The Bear Marches West

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The Bear Marches West 12 SCENARIOS FOR 1980S NATO VS WARSAW PACT WARGAMES Russell Phillips Cover illustration and maps by Aoife Brown Shilka Publishing www.shilka.co.uk

Copyright 2012, 2013 by Russell Phillips. Appendix copyright 2012 by Glenn Dean. All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and certain other non-commercial uses permitted by copyright law. For permission requests, write to the publisher, addressed Attention: Permissions Coordinator, at the address below. Shilka Publishing Apt 2049 Chynoweth House Trevissome Park Truro TR4 8UN www.shilka.co.uk Ordering Information: Quantity sales. Special discounts are available on quantity purchases by corporations, associations, and others. For details, contact the Special Sales Department at the address above. The Bear Marches West / Russell Phillips. 2nd ed.

Table of Contents Introduction...5 Opening Shots...6 Mackall's Defence...9 Gas! Gas! Gas!...13 Mackall's Defence Redux...16 Kryshinin's Canal Crossing...20 Seizing the Weser...22 Bezarin's Attack...25 Zirinsky's Crossroads...27 Hunter and Hunted...29 Check and Checkmate...31 Race for the Leine...34 Desperate Measures...38 Appendix: Alternate Tables of Organization & Equipment...42 About Russell Phillips...56

Introduction We will do all we can to insure peace... but if war is imposed upon us we will be together shoulder to shoulder as in the last war to strive for the happiness of mankind. - Marshal of the Soviet Union Georgy Konstantinovich Zhukov These scenarios are all set during a fictional war between NATO and the Warsaw Pact during the 1980s. They are based on battles depicted in three novels: Red Army by Ralph Peters, Team Yankee by Harold Coyle and Red Storm Rising by Tom Clancy. For each scenario, a short introduction gives the battle's context and weather conditions. Deployments are described and the forces listed. Maps are included, but players should feel free to adapt them to the terrain they have available. The scenarios are designed to be sufficiently generic that they can be used with any rules set. Consequently, players may need to modify the forces in order to create a balanced game. Most rules include a points system, and this should be used to adjust the forces to ensure that they are reasonably well balanced for the rules that are to be used. The forces given in the main text are based on the forces described in the novels. An appendix, written by U.S. Army officer Glenn Dean, presents modified force lists for several of the scenarios, based on real-world organisations of the time. Note that some scenarios list large numbers of vehicles. Although the force lists give numbers of actual vehicles, these scenarios are intended for use with rules that use a single model to represent a platoon or larger formation. Numbers of actual vehicles are given to give players maximum flexibility, so that they can use the guidance in their preferred rules to calculate the models needed. 2

Kryshinin's Canal Crossing On the first day of the war, a reconnaissance patrol detached from Captain Kryshinin's divisional forward security element has found a tunnel under a canal, high and wide enough for tanks to pass through. The rest of Kryshinin's forces join the patrol just as NATO forces arrive to recapture the crossing. Map The road tunnel passing under the canal is high and wide enough for tanks to pass through it. The canal banks can be climbed by vehicles and infantry, but they are too steep for vehicles to take up hull-down positions behind them. The buildings to the west of the tunnel are farm buildings, with a wall enclosing the complex. 17

Light drizzle. Good visibility. Deployments Weather The Soviet units should be deployed first. They may deploy up to half of their forces up to 500m west of the canal, with the rest to the east of it. None of the units are in prepared defensive positions. NATO forces enter from the western table edge. Soviet Forces 1x Motor-Rifle Company 1x BMP-2 (command vehicle) 3x Platoons, each with 3x BMP-2 1x Detached Motor-Rifle Platoon 3x BMP-2 1x Tank Platoon 3x T-80B 1x Self-Propelled Howitzer Battery 6x 2S1 122mm self-propelled howitzers 1x SAM Platoon 3x SA-13 Gopher 1x Anti-Tank Platoon 3x BRDM-3 1x Air Support Officer mounted in a BTR-80K 1x Forward Artillery Observer mounted in a BTR-80K 1x Air Support Mission on call 2x ground attack aircraft with fuel-air explosives 1x Attack Helicopter Flight. Enter table from eastern edge on a turn determined by rolling 2D6 2x Mi-24 Hind NATO Forces 1x Dutch Tank Company 1x Leopard II (command vehicle) 4x Platoons, each with 4x Leopard II 1x West German Anti-Tank Helicopter Flight 4x PAH-1 helicopters with HOT ATGM 1x Dutch Off-Table Artillery Battery 6x M109 155mm SP guns Objectives The Soviet forces need to hold the crossing until the rest of the division's advance guard arrive (around turn 12). 18

Check and Checkmate After taking the hills codenamed Log and Link, Team Yankee have to hold onto them until reinforcements arrive. Map 28

Fine weather, starlit night. Deployments Weather U.S. forces are deployed in prepared positions on the western half of the table. Their positions should be marked on a map, and not placed until they become visible. Soviet forces enter the table from any point in the eastern third of the table. They may split their forces and enter from multiple points if they wish, but each unit's entry point must be decided before the game begins. Soviet Forces Motor-Rifle Battalion Battalion Command 2x BTR-60PBK 2x T-72 1x MTU-72 bridging tank 2x ZSU 23-4 Motor-Rifle Company 1x BTR-60PBK with command section Motor-Rifle Company 1x BTR- 60PBK with command section 1x Tank Company 1x T-72 (command vehicle) Tank Platoon 3x T-72 Tank Platoon 3x T-72 Tank Platoon 3x T-72 Mortar Battery 6x 120mm mortar, plus tow vehicles 29

U.S. Forces The U.S. player may place one unmarked minefield within the deployment area. This minefield consists of mixed anti-personnel and anti-tank mines, and may cover an area of up to 200m x 100m. 1x Tank Company (reduced) 1x M1 Abrams (command vehicle) 4x M1 Abrams 1x Infantry Platoon 1x M113 (command vehicle) 2x M113 with infantry section & M47 Dragon ATGM Objectives In order to claim a victory, the Soviets have to take the two hills. If they can rout or destroy more than half the U.S. forces, they can claim a major victory. 30

About Russell Phillips Russell Phillips writes books and articles about military technology and history. His articles have been published in Miniature Wargames, Wargames Illustrated, and the Society of Twentieth Century Wargamers' Journal. Some of these articles are available on his website. To get advance notice of new books, join Russell's mailing list at www.rpbook.co.uk/list. Mailing list members get discounts off all of Russell's books, and you can unsubscribe at any time. Word-of-mouth is crucial for any author to succeed. If you enjoyed this book, please consider leaving a review where you bought it, or on Goodreads. Even a short review would be very much appreciated. Also by Russell Phillips Red Steel: Soviet Tanks and Combat Vehicles of the Cold War A Fleet in Being: Austro-Hungarian Warships of WW1 A Damn Close-Run Thing: A Brief History of the Falklands Conflict This We'll Defend: The Weapons & Equipment of the U.S. Army Find Russell Phillips Online Website: www.rpbook.co.uk Twitter: @RPBook Facebook: facebook.com/russellphillipsbooks Google Plus: google.com/+russellphillips E-mail: russell@rpbook.co.uk Join Russell's mailing list: www.rpbook.co.uk/list 53