A Military Training Perspective - Technology and Trends

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OPITO Safety & Competence Conference (OSCC) - Kuala Lumpur, Malaysia - 8 November 2017 A Military Training Perspective - Technology and Trends Andy Fawkes FIMechE Getty/Vassily Maximov

My Background

Overview Presentation Overview Context (Some Statistics) Military Training Basics A Very Short History of Military Training Technology Current Military Training Examples Military Training Challenges and Opportunities Pixabay

Pixabay Context (some statistics)

Total World Military Expenditure $1.69 trillion (2016) 1. USA - $611bn 2. China - $219bn 3. Russia - $69bn Stockholm International Peace Research Institute (SIPRI)

Military Training & Education Expenditure - %Total ~20% Manpower Platforms and Equipment Fuel and Maintenance Training Estate and Establishments Training Systems and Simulators

Global Military Numbers 56.7m Active 1 China 2,183,000 2 India 1,395,100 3 United States 1,347,300 Active + Reserve 1 South Korea 8,130,000 2 North Korea 7,490,000 3 Vietnam 5,482,000 Stockholm International Peace Research Institute (SIPRI)

UK Military Trends 2016/17 Intake (total strength - 138,351) Army - 8,294 RAF - 2,044 RN - 3,045 House of Commons Library Briefing, 29 June 2017

Military Demographics (US Active Duty, 2015) 44% - Age 25 or younger 91% - Age 40 or younger 28.5 years - Average Age 34.5 years - Officer 27 years - Enlisted US DoD 2015 Demographics

Military Demographics (US Active Duty, 2015) 1.3m - Total Number 82.3% Enlisted 17.7% - Officers 15% - Female US DoD 2015 Demographics

Military Demographics (US Active Duty, 2015) 21% - Bachelor Degree or Higher 84% - Officers 7% - Enlisted (28% - US Adults 18-44yrs) US DoD 2015 Demographics

1.3m - Total Number 82.3% Enlisted Military Geographic Location (US Active Duty, 2015) 17.7% - Officers 15% - Female US DoD 2015 Demographics

Pixabay Military Training Basics

The Global Security Context The world in a process of rapid & fundamental change Long-term shifts in the balance of global economic & military power Emergence of powerful non-state actors Predictable and unpredictable threats Rapid civil technology developments & escalating cyber threat Increasingly congested and complex world UK Government Foreign Policy, Defence and Development Paper 2017

The nature of warfare War is chaotic No battle plan withstands contact with the enemy All but war is simulation Train as you Fight

UK Royal Navy Training are we ready to fight tonight? are we prepared to fight tomorrow?

Nations Train Differently National and Military Culture Appetite for Risk Operational Tempo Equipment Training Methodology and Technology Resources Allies and Enemies Pixabay

Wikimedia/MoD/DoD Basic Training

Wikimedia/Airbus Specialist Training

Wikimedia Team Training

Wikimedia Collective Training and Exercises

Wikimedia/NATO Coalition Training and Exercises

Military Knowledge and Skills Depth Breadth Flexibility Pixabay

Example Nuclear Submarine

How do the Military Achieve this Level of Training and Education? The Military understands that training and education is fundamental to their endeavour People are assessed by how well they do in training Career progression depends on training and education Peer pressure Much of military life is spent training and exercising Lessons learnt are fed back

A Very Short History of Military Training Technology Pixabay

Oldest Surviving European Training Media Franconian Fechtbuch (Combat Manual) ~1300

WW1 Flight Simulation

WW1 US Air Gunnery Training Academic instruction is not sufficient; the learner should have ample practice. Brief lectures giving the fundamental theory. much better than long, intensive discussions which tire the minds of the listeners and cause a loss of interest. instruction centers on the use of a single gun, whereas in actual practice the twin gun is universally used. This discrepancy between instruction and practice should not occur. The U.S. Air Service in World War I, Volume IV: Postwar Review

WW2 Link Trainer

British Movietone/YouTube 1970s Flight Simulation

It worked, but Inflexible - Scenarios and Training Expensive and High Maintenance

UK Dismounted Infantry Virtual Environment (2002)

YouTube Computer Games in Training - 2008

When to use Games in Training? Games effective for cognitive or how to think training Games are not typically used to train motor skills, e.g. shooting a rifle or stomping around in the mud

Games-Based Simulation Now - Land, Sea, Air, Anywhere BISim VBS3/VBS Blue

Bohemia Interactive Simulations Consumer Technology

Numbers Military Access to Simulation 1,000 s 100 s 10 s 1990 2000 2010 2020

Pixabay Digital Media Consumption

Pixabay E-Learning

Current Military Training Examples Pixabay

BFPO Fast Jet Training at RAF Valley (UK)

Swedish Air Force Shift to Competence Based Learning Learning outcome focus rather than on course timetable Caters for greater diversity of skills and experience More risk (lack of repetition) Relies on very high-quality instructors

Changing Technology and Training Needs Panavia Tornado (1970s on) Analogue Knobs, Dials Lockheed Martin F-35 (2010s on) Digital Glass Cockpit - Touch Screen

UK Unit Based Virtual Training - Training as a Mobile Service Mobile contracted service supporting every Regular unit in the British Army Capacity of 10,950 trainees per annum 73 units ~150 soldiers and officers Responds to unit demand but also collects and spreads best practice as it goes around the units Exploits gaming technology Newman & Spurr/Bohemia Interactive Simulations

Maritime Operations Room Training BAE Systems/MoD

BAE Systems Maritime Composite Training System

Maritime Firefighting and Damage Control Training On-Shore Royal Navy Firefighting Training > 12,500 students trained every year 20 year contract worth 150m Damage Repair and Instructional Unit (DRIU) Royal Navy

Pennant/Forces TV UK Parachute Training - VR in Use (RAF Brize Norton - 2011)

Military Networked Simulator Training (Geographically Distributed or Co-Located) High Level Architecture HLA or DIS

USAF Distributed Mission Operations Network (DMON) DMON allows different aircraft simulator platforms located across the globe to interoperate and train together in a realistic virtual environment via a secure network Provides on-demand, inter-team training for the Combat Air Forces on a daily basis

LVC Live-Virtual-Constructive Infrastructure

Deployable Training Devices US Army Aviation Combined Arms Tactical Trainer (AVCATT) L3 Link Simulation & Training

Live/Simulation Balance Live Training Fear Friction Fog of War Real Comms Build Muscle Memory Real Weather & Terrain Effects Simulation-Based Training Flexible and Deployable Repeatable Safe Fully Instrumented Less Cost and Equipment Less Environmental Impact Meggitt/Pixabay

DiSTI Maintenance and Support Training

UK Defence Learning Management Capability 200,000 Defence Learning Environment Users 15,000 different course types Training at Home, Home Station, Deployed, and at Sea on most end-user devices A digitised, coherent, learning and training environment that accurately records achievement, ongoing needs, and development opportunities

Military Training Challenges and Opportunities Pixabay

Changing Demographics

What s Next? Digital Native AI Native? Digital Native AI Native? Pixabay/YouTube

Train and Retain the Trainer? Pixabay

BISim, Pixabay Technology Now Choices, Choices

Where to Invest? More e-learning for all? or A more expensive Simulator for a few? Pixabay

Training Requirements There are processes to determine training requirements, eg. Training Needs Analysis, however: Conducted early in project lifetime Irregularly reviewed and typically qualitative evidence Regular quantitative feedback

Training Providers - Innovation v Stability? Adaptability Responsiveness Technology Exploitation Investment Stability of Supply Stability for Trainers

Striving for Training System Interoperability Challenges Project Priorities v Enterprise Priorities Different Vendors Different Timescales Different Technology Response Standards Bodies Simulation Interoperability Standards Organization NATO Modeling & Simulation Group

The Rise of Military Autonomous Systems US Navy X-47B US AFRL ALPHA US Army Manned- Unmanned Teaming (MUM-T) US Navy Autonomous Craft

Unity Games Engine Machine Learning Agents (Sep 2017) Simulation/Games being used to train AI Programs Unity

Quantified Human

Digitisation of Training E-Learning Autonomous Systems Simulation Artificial Intelligence Virtual Reality Data Analytics Augmented Reality Cloud Computing Mixed Reality Mobile Computing Wearables Sensors Internet of Things Pixabay

A Fourth Revolution - Training 4.0 (?) 1 st 2 nd 3 rd 4 th Paper, Chalk Paper, Electro- Mechanical Digital Media Digitisation of Training

Pixabay Islands of Training Data

What can we Learn from Massively Multiplayer Online Games? (MMOGs) in a Defence Context? MMOGs offer a new way of thinking for Defence about persistency of training and simulation data and user community support A defence MMOG approach would bring benefits to trainees, trainers, analysts and the enterprise, driving cost effectiveness and improving flexibility

Some Benefits of a MMOG-Based Approach Trainee Performance measured and recorded, accessible through career Training content and other trainees easy to discover and share knowledge with Training Analyst Training and human factor analysts collect training data and can conduct analysis on: human performance and training systems effectiveness, and methodologies/pedagogies Trainer Access to a training and education environment 24/7, maintained and updated centrally Training scenarios easy to access, develop and share Enterprise Software and data maintained and upgraded centrally reducing costs and responding better to changing operational needs

A More Data-Driven Analytical Approach to Training?

making an impact?

Questions? Pixabay