Dual Missile Pods 4 4 4 4 4 4 Defensive Missile Pod X X X X X X Quad Mini- Missiles X X X X X X X X Type: Excalibur Availability: Common Regular 6 5 / 2 5 2 2 0 0 30 Veteran 6 5 / 2 5 3 2 0 1 33 Specials: Fire Control (Adv.) HTH: Attack, Body Block Description Type ARC RN ACC VoF PEN DM Spec Dual Heavy Particle Cannons PAR RA / LA 10 0 2 +2 4 Dual Gun Clusters BAL Rest. 3 0 2-1 4 Co-Axial(1) Dual.50 Cal Machineguns BAL Rest. 3 0 2-2 2 Anti-Personnel Co-Axial(1) Dual Missile Pods MIS F 24 0 4 0 6 Ammo(6) Anti-Missile Quad Mini-Missile Launchers MIS F 16 0 X -1 2 Ammo(8) Anti-Missile Defensive Missile Pod MIS F 24 0 X 0 6 Ammo(6) Anti-Missile
Dual Missile Pods 4 4 4 4 4 4 Defensive Missile Pod X X X X X X Quad Mini- Missiles X X X X X X X X Type: Excalibur Officer Availability: Officer Regular 6 5 / 2 5 3 3 1 1 38 Veteran 6 5 / 2 5 3 3 1 2 40 Specials: Fire Control (Adv.) HTH: Attack, Body Block Description Type ARC RN ACC VoF PEN DM Spec Dual Heavy Particle Cannons PAR RA / LA 10 0 2 +2 4 Dual Gun Clusters BAL Rest. 3 0 2-1 4 Co-Axial(1) Dual.50 Cal Machineguns BAL Rest. 3 0 2-2 2 Anti-Personnel Co-Axial(1) Dual Missile Pods MIS F 24 0 4 0 6 Ammo(6) Anti-Missile Quad Mini-Missile Launchers MIS F 16 0 X -1 2 Ammo(8) Anti-Missile Defensive Missile Pod MIS F 24 0 X 0 6 Ammo(6) Anti-Missile
Dual Missile Pods 4 4 4 4 4 4 Defensive Missile Pod X X X X X X Quad Mini- Missiles X X X X X X X X Type: Excalibur Officer + Command Upgrade Availability: Officer Regular 6 5 / 2 5 3 3 2 1 41 Veteran 6 5 / 2 5 3 3 2 2 43 Specials: Fire Control (Adv.) HTH: Attack, Body Block Description Type ARC RN ACC VoF PEN DM Spec Dual Heavy Particle Cannons PAR RA / LA 10 0 2 +2 4 Dual Gun Clusters BAL Rest. 3 0 2-1 4 Co-Axial(1) Dual.50 Cal Machineguns BAL Rest. 3 0 2-2 2 Anti-Personnel Co-Axial(1) Dual Missile Pods MIS F 24 0 4 0 6 Ammo(6) Anti-Missile Quad Mini-Missile Launchers MIS F 16 0 X -1 2 Ammo(8) Anti-Missile Defensive Missile Pod MIS F 24 0 X 0 6 Ammo(6) Anti-Missile
Dual Missile Pods 4 4 4 4 4 4 Defensive Missile Pod X X X X X X Quad Mini- Missiles X X X X X X X X Type: Battleaxe Availability: Uncommon Regular 7 5 / 2 7 2 2 0 0 31 Veteran 7 5 / 2 7 3 2 0 1 35 Specials: Fire Control (Adv.), Hands HTH: All Description Type ARC RN ACC VoF PEN DM Spec Recycling Particle Rifle PAR RA 7 +1 1 +1 7 Rapid Fire(x2) Dual Gun Clusters BAL Rest. 3 0 2-1 4 Co-Axial(1) Dual.50 Cal Machineguns BAL Rest. 3 0 2-2 2 Anti-Personnel Co-Axial(1) Dual Missile Pods MIS F 24 0 4 0 6 Ammo(6) Anti-Missile Quad Mini-Missile Launchers MIS F 16 0 X 0 2 Ammo(8) Anti-Missile Defensive Missile Pod MIS F 24 0 X 0 6 Ammo(6) Anti-Missile
Type: Radar X Availability: Common Regular 6 4 / 1 6 2 2 0 0 18 Veteran 6 4 / 1 6 3 2 0 1 20 Specials: Targeting Computer (1) HTH: Attack, Body Block Upgraded Description Type ARC RN ACC VoF PEN DM Spec Upgrade 78 MM Autocannons BAL 360 9 +1 2 +1 4 Anti-Aircraft Anti-Missile Rapid Fire(x2) 78 MM Autocannons BAL 360 9 +1 2 +1 3 Anti-Aircraft Anti-Missile Blast(4) 1
Type: Radar X Officer Availability: Officer Regular 6 4 / 1 6 2 2 0 0 24 Veteran 6 4 / 1 6 3 2 0 1 26 Specials: Targeting Computer (1) HTH: Attack, Body Block Upgraded Description Type ARC RN ACC VoF PEN DM Spec Upgrade 78 MM Autocannons BAL 360 9 +1 2 +1 4 Anti-Aircraft Anti-Missile Rapid Fire(x2) 78 MM Autocannons BAL 360 9 +1 2 +1 3 Anti-Aircraft Anti-Missile Blast(4) 1
Type: Warseer Availability: Specialist Regular 6 4 / 1 6 2 2 0 0 17 Veteran 6 4 / 1 6 3 2 0 1 19 Specials: Targeting Computer (1) HTH: Attack, Body Block Description Type ARC RN ACC VoF PEN DM Dual Heavy Particle Cannons PAR RA/LA 10 0 2 +2 4
Dual Missile Pods 4 4 4 4 4 4 Rifle Club Type: Gladiator Availability: Common Regular 7 6 / 3 7 2 2 0 0 19 Veteran 7 6 / 3 7 3 2 0 1 22 Specials: Brawler, Fire Control (IMP.), Hands HTH: All Description Type Arc RN ACC VoF PEN DM Spec Upgrade Gun Cluster BAL Rest. 3 0 2-1 2 Explosive Flame Defense Lasers ENE 360 3 0 1-2 2 Anti-Aircraft Anti-Missile Rapid Fire(x2) Dual Missile Pods MIS F 24 0 4 0 6 Ammo(6) Anti-Missile Rifle Pod BAL RA 5 0 2 +1 4 Rapid Fire(x3) 5 Melee Club MEL RA * 0 1 0 * Shock 3
Dual Missile Pods 4 4 4 4 4 4 Rifle Club Type: Gladiator Officer Availability: Officer Regular 7 6 / 3 7 2 2 0 0 27 Veteran 7 6 / 3 7 3 2 0 1 29 Specials: Brawler, Fire Control (Imp.), Hands HTH: All Description Type Arc RN ACC VoF PEN DM Spec Upgrade Gun Cluster BAL Rest. 3 0 2-1 2 Explosive Flame Defense Lasers ENE 360 3 0 1-2 2 Anti-Aircraft Anti-Missile Rapid Fire(x2) Dual Missile Pods MIS F 24 0 4 0 6 Ammo(6) Anti-Missile Rifle Pod BAL RA 5 0 2 +1 4 Rapid Fire(x3) 5 Melee Club MEL RA * 0 1 0 * Shock 3
Dual Missile Pods 4 4 4 4 4 4 Type: Crusader Availability: Uncommon Regular 6 6 / 3 6 2 2 0 0 23 Veteran 6 6 / 3 6 3 2 0 1 27 Specials: Brawler, Fire Control (Imp.), Hands, Shield(1) HTH: Attack, Body Block, Power Attack Description Type Arc RN ACC VoF PEN DM Spec Gun Cluster BAL Rest. 3 0 1-1 2 Co-Axial(1) Explosive Flame Front Barrel Defense Lasers ENE Rest. 3 0 1-1 3 Anti-Aircraft Anti-Missile Co-Axial(1) Rapid Fire(x2) Dual Missile Pods MIS F 24 0 4 0 6 Ammo(6) Anti-Missile Heavy Particle Cannon PAR F 5 0 1 +1 6
Rifle Barrage Missile Pack 8 8 8 8 8 8 8 8 8 Type: Gladius Availability: Specialist Regular 6 6 / 3 6 2 2 0 0 28 Veteran 6 6 / 3 6 3 2 0 1 32 Specials: Brawler, CCWS, Fire Control (Imp.), Hands HTH: All Description Type Arc RN ACC VoF PEN DM Spec Upgrade Defense Lasers ENE Rest. 4 0 1-1 4 Anti-Aircraft Anti-Missile Rapid Fire(x2) Barrage Missile MIS F 24 0 8 0 6 Ammo(9) Anti-Missile Rapid Fire(X2) Pack Rifle Pod BAL RA 5 0 2 +1 4 Rapid Fire(x3) 5
Dual Missile Pods 4 4 4 4 4 4 Type: Gladiator II Availability: Specialist Regular 7 6 / 3 7 2 2 0 0 29 Veteran 7 6 / 3 7 3 2 0 1 34 Specials: Brawler, CCWS, Focused Fire (Imp.), Hands HTH: All Description Type Arc RN ACC VoF PEN DM Spec TZ-V Gun Cluster BAL Rest. 3 0 2 0 3 Explosive Flame LWS-22A ENE 360 3 0 1-1 3 Anti-Aircraft Anti-Missile Rapid Fire(x2) Dual Missile Pods MIS F 24 0 4 0 6 Ammo(6) Anti-Missile Chain Gun BAL LA 6 0 3 +1 3 Rapid Fire(x2)
Arm Derringer Missiles 4 4 4 4 4 4 4 4 4 4 4 Arty Plas Type: Spartan Availability: Common Regular 6 4 / 1 5 2 2 0 0 27 Veteran 6 4 / 1 5 3 2 0 1 30 Specials: None HTH: Attack, Body Block Type Type Arc RN ACC VoF PEN DM Spec Upgrade Derringer Missiles MIS 360 48 0 4 0 9 Ammo(11) Blast(4) Artillery Rockets Adv. RKT 360 42 0 4 0 10 Ammo(11) Blast(4) Indirect Fire 1 Plasma Missiles MIS 360 36 0 4 +1 8 Ammo(11) Blast(4) Reflex 8
Arm Derringer Missiles 4 4 4 4 4 4 4 4 4 4 4 Arty Plas Type: Spartan Officer Availability: Officer Regular 6 4 / 1 5 3 3 1 1 34 Veteran 6 4 / 1 5 3 3 1 2 36 Specials: None HTH: Attack, Body Block Type Type Arc RN ACC VoF PEN DM Spec Upgrade Derringer Missiles MIS 360 48 0 4 0 9 Ammo(11) Blast(4) Artillery Rockets Adv. RKT 360 42 0 4 0 10 Ammo(11) Blast(4) Indirect Fire 1 Plasma Missiles MIS 360 36 0 4 +1 8 Ammo(11) Blast(4) Reflex
Scorpio Missiles Type: Spartan Scorpio Upgrade Availability: Limited Regular 6 4 / 1 5 2 2 0 0 47 Veteran 6 4 / 1 5 3 2 0 1 50 Specials: None HTH: Attack, Body Block Type Type Arc RN ACC VoF PEN DM Spec Scorpio Missiles ADV. MIS 360 48 0 X +2 10 Advanced Missile Ammo(4) Blast(5) Reflex Indirect Fire Note: Advanced Missiles are missiles that cannot be shot down by Anti-Missile weapons.
400mm Ammo Type: Monster Availability: Combat Limited Multi-Missiles IF Plas Las Regular 5 7 / 4 3 2 2 0 0 + 1 62 Veteran 5 7 / 4 3 3 2 0 1 + 1 65 Specials: Cumbersome, Dual Pilot, Large Unit HTH: Heavy Attack Description Type Arc RN ACC VoF PEN DM Spec Upgrade 400 MM Autocannons BAL Rest. 13 0 1 +2 12 Ammo(16) Artillery Blast(5) Salvo Indirect Fire Munitions BAL Rest. 14 0 1 +1 14 Ammo(16) Artillery Blast(4) Indirect Fire Salvo 0 Plasma Munitions BAL Rest. 10 0 1 +2 12 Ammo(16) Artillery Blast(5) Reflex Salvo 6 Multi-Missile Launchers MIS RA/LA 36 0 X 0 9 Ammo(12) Arm Mounted Laser Cannons ENE RA/LA 14 +1 2 +1 9-5
400mm Ammo Type: Mini-Monster Availability: Combat Limited Regular 6 7 / 4 4 2 2 0 0 + 1 41 Veteran 6 7 / 4 4 3 2 0 1 + 1 45 IF Plas Specials: Dual Pilot, Large Unit HTH: Heavy Attack Description Type Arc RN ACC VoF PEN DM Spec Upgrade 400 MM Autocannons BAL Rest. 10 0 1 +2 12 Ammo(12) Artillery Blast(5) Salvo Indirect Fire Munitions BAL Rest. 11 0 1 +1 14 Ammo(12) Artillery Blast(4) Indirect Fire Salvo 3 Plasma Munitions BAL Rest. 8 0 1 +2 12 Ammo(12) Artillery Blast(5) Reflex Salvo 5 Arm Mounted Lasers ENE RA/LA 12 +1 2 +1 6
Wing Hardpoints 4 4 4 8 8 8 8 8 8 8 8 6 6 6 6 X X X X X X B B B B Tail Mounted Missiles 4 4 4 4 4 Las Tail Type: Hawk Availability: Common Pilot Unit TR AR SPD PIL GN LDR APs Regular Battloid 7 5 2 5 2 3 0 0 Cost Guardian 8 5 2 10 3 2 0 0 23 Fighter 9 5 2 12 2 2 0 0 Battloid Guardian Fighter Specials Flight, Hands, HTH(All) Flight, Hands, HTH(BB, CB, Attack) Aircraft, Fast Mover, Flight, Supersonic Pilot Unit TR AR SPD PIL GN LDR APs Veteran Battloid 7 5 2 5 3 3 0 1 Cost Guardian 9 5 2 10 4 2 0 1 27 Fighter 9 5 2 12 3 2 0 1 Description Type Arc RN ACC VoF PEN DM Spec Upgrade Rifle Pod BAL RA 5 0 2 +1 4 Rapid Fire(x3) Head Laser ENE F 3 0 1-2 1 Anti-Missile SDF-1 Air Wing Nose Lasers ENE Rest. 6 0 1 0 3 Anti-Missile Unrestricted 2 Medium Range Missiles MIS F 36 0 4 0 9 Ammo(3) MLOPS MIS F 16 0 8 0 2 Ammo(8) Anti-Missile Rapid Fire(2x) 0 Short Range Missiles MIS F 24 0 6 0 6 Ammo(4) Anti-Missile 1 Long Range Missiles MIS F 48 0 X 0 9 Ammo(6) Blast(4) 9 Gravity Bombs * F * 0 X 0 14 Ammo(4) Blast(5) Fly Over 2 Tail Mounted Missiles MIS F 24 0 4 0 6 Ammo(5) Anti-Missile 4
Las Tail Wing Hardpoints 4 4 4 8 8 8 8 8 8 8 8 6 6 6 6 X X X X X X B B B B Tail Mounted Missiles 4 4 4 4 4 Type: Hawk Trainer Availability: Uncommon Pilot Unit TR AR SPD PIL GN LDR APs Veteran Battloid 7 5 2 5 3 3 0 1 + 1 Cost Guardian 9 5 2 10 4 2 0 1 + 1 33 Fighter 9 5 2 12 3 2 0 1 + 1 Battloid Guardian Fighter Special Dual Pilot, Flight, Hands, HTH(All) Dual Pilot, Flight, Hands, HTH(BB, CB, Attack) Aircraft, Dual Pilot, Fast Mover, Flight, Supersonic Description Type Arc RN ACC VoF PEN DM Spec Upgrade Rifle Pod BAL RA 5 0 2 +1 4 Rapid Fire(x3) Dual Head Lasers ENE F 3 0 1 0 2 Anti-Missile SDF-1 Air Wing Nose Lasers ENE Rest. 6 0 1 0 3 Anti-Missile Unrestricted 2 Medium Range Missiles MIS F 36 0 4 0 9 Ammo(3) MLOPS MIS F 16 0 8 0 2 Ammo(8) Anti-Missile Rapid Fire(2x) 0 Short Range Missiles MIS F 24 0 6 20 6 Ammo(4) Anti-Missile 1 Long Range Missiles MIS F 48 0 X 50 9 Ammo(6) Blast(4) 9 Gravity Bombs * F * 0 X 0 14 Ammo(4) Blast(5) Fly Over 2 Tail Mounted Missiles MIS F 24 0 4 0 6 Ammo(5) Anti-Missile 4
Wing-Mounted Missiles X X X X X X Type: Scout Hawk Availability: Limited Pilot Unit TR AR SPD PIL GN LDR APs Veteran Battloid 7 5 2 5 3 3 1 1 Cost Guardian 9 5 2 10 4 2 1 1 41 Fighter 9 5 2 12 3 2 1 1 Las Battloid Guardian Fighter Special Hands, HTH(All) Hands, HTH(BB, CB, Attack) Aircraft, Fast Mover, Flight, Supersonic Specials: Electronic Attack Suite, Missile Jammer, Flight, Electronics Support Description Type Arc RN ACC VoF PEN DM Spec Upgrade Dual Head Lasers ENE F 3 0 1 0 2 Anti-Missile SDF-1 Air Wing Nose Lasers ENE Rest. 6 0 1 0 3 Anti-Missile Unrestricted 2 Wing-Mounted Missiles MIS F 36 +1 X 0 6 Ammo(6) Indirect Fire Smart 4