N EW F RONTIER R EPUBLIC Proposal for the 7th Era of the Republic Effective Saturday, October 10th, 2015 As outlined by Chancellor Kevlar Vaughn Introduction Six eras of the New Frontier Republic have all come and gone, leaving us with fond memories and strong bonds. Regarded as the bastion of Ol West s military community, the Republic is a community, a family, and an opportunity to grow as an individual. With each age we progress as a whole; improving not only the Republic, but ourselves. The expectations for the New Frontier Republic increase sevenfold with every era we create; and the same stands for this. The 7th Era of the Republic shall be regarded as one of the most extensive and remembered as a golden age by all who were apart. Personally, this will be my last run with the Republic, before leaving the future in the hands of those of you who ve followed me this far. This document will serve as a complete outline, detailing in full the Government, Military and Civil aspects for the Republic. The flaws and the strength of the past will be perfected upon and incorporated to make the foundation as strong as possible. Remember, at the very base of it all, the success of New Frontier Republic lies in your hands, and the hands of your peers. Chancellor Kevlar Vaughn, Dragon of the West.
G OVERNMENT The New Frontier Republic will always strive towards a fully democratic government as long as the good of the Republic is secure. However in the meanwhile, the Republic will employ an elected dictatorship in order to accomplish its agenda quickly and effectively. Elections will be held monthly, with the forerunner becoming the Chancellor. The Chancellor of the Republic wields unlimited power within all Republic guilds and associate organizations. Once a democratic senate has been established by a union of city state guilds, the Chancellor based system will be abolished. Ministries The Chancellor will select his cabinet to aid in the management of major Republic Operations, as well as provide advice on their respective office. Ministers will be appointed for the following offices: Viceroy; personal assistant, and advisor to the Chancellor, is reserved for the runner up in the Chancellor elections. Grand Ambassador; manages the Office of Foreign Relations, and oversees the induction of associate guilds into Republic city states. Minister of Finance; oversees the cultivation of gold ore (the Republic s standard currency) for the Grand Treasury, as well as manages the military payroll, and approves any major funding requests. Minister of Justice; heads the Justice Bureau; and is responsible for sanctioning lawyers and appointing judges. Holds administrative authority over the Military Police and Civil Sheriffs. Minister of State; responsible for maintaining the good of the people. Education, and civil affairs fall under his/her jurisdiction. The Senate As the New Frontier Republic strives for the goal of controlled democracy, the Senate will be created. At its best, the Senate will be composed of 10 Senators, elected from Republic city states, as well as a Speaker of the House, whom will serve as the mediary in Senate gatherings, and the tie breaker if the need arises. The Senate will reserve the rights to draft and approve laws, make amendments to the Constitution, and declare war on foreign powers. Republic City States City state guilds are guilds appointed to govern and colonize on map regions. Lead by a Governor appointed by the Chancellor, city state guilds create the civil aspect of the New Frontier Republic. City States contain a moderate police force of a Sheriff and 4 deputies, and are advised to approach the nearest Military Police garrison for additional aid. City state guilds are expected to provide a weekly tax to the Republic and are in turn provided with the benefits of military protection, and access to civil services such as the Republic Soccer League.
M ILITARY The infamous New Frontier Republic Military perfects and polishes its seamless structure for the 7th Era of the Republic. Introducing the concept of Military offices and various divisions, the military provides an opportunity for Republic citizens to create thriving Military careers. Military personnel give up several rights to provide the utmost of service to the Republic. Payroll In return for the sacrifices Military personnel are expected to submit to, each and every soldier is put on payroll. Pay is based off rank, and given in sums of gold ore, weekly. Pay bonuses do exist, and are highly recommended to be strived for, as they are an incentive for exceptional performance. Projected payroll chart: General 500 Gold ($5000 Gralats) Lieutenant General 400 Gold ($4000 Gralats) Major General 350 Gold ($3500 Gralats) Brigadier General 300 Gold ($3000 Gralats) Colonel 250 Gold ($2500 Gralats) Lieutenant Colonel 225 ($2250 Gralats) Major 200 Gold ($2000 Gralats) Captain 200 Gold ($2000 Gralats) First Lieutenant 150 Gold ($1500 Gralats) Second Lieutenant 125 Gold ($1250 Gralats) Sergeant Major 100 Gold ($1000 Gralats) First Sergeant 100 Gold ($1000 Gralats) Master Sergeant 100 Gold ($1000 Gralats) Sergeant 50 Gold ($500 Gralats) Corporal 25 Gold ($250 Gralats) Private First Class 10 Gold ($100 Gralats) Private 10 Gold ($100 Gralats) Military Offices With the introduction of Military Offices, the New Frontier Republic hopes to create a more diverse and overall better experience for players pursuing Military careers. Headquarters [HQ]; Headquarters is the commanding branch of the Military. Personnel stationed here are generally involved in the management of major Military operations. Headquarters conducts all major Military planning and strategic decisions.
Field [F]; The Field makes up the majority of the Military. These are the regular active duty soldiers within the military. Personnel [S1]; The Office of Personnel handles all matters involving the members of the Military. These include but are not limited to: collaborating with the Grand Treasury on matters of payroll, approving promotions and unit transfers, and recording rosters. Military Intelligence [S2]; The Office of Military Intelligence is responsible for gathering intelligence on foreign powers and militant groups, as well as enemy positions. They are then expected to analyze the information and provide it to Headquarters and Field Commanders so that they could make informed decisions. Research & Development [S3]; The Office of Research & Development is responsible for the creation of technologies and improvements of older ones for civil and military applications. Logistics & Supply [S4]; The Office of Logistics & Supply is responsible for the distribution of uniforms and equipment to soldiers. Communications [S5]; The Office of Communications is responsible for managing communications within the Military. All requests and orders than can t be given first hand, should be directed through the Communications Office to ensure delivery. The Office is also primarily responsible for on site staffing of Outposts and Forts. Military Police [MP]; The Military Police are responsible for bringing violators of military to court martials and maintaining military law within sensible guidelines. They also may be required to work hand in hand with city state police, and the Justice Bureau. Unit Types For organization, the New Frontier Republic Military contains many different guild variations, which contain differences in rank structure and purpose. Command; Lead by a General, a Command guild is responsible for the heading of military operations in their respective region. Most Military Offices are housed in the command guild. Light Infantry; Lead by a Captain, a light infantry contains regular and new troops. Infantries are mobile units, and are transferred between Outposts and Forts as needed. Heavy Infantry; Lead by a Major, a heavy infantry contains experienced, veteran troops. Infantries are mobile units, and are transferred between Outposts and Forts as needed. Cavalry; Lead by a Captain, a cavalry guild is a specialized shock troop division employed during wartimes.
Along with these guild types, there are several terms that the New Frontier Republic uses to group together guilds, or soldiers within guilds. Fireteam; 2 soldiers of any rank deployed on the field to finish a task. Squad; A group of 5 enlisted soldiers lead by a Sergeant. Infantries and Cavalries are composed of squads. Taskforce; A collection of 2 3 squads lead by a Lieutenant to complete a priority mission. Battalion; Under the jurisdiction of a Colonel and their respective Command guild, a Battalion includes 1 Heavy Infantry, and 2 Light Infantries. These are often employed during wartimes when large forces must be lead against enemy forces. Army; Two Battalions lead by the General of their respective Command guild.
C IVIL Justice Bureau The Justice Bureau aims to provide law, order and peace of mind to citizens and military personnel within the New Frontier Republic. Working together with the Military Police, the Justice Bureau helps create careers for citizens as lawyers and judges; sheriffs and deputies. Republic Soccer League The Republic Soccer League grants something for all citizens of the New Frontier Republic to anticipate; either as a player or spectator. Republic city states and military units are invited to present a team of 7 along with a coach, to play monthly seasons, with the finals being the opening event to the announcement of a new Chancellor. Teams are granted flashy custom uniforms, and the Grand Treasury opens up a controlled betting centre for games. Barbour Military Academy For citizens who idolize the fancy uniforms and bravado of the Republic Military, the Barbour Military Academy allows an entryway into a thriving military career. With experienced instructors, the Barbour Military Academy trains ordinary citizens in combat, logical thinking, strategy, and etiquette to create the soldiers of tomorrow.
R EFERENCE I MAGES Regional Command Structure Government and Military Emblems
Civil/Government Map
Military Map