RG1.0 RAVEN GUARD ARMY LIST (Version 0.1)

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RG1.0 RAVEN GUARD ARMY LIST (Version 0.1) The Raven Guard specialise in devastating strikes behind enemy lines, guerrilla warfare and rapid reaction to enemy manoeuvres. During the Great Crusade, the Raven Guard conquered countless worlds thought impregnable, by the precise application of force at an enemy's weakest point. At the outbreak of the Horus Heresy, the Raven Guard was almost destroyed, and only by employing the most desperate of measures, was the Legion saved. After the massacre on Istvaan V, the Raven Guard had to make do with older armour and equipment. The resources were simply not available to re-equip them and even today there is a higher percentage of ancient suits of armour amongst the Chapter than most others. The owners of these suits view themselves as blessed by the Primarch and fight to prove themselves his equal. The Raven Guard s ability to have troops in vital locations to wreak havoc is legendary, and their mastery of rapid troop deployment and squad level tactics has been studied by many other Chapters. In several well-documented cases, the precise application of force in the right place has led to a rebellion being stopped before it has truly begun. However, their primary strength in battle is their ease of deployment. With most of the Chapter s Space Marines usually being drop pod deployed, or otherwise mobile, they can rapidly reassess a RG1.1 Raven Guard Special Rules The following special rules apply to Chaos formations and units. RG1.1.1 Strategy Rating A Raven Guard army has a Strategy Rating of 5. RG1.1.2 Initiative Rating Raven Guard and Titan Legion formations have an initiative rating of 1+. Imperial Navy formations have an initiative rating of 2+. RG1.1.3 Raven Guard Drop Pods Through millennia of practice Raven Guard have perfected methods of deploying from orbit via drop pods. When rolling for drop pods to scatter, a Raven Guard player may choose to reroll the results. The results of the reroll are binding and must be used even if the results are worse. 1 combat situation immediately before engaging, which gives them the ability to deal effectively with a rapidly changing battlefield. COMBAT DOCTRINE The Raven Guard follows the dictates of the Codex Astartes closely, though they do differ in the tactical application of their troops. The Raven Guard depends heavily on Scout forces able to act alone for extended periods of time, and rapid reaction forces such as jump pack equipped assault troops. Quite commonly, they will deploy their Tactical squads in drop pod manoeuvres or Thunderhawks in response to intelligence gathered by their Scouts. The Chapter's forte in covert operations means that they will rarely engage in a frontal battle unless no other option presents itself. Where possible, the Raven Guard will use precise application of force to cripple their enemy while avoiding a protracted engagement. Dreadnoughts of the Raven Guard, while rare, are also quite commonly deployed via drop pods. This approach leads to a Chapter which can assemble its forces extremely rapidly and can react quickly to unexpected developments. When their numbers were limited during the days of the Horus Heresy, the Chapter's troops became experts in guerrilla warfare, and this has carried on to the present day, with the Chapter very rarely utilising heavily armoured vehicles. RG1.1.4 Garrisons Raven Guard generally avoid holding static positions whenever possible. When playing a General Tournament Scenario, a Raven Guard player may only garrison formations where half or more of the units (rounding up) are scouts. The other qualifications for allowing formations to garrison do not apply to Raven Guard.

RG2. 0 Raven Guard Units Raven Guard Assault Infantry 15cm 4+ 3+ 5+ Bolters (15cms) Small Arms Chainswords (base contact) Assault Weapons Notes: May be transported as Space Marine Tactical unit Raven Guard Heavy Scouts Infantry 15cm 4+ 4+ 4+ Heavy Bolter 30cm AP5+ Notes: Scout. May be transported as Space Marine Scout unit. Land Speeder Transport Light Vehicle 35cm 4+ 6+ 5+ Heavy Bolter 30cm AP5+ Notes: Planetfall, Scout, Skimmer, Transport (may carry one of the following units: Space Marine Tactical, Devastator and Scout units) 2

Raven Guard Speeders All Land Speeders and Land Speeder Transports in the Raven Guard army list have the Planetfall special ability. All Raven Guard spacecraft may transport Speeders as part of their normally allotted transport capacity (Speeders count as a single unit). Note that Speeders planetfall under their own power and do not use the Drop Pod rules. Raven Guard Terminators All Terminators in the Raven Guard army list may utilize Drop Pods, even though they are not on the list of transportable units in the Drop Pod datafax. RG3.0 Raven Guard Army List RG3.1 Using The Army List The Raven Guard Army List uses the same rules of construction as the Codex Space marine list in section 6.3 of the Epic: Armageddon rulebook, including the special rule 6.3.1 Space Marine Transports. Raven Guard Formations Formation Type Units Upgrades Allowed Points Cost Assault Four Assault units Commander, Vindicator 175 points Bike Five Bike units Commander, Attack Bike 200 points Land Speeder Five Land Speeders Commander, Typhoon/Tornado 200 points Landing Craft One Landing Craft None 350 points Predators Four Predators Commander, Vindicator (may choose 300 points Annihilators or Destructors or a combination of the two) Raven Guard Four Raven Guard Assault Commander, Dreadnought, Razorbacks, 150 points Assault units plus transport Hunter, Vindicator, Drop Pods Scout Four Scout units plus Commander, Heavy Scouts, Land Speeder 150 points transport Transport, Sniper Strike Cruiser One Strike Cruiser Battle Barge 200 points Tactical Six Tactical units plus Commander, Dreadnought, Razorbacks, 300 points transport Hunter, Vindicator, Drop Pods Terminator Four Terminator units Commander, Land Raiders, Dreadnought, 325 points Vindicator, Drop Pods Thunderhawk One Thunderhawk None 200 points Gunship. Whirlwind Four Whirlwinds Commander, Hunter 300 points 3

Raven Guard Upgrades Upgrade Units Cost Attack Bike Replace any number of Bike units with 1 Attack Bike each Free Battle Barge Replace Strike Cruiser with Battle Barge 150 points Commander Add one Space Marine Commander character to a unit in the formation. The 50 points Commander may be a Captain, Librarian or Chaplain. (+50 points if One Space Marine Commander in the army may be a Supreme Commander Supreme Commander) Dreadnought Add one or two Dreadnoughts 50 points each Heavy Scouts Add one or two Raven Guard Heavy Scout units, plus transport 50 points each Hunter Add one Hunter 75 points Land Raiders Add up to four Land Raiders 100 points each Land Speeder Add enough Land Speeder Transport units to carry the entire formation 25 points each Transport Razorbacks Replace any number of Rhinos with 1 or 2 Razorbacks each per Razorback 25 points each Sniper One Scout unit may be given the Sniper ability 25 points each Typhoon/ Tornado Replace any number of Land Speeders with 1 Land Speeder Tornado or Typhoon 25 per Typhoon +10 per Tornado Vindicator Add one or two Vindicators 75 points each Titan Legion Warlord Titan Reaver Titan One or Two Warhound Titans 850 pts 650 pts 275 pts for one 500 pts for two Imperial Navy Formations Thunderbolt Fighters 150 points for two Marauder Bombers 300 points for two 4

Appendix Models Blank for use. Infantry 15cm 4+ 5+ 4+ Bolters (15cms) Small Arms Notes: Design Notes: The list is based on the published SM list. Any revisions to the core SM list will be mapped over appropriately. 2