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Department of the Navy The Importance of Integrated Air and Missile Defense to the Department of the Navy (and the Joint Force) Hon. Robert O. Work Under Secretary of The Navy 3d Annual Symposium on the State of Integrated Air and Missile Defense Johns Hopkins University Applied Physics Laboratory 12 July 2012

BLUF: IAMD is the key enabler for joint power projection operations in the guided munitions era the information age is nothing new to the navies of the world. The role of information (scouting) reached fruition in the 1930s with the fusion of air search and radio communications. Information warfare and operations are indeed evolving with technology, but in most respects they are an extension of [the World War II sensory revolution]. What we have seen in naval tactics is a new weapon the well aimed long range missile to take advantage of sensing and communications technology, and vice versa. Captain Wayne P. Hughes, Jr. Fleet Tactics and Coastal Combat, p.4 IAMD is the foundation of any modern fleet 1

Unguided munitions warfare Combat with unguided munitions had one central characteristic: most munitions that were thrown, propelled, fired, launched, or dropped ultimately missed their targets with miss distances increasing over range Unguided munitions warfare was marked by a statistical measure known as circular error probable (CEP) 2

Even in close in, line of sight combat, only a few gifted individuals flourished in this regime Distribution of of 520 520 F-86 F-86 Pilots Pilots by by "Weighted Kills" Kills" in in MiG MiG Alley Alley Number of Pilots Number of Pilots 350 350 325 325 300 300 275 275 250 250 225 225 200 200 175 175 150 150 125 125 100 100 75 75 50 50 25 25 0 0 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 "Weighted Kills" per Pilot "Weighted Kills" per Pilot You can count on about three, if you are lucky, of your pilots in the squadron to possess those things necessary to be exceptional leaders and produce more than an occasional kill or two. Major Boots Blesse, 1954 No Guts, No Glory 3

Unguided munitions warfare thus had an inherent bias towards mass Unguided munitions warfare: Most projectiles that are thrown, shot, fired, or dropped miss their targets (increasingly so as range increases) Rate of fire far more important than munitions range Munitions range is dependent on cost; lack of accuracy means the cost premium for long range munitions was rarely worth it Collateral damage an accepted fact of life 4

WWII saw the first significant move away from unguided weapons warfare First step: battle networks three vertically-linked grids which operate together as a single cooperative and adaptive fighting network: Sensor grid (common battle network picture) C3I grid Effects grid Battle networks helped take surprise out of enemy attacks; however, with unguided weapons, mass v mass engagements were still the norm 5

Second step: technical alternatives to unguided weapons Atomic munitions solved the problem of large CEPs by delivering one enormous pulse of destructive firepower 5 km Guided munitions solved the problem of large CEPs by actively correcting for individual aiming or subsequent errors while homing on their targets or aim points This reduced CEPs to the point that individual munitions (as opposed to dense salvos) could achieve effects on target Fritz-X Azon Wren Bat 6

Both battle networks and guided munitions played big roles in AirSea Battle (I): The Battle for Okinawa 7 Unfortunately, our opponent had the guided weapons Approximately 2,800 Kamikaze attackers sunk 34 Navy ships, damaged 368 others, killed 4,900 sailors, and wounded over 4,800. Despite radar detection and cuing, airborne interception and attrition, and massive anti aircraft barrages, a distressing 14 percent of Kamikazes survived to score a hit on a ship; nearly 8.5 percent of all ships hit by Kamikazes sank. Dr. Richard P. Hallion, Precision Weapons, Power Projection, and the Revolution in Military Affairs

AirSea Battle (I) spurred the first move toward modern fleet battle networks, emphasizing IAMD Lacking guided weapons of their own, Navy forced to engage kamikazes at greater ranges away for the task force In 1944 and 1945, 24 Gearing class DDs were converted into DDRs, equipped with: Aircraft homing beacons (YE and YG) Air search radar for range and bearing (SC 2 or SR) Height finder radar (SP) Fighter control circuits (VHF radios) and a fighter director officer As Norman Freidman explains, this marked an important first step toward modern fleet design: This might be the first step in the integration of the task force, individual ships no longer carrying their own weapons, but rather achieving their effects in cooperation with the entire force. Radars and radios, then, could no longer be considered mere auxiliaries to the weapons of a single ship, but rather contributions to the total information gathering capacity of the task force, which capacity would in turn contribute to the total combat capacity of the task force, directed in unison. First step toward modern integrated fleet battle networks 8

More broadly, AirSea Battle (I) helped to illuminate the key characteristics of guided weapons warfare Unguided munitions warfare: Most projectiles that are thrown, shot, fired, or dropped miss their targets (increasingly so as range increases) Rate of fire far more important than munitions range Guided munitions warfare: Munitions have a good chance of hitting their targets; accuracy is independent of range Maximum effective range and weapon Pk are more important than rate of fire or density of barrage Munitions range is dependent on cost; lack of accuracy means the cost premium for long range munitions was rarely worth it Range is still dependent on cost (and costs for guided munitions are uniformly higher than for unguided weapons), but operational ROI much higher Collateral damage an accepted fact of life Operator skill no longer so important; weapon does much of the work [Over time, collateral damage far less acceptable] 9

The implications of AirSea Battle (I) were clear to naval planners In the unguided weapons regime, massive salvos were required to achieve a single target hit. In the guided weapons regime, a salvo only had to be dense enough to saturate an opponent s defenses Naval warfare would see collisions between opposing guided weapon battle networks; combat outcomes would depend on the winner of guided weapon salvo competitions Regime was offensive dominant o Attack effectively first Burden on fleet defenses would be very high (especially in atomic warfare) o IAMD needed to defeat saturation and ride out salvos 10

Navy s first gen fleet design (1945 1958) reflected the transition from unguided to guided weapons warfare Key operational problem: Getting carriers close enough to the Soviet Union to conduct nuclear strikes o Integrated air defense against jet bombers armed with tactical nuclear weapons First steps: Develop improved gun systems 3 /50 and 70, 5 /54 New air search, height finding radars Upgrade radar pickets to control fleet jet interceptors 3 /70 5 /54 Second steps: Develop new surface to air missiles ( 3 Ts ) Develop tools to prevent task saturation in CIC o CDS to EDS Network fleet CICs together o Data links o High capacity, long range communications Tartar Talos Terrier 11

First gen IAMD ships (1945 1958) focused on air control of carrier CAPs SPS 8 Mitscher class DL 12

Second gen fleet design (1956 1976) marked a concerted shift to guided munitions warfare (and IAMD) Shift accelerated by appearance of first Soviet air launched anti ship cruise missiles Second gen bet: advanced Typhon combat system Track via missile guidance (SPG 59) + Typhon missiles Attempt failed; led to development of Aegis + standard missile family (SM 1 introduced 1970) Danger of saturation spurred development of terminal anti missile systems RIM 7 Sea Sparrow Major advance in fleet battle networking came with NTDS the first shipboard tactical data system in the world to use stored program, solid state computers. Also the first to use multiple computers in a distributed tactical data processing system [and] The first shipboard system in the world to use automatic computer to computer data exchange between ships and aircraft. AS/KS 1 Komet (Kennel) RIM 50 Typhon RIM 7 Sea Sparrow 13

Gen 2 saw a mix of converted and new construction IAMD combatants DLGN s CAG CLGN DDGs CLG DLGs CG 14

Third gen fleet design (1975 1989) was all about high intensity guided weapons warfare against the Soviet Navy All combat systems and weapon guidance systems shift to digital electronics Harpoon Harpoon ASCM, Tomahawk anti ship missile (TASM) and land attack missile (TLAM) reintroduce offensive punch to surface battle line TASM/TLAM But fleet never loses focus on importance of IAMD Key new systems slotted into NTDS battle networks o Aegis AAW combat system with SPY 1 radar o New Threat Upgrade (NTU) for Gen 2 combatants SPY 1 Aegis Combat System New Vertical Launch System (VLS) converts BFC combatants into modular missile batteries NTU New effectors: SM 2: longer range, digital autopilot, improved ECCM RIM 7M Sea Sparrow + Phalanx CIWS SLQ 32 + Mk 36 decoy launcher (e.g., SRBOC) VLS SM 2 VL CIWS 15

Gen 3 fleet design included a mix of upgraded Gen 2 and new Gen 3 multimission combatants Kidd DDGs VLS Ticonderoga CGs NTU CGs Ticonderoga CGs 16

AirSea Battle (II), late Cold War Collision of two guided munitions battle networks (or recon-strike complexes, RUKs) Intelligence Intelligence Combat Capabilities Combat Stability Combat Capabilities Combat Stability Controllability Observability Controllability Observability Source: Captain 1 st Rank E. G. Shevelev, Fundamentals and Applications of Military Systemology (Study Aid), Foreign Broadcast Information Service, JPRS Report: Central Eurasia, JPRS-UMA-93-002-L, May 23, 1993 Covertness U.S. Naval RUK Efficiency Covertness Soviet Naval RUK Efficiency

Fourth generation fleet design (1988 2001) focused on littoral combat and battle network communications and data exchange Key operational problems: Rapid halt of armored invasions o High premium on strike, which meant high premium on VLS (for TLAM) o New GPS/INS weapons (e.g., TLAM Blk III) Connecting the fleet to the joint battle network o Copernicus; C4I to the warfighter o CCC, TCC; GLOBIXS, TADIXS, BCIXS, TADILS VLS TLAM IAMD in littoral clutter Improved sensor grid o SPY 1D radar introduced on Burke DDGs Improved C3I grid o Network Centric Warfare o Cooperative engagement capability (CEC) Improved effectors o Ballistic missile defense interceptors o Rolling Airframe Missile (RAM) o Nulka decoy RAM SPY 1D Nulka First steps toward fleet wide OACE: ARCI TLAM Blk III 18

Gen 4 fleet design was also all about battle force standardization First move: divest all 2 nd and 3d Gen BFC combatants without Aegis and/or VLS Second move: divest all FFs, and move toward an all Perry class FFG fleet (long version) Lack of capable AAW system a killer Third move: complete Gen 3 production runs Build out all 27 Ticonderoga class CGs Build 57 Arleigh Burke DDG program Fourth move: complete conversion of 24 Spruance DDs into TLAM barges 27 Tico CGs (22 VLS) 24 Spruance VLS DDs 57 Burke DDGs (all VLS) 30 Perry FFGs Planned move: gradually replace DDs and FFGs with 32 DD 21 land attack destroyers with submarine like survivability 32 DD 21 (all VLS) 19

Fifth gen fleet design is all about adapting to the mature guided munitions regime (proliferated) Most problematically for the US, guided weapons complicate getting joint forces into theater, and constrain their operations once there Anti access ( A2 ): prevent operational freedom of action Open Source Materials Area denial ( AD ): prevent tactical freedom of action

Modern A2 AD networks greatly expand the contested zone that US joint forces will have to cross 100 K 90 K 80 K 70 K 60 K 50 K 40 K SAM Defenses Medium-range Ballistic Missiles The littoral is not a fixed geographic area, but rather an increase in threat level as you near the shore and become more affected by elements operating under its wing the nearer you come, the more diverse the enemy s weapons and the better his targeting. 30 K 20 K 10 K Fighter Defenses Ship Defenses Long-range bombers With cruise missiles 0 1000 nm 2000 nm 3000 nm The expanding contested littoral battle space

As it has been since 1945, fifth gen fleet design (2001?) aims to win future guided weapon salvo competitions Key aim: to disrupt and destroy enemy A2 AD networks and their defensive and offensive guided weapon systems in order to enable US freedom of action to conduct concurrent and follow on operations Win a two sided force and counter force battle against an opponent with rough battle network and guided weapons parity FORCE: Disrupting/destroying the enemy s A2/AD network by Scouting the enemy s battle network Attacking effectively first using both kinetic and non kinetic means (e.g., network attack) Coordinating operations and attacks using widely dispersed forces Sustaining effective salvos and network attacks 22

COUNTERFORCE: reducing the effect of enemy guided weapon and network attacks Reducing the total number of effective enemy guided weapon salvos and network attacks Anti scouting activities to prevent targeting o Blinding, disrupting, dismantling the opposing battle network (cyber and kinetic attack) Reducing the potential density of enemy guided weapon salvos Killing the archers Riding out actual enemy salvos and network attacks Passive defenses (spoofing, deception, etc) Active defenses o Cyber o IAMD Enhanced readiness posture; launch on warning Dispersal and hardening 23

In response to this evolving threat, Fifth generation fleet design (2001?) is all about building a Total Force Battle Network Key design principles: Optimize the network, not the platform o All platforms sensors; all sensors netted; all relevant information available to the warfighter Modular platforms Modular missile batteries (VLS) Build energy efficient platforms with: o Smaller crews (automation) o Open architecture combat systems for rapid capability upgrades o Reconfigurable, modular payloads and payload bays for mission flexibility o Air and surface interfaces RHIBs UAVs PBs Helos USVs Field multiple manned and unmanned second stage (off board) systems o Helos + UAVs o USVs + RHIBs + Boats o UUVs UUVs 24

The Gen 5 surface force reflects the shift to a Total Force Battle Network Key operational problems: Maintain cost effective global forward presence Defeat multi dimensional A2/AD networks Ballistic missile defense Gen 5 reintroduces a hi lo mix: Large multi mission battle network combatants with high capacity missile batteries for high end combat missions o Modular missile batteries ~ 90 Large Battle Network Combatants ~ 55 Small Battle Network Combatants Small multi role battle network combatants for low end missions o Modular mission packages 25

Power of the Total Force Battle Network is/will be far greater than the sum of its parts Redundant, multi phenomenology, inter netted sensor grids Maritime Patrol and Reconnaissance Force o BAMS + P8 National and Joint sensors New battle network sensors o SPY 1D(V) to AMDR o E 2D BAMS Adaptive, collaborative C5I grids Interactive tactical chat rooms Common Operating Picture (COP) Single Integrated Air Picture (SIAP) FTM15 Mission Scenario Multi dimensional, cross domain effects grids Network enabled weapons Launch on remote; engage on remote A focus on the network allows fleet designers to forego unaffordable, do it all IAMD platforms E.g., CG(X)

Not optional IAMD is the foundation for joint power projection operations in the mature guided munitions regime AirSea Battle to Joint Forcible Entry to AirLand Battle (updated to account for G RAMM) Seamless joint solutions are the key Air Force Navy integration on ASB Army ADA Can t afford to lose sight how DEW and EM weapons can change the equation 27

Questions? 28