Climax at Nijmegen Bridge 2012

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After Action Report "Nijmegen, Holland, 20 September 1944: Operation Market Garden was to be characterized by intense fighting for the control of a number of vital bridges. Each was a vital link in the chain leading to Arnhem. The road bridge across the Waal River in Nijmegen was the second of three bridges which had to be secured in order to relieve the British 1 st Airborne and throw a force across the Rhine. A task force composed of a mixture of U.S. paratroopers and the British armored relief column was assigned to take it. The paratroopers had successfully crossed the Waal in company strength one mile west in a daring daylight river assault. The orders for the task force in Nijmegen were to cross the road bridge at any cost and link up with the paratroopers who were fighting their way toward the north end of the bridge." 1 This game is taken from the ASL scenario of the same name. Although the map and the forces were modified, the scenario was essentially the old hex-based board game conversion to a modern miniatures terrain table using Micro Melee rules. 1 Advanced Squad Leader: Climax at Nijmegen Bridge, G.I. Anvil of Victory, 1982 The Avalon Hill Game Co., Baltimore, MD.

The German Forces The Germans started the game with a platoon sized garrison, supported by a panzerschreck team, a tripod mounted MG42 and two FlaK 36 8.8cm gun platforms. This force was placed anywhere north of the river. Bob and Mick placed the AT guns on a wooded hill and the remainder of the forces hid within the northernmost section of the town. On turn three, a company from the 21 st Panzer Grenadier Regiment entered the north edge of the board. They were supported by an assortment of heavy weapons and a platoon of StuG III Ausf. G assault guns. The Allied Forces The U.S. players, Stan and Mike, began north of the river with a platoon-sized force from Company I of the 504 PIR, supported by several mortars, bazookas and.30 caliber machine guns. Also entering on turn one from the south edge of the board was Company F from the 505 PIR, supported by an array of heavy weapons. On turn three, two medium tank platoons and a recon element from 30 Corps entered on the south edge of the board. The Action As the game began, Mike ordered two platoons from the 504 to move east towards the town. He positioned the remainder of that force west of the town under a copse of trees. There he settled into an over-watch position, anticipating the arrival of German reinforcements.

Meanwhile, Company F of the 505 PIR moved double time towards the south side of the town. They received sporadic small arms fire from the wooded hill, and the hidden 88 inflicted several casualties. But the forced moved on. The German players, Bob and Mick, practiced impressive fire discipline as they identified numerous targets, but waited for the U.S. to commit itself. As Mike's 2-squad patrol neared the west side of the town, an 88 roared to life, narrowly missing the startled troopers. Mike finally identified the AT emplacement and ordered his 60mm mortar teams to dispatch it post hast.

The U.S. 504 patrol ran as fast as it could towards cover. Unfortunately, they came under fire from the garrison hiding in the town and were ineffective for much of the game. At the start of turn 3, reinforcements arrive. The 21 st Panzer Grenadier Regiment enters play from the north edge of the board, and makes its way towards the river. Mick, commanding the platoon of StuG III's, immediately runs into trouble from the bazooka team of the 504 positioned under the trees. They have standing orders to fire on anything on the road. Without infantry support, the paratroopers are able to knock out half of the armored force. Bob orders a heavy machine gun team on the wooded hill to fire on them. This provides some relief and Mick's remaining armor is able to continue towards the bridge.

Meanwhile, 30 Corps has also entered play, and Stan, who has waited patiently for the first two turns, orders this powerful force to race directly to the bridge. The leading element of an armored car recon force slips past the German garrison under cover of smoke and penetrates the north bank of the Waal River. This force catches the 21 st Panzer Grenadier infantry by surprise and takes a severe toll before the 88 is able to restore the situation. As the 505 and 30 Corps converge on the bridge, the Germans frantically attempt to dislodge their tenuous hold. The fighting is fierce and casualties are high on both sides. The 88, which has been a thorn in the Allies side the entire game is finally destroyed as a platoon of Sherman tanks and a Firefly suppress the crew with high explosive fire.

The U.S. players prevailed, but at a fearful cost. The north bank was secured and the Germans withdrew to prepare an inevitable counterattack. Leading elements of 30 Corps cross the Waal River Bridge under an effective smoke screen.

Mick's remaining StuG III's rush to meet the oncoming armor of 30 Corps, but it proves too little too late.

30 Corps Recon elements penetrate the German defenses, but are ultimately destroyed by the hidden 88 on the wooded hill.