, 2017 1

Breakthrough Technologies for National Security Diminishing returns for monolithic systems DARPA s Portfolio Today Information is exploding First-mover advantage Rethink complex military systems Harness information Create technological surprise Electromagnetic spectrum dominance Position, navigation & timing beyond GPS Air superiority in contested environments Maritime system of systems Robust space Overmatch on the ground Defense against mass terrorism Scalable cyber capabilities Electronics with built-in trust Big data tools Next-generation AI Outpacing infectious disease Neurotechnologies Synthetic biology Chemistry, physics, math, materials Understanding complexity Human-machine symbiosis These focus areas are part of a broad and diverse portfolio of DARPA investments Focus areas change over time as some succeed and others fail and as DARPA identifies new challenges and opportunities 2

DARPA Technical Offices BIOLOGICAL TECHNOLOGI ES OFFICE Biological Complexity at Scale Neurotechnologies Engineering Biology Restore, Maintain and Improve Warfighter Abilities DEFENSE SCIENCES OFFICE Math, Modeling & Design Physical Systems Human-Machine Systems Social Systems INFORMATIO N INNOVATION OFFICE Empower the Human within the Information Ecosystem Guarantee Trustworthy Computing and Information MICROSYSTE MS TECHNOLOG Y OFFICE Electromagnetic Spectrum Tactical Information Extraction Globalization STRATEGIC TECHNOLOG Y OFFICE System of Systems (SoS) Battle Management/ Command and Control (BMC2) Communications and Networks (C&N) Electronic Warfare (EW) Intelligence Surveillance, and Reconnaissance (ISR) TACTICAL TECHNOLOG Y OFFICE System Focus Areas: Ground Maritime Air Space Crosscutting Themes: Agile Development Cooperative Autonomy Unmanned Systems Power and Propulsion Positioning, Navigation, and Timing (PNT) 3

Enabling Light, Mobile Forces Extend and enhance the situational awareness of small units Enable rifle squads to shape and dominate their battlespace (kinetic and non-kinetic) Modular unmanned logistics and transport to the tactical edge Improved detection range, accuracy and robustness Unit level improvements for all operations phases Shaping the Present Ground Experimental Vehicle Technologies (GXV-T) Significantly improving mobility without sacrificing survivability Creating the Future Artist s concept ADD GXV T Artist s concept Squad X Goal: New capabilities and unit-level experimentation Artist s concept Aerial Reconfigurable Embedded System (ARES) Goal: Enhance the effectiveness of small units 4

Future Battlespace: Complex Urban Environments Artist s Concept 5

Future Battlespace: Complex Urban Environments Artist s Concept 6

Squad X Portfolio Vision: Artist s Concept Artist s Concept Artist s Concept Extend and enhance the situational understanding of the Squad to its entire operational environment Increase the Squad s maneuver time and space through optimized use of their physical, cognitive, and material resources Enable the Squad to shape and dominate their operational environment through synchronization of fire and maneuver in the physical, electromagnetic spectrum, and cyberspace domains Objective: Squad X seeks to design, develop, and validate system prototypes for a multidomain combined arms squad. Squad X will overmatch its adversaries through the synchronization of fire and maneuver in multiple domains. Enhanced manned/unmanned teaming one aspect of Squad X Core Technologies (SXCT) and Squad X Experimentation programs 7

Squad X Core Technologies (SXCT) Artist s concept Purpose: Key Technologies: Metrics: Purpose: Key Technologies: Metrics: Develop new organic technologies for the rifle squad that: Give dismounted squads enhanced situational awareness Enable them to shape and dominate their battlespace Provide a basis for future system development efforts through modeling, simulation, and baseline experimentation The four technical areas are: Precision Engagement, Non-kinetic Engagement, Squad Sensing, and Squad Autonomy The program end state is a set of capabilities (live and in hardware-in-theloop simulation) that individually demonstrate significant potential to augment the dismounted squad Potential transition partners include: USA Maneuver Center of Excellence, USA RDECOM, PEO Soldier, Office of Naval Research, Marine Corps Warfighting Laboratory, Marine Corps Systems Command, and Special Operations Command Program metrics vary by Technical Area Precision Engagement Non Kinetic Engagement Accuracy 2 m CEP Squad Speed 2 m/s Mass 1.0 kg Mass < 900 g Recoil Energy 70 joules Volume < 500 cm 3 Squad Sensing Squad Autonomy Accuracy 0.9 Abs. Position 6 m Squad Speed 2 m/s Interventions 0 Mass < 350 g Mass < 350 g Volume < 200 cm 3 Volume < 200 cm 3 8

Squad X Experimentation (Squad X) Artist s concept Artist s concept Purpose: Key Technologies: Metrics: The objective of the Squad X Experimentation program is to design, develop, integrate, and validate system prototypes that enable next-generation combined arms for the dismounted squad The resulting Squad X systems would maximize squad performance in increasingly complex, multi-domain operational environments Enable the squad to understand their entire operational environment: physical, electromagnetic spectrum, cyberspace Optimize use of the squad s limited physical, cognitive, and material resources Synchronize fire and maneuver in the physical, electromagnetic spectrum, and cyberspace domains Potential transition partners include: USA Maneuver Center of Excellence, USA RDECOM, PEO Soldier, Office of Naval Research, Marine Corps Systems Command, and Special Operations Command The System Prototyping phase seeks to demonstrate successful execution of missions with synchronized fire and maneuver against line-of-sight threats 300 meters or greater from the squad The System Development Phase seeks to execute a capstone experiment with multiple Squads X; Performer(s) will be expected to demonstrate synchronized fire and maneuver against non-line-ofsight threats at distances greater than 1,000 meters from the squad 9

www.darpa.mil 10

Centralized Command of Commercial Drones (C3D) With access to the same global COTS drone parts bin, how can the US have superior capability? C3D research effort: Centralized control of near-unmodified commercial drones for high-level tasking 11

Collaborative Operations in Denied Environment (CODE) Vision Develop advanced autonomy algorithms and supervisory control techniques Enhance utility of legacy unmanned aircraft (missiles or UAV) in denied environments Foster interoperability of heterogeneous systems Objective Developed capabilities for three reference missions (tactical recon against AAA, DEAD, ASuW) Demonstrate algorithm effectiveness in flight using 6 RQ-23 Tigersharks and N virtual assets for one mission Demonstrate effectiveness in simulation using operational platforms for all reference missions Artist s Concept Envisioned Benefits for Strike Missions in Denied Environment Get access Find target Identify target Survive engagement Reduce overkill/underkill CODE aims to improve ability of existing arsenal to perform in denied environments AAA Anti-Aircraft Artillery DEAD Destruction of Enemy Air Defenses ASuW Anti-Surface Warfare UAV Unmanned Aerial Vehicle UAS Unmanned Aircraft System UA Unmanned Aircraft 12