Consulate General of Israel, Hong Kong. City of Osaka. Korea Association for ICT Promotion. Multimedia Development Corporation

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Consulate General of Israel, Hong Kong City of Osaka Korea Association for ICT Promotion 36Kr Multimedia Development Corporation Singapore Infocomm Technology Federation Institute for Information Industry Israel Japan Korea Mainland Malaysia Singapore Taiwan

Funded by Create Smart Initiative, WTIA completed the project To establish Hong Kong as the Asia Smartphone Apps Capital with a regional Contest and Summit and organised the 1 st Asia Smartphone Apps Contest and Summit in 2013 To ride on this success and make this a sustained effort, WTIA organizes the 2 nd Asia Smartphone Apps Contest and Summit in 2014

Asia Smartphone Apps Contest Mobile Apps Industry Survey Asia Smartphone Apps Summit cum Award Presentation Ceremony Asia Smartphone Apps Business Matching cum Exhibition Showcase

Advertising & Marketing Smartphone apps which aim to promote brands, service and products or to facilitate promotion campaigns Games & Edutainment All kinds of games on a Smartphone platform or content for education, information, or entertainment. Creative Lifestyle All the apps that promote creative lifestyles e.g.: dining and travelling information, social networking etc.

9 Asia Smartphone Apps Awards, namely: Asia Smartphone Apps (Advertising & Marketing) Gold / Silver / Bronze Award Asia Smartphone Apps (Games & Edutainment) Gold / Silver / Bronze Award Asia Smartphone Apps (Creative Lifestyle) Gold / Silver / Bronze Award 1 Asia Smartphone Apps Grand Award 30 Certificate of Merits (10 for each app category)

CoCoon Born to Fly App award To recognize innovation and creativity in the mobile games and education apps industry Science Parks Sponsored Hong Kong App Startup Award (Gold / Silver / Bronze) For the HK app developers or entrepreneurs who strive for innovative mobile apps development with good business potential

Initial Assessment (by HK Experts Panels) 168 applications received All valid entries were assessed by Hong Kong experts panels 57 entries shortlisted to 2 nd round assessment 2 nd Round Assessment (by Regional Co-organizers) Regional experts scored ONLY shortlisted entries submitted from regions other than his/her own Top 9 finalists were selected to Final Judging

Category Applicant Title of Entry Region Award Wunderman AGENDA Hong Kong Starbucks Hong Kong Hong Kong GOLD Advertising & Marketing Cellars, Inc. Cellars - a free wine tasting app with image recognition system Japan SILVER Visionaries 777 Limited McDonald's 2013 Coca Cola Glass AR Adventures Hong Kong BRONZE CJ Educations Phonics Adventure 1 Korea GOLD Games & Edutainment Baby Cortex Holdings Limited Math Run Hong Kong SILVER Visionaries 777 Limited Dice Jockey Hong Kong BRONZE Oursky Limited / MiQ Limited Jamn - The musician's multi-tool Hong Kong GOLD Creative Lifestyle Snapkeys Ltd Snapkeys zones Keyboard Israel SILVER Octopus Cards Limited The "Octopus" App Hong Kong BRONZE

CoCoon Born to Fly App award Emoji Pop Six Waves Inc. Science Parks Sponsored Hong Kong App Startup Award Gold isafe Awesapp Limited Silver Viss Viss Me Co. & Limited Bronze Dice Jockey Visionaries 777 Limited

Chairman Mr. Nicholas W. YANG Executive Vice President, The Hong Kong Polytechnic University Mr. To CHEUNG Hong Kong Chairman, Hong Kong Wireless Technology Industry Association (WTIA) Mr. Elad GOZ Israel Consul, Head of Economic & Trade Mission, Consulate General of Israel, Hong Kong Mr. MASAAKI Yoshikawa Japan Director General, Economic Strategy Bureau, Osaka City Government Members Mr. KIM, Seung Keon Korea Vice President, Korea Association for ICT Promotion Mr. Mingming HUANG Mainland CEO of ZCOM Ms. NG Wan Peng Malaysia Chief Operating Officer, Multimedia Development Corporation (MDeC) Mr. Robert CHEW Singapore Hon. Member of Judging Panel for Awards, Singapore infocomm Technology Federation (SiTF)

Regional experts from Asia will share their insights on the business, the latest technologies and development of smartphone apps Top 9 finalists will feature their winning entries The Award Ceremony would announce the Contest Award Winners

Apps developers, local enterprise users will conduct business matching to explore collaboration opportunities with: Winners of Advertising & Marketing Category Winners of Games & Edutainment Winners of Creative Lifestyle Regional Delegates Industry Support Organizations Participants will be assigned to meet with 1-3 exhibitors randomly according to their preferred exhibitors categories

This is the 1st mobile apps industry survey in Hong Kong Present an up-to-date picture of the Hong Kong mobile apps industry 100 companies in the mobile apps industry participated in the survey

Comprised of representatives in the Smartphone apps industry Define focus and dimensions of the survey Focus areas of the survey Dimensions to study: The mobile app developer companies Their products & projects Their partners & target markets

Target respondents Companies with business in the smartphone apps field Product / service providers instead of users Channels to reach target respondents Industry Association (WTIA) Incubation Centre (Cyberport, Science Park) Startup Community (CoCoon) Total respondents 100 companies

Content 1. Industry Landscape 2. Market Analysis & Technology Adoption 3. Recommendations

Q/ How many years has your company been in business? 10% 8% 9% 18% 55% 1-3 years 4-6 years 7-9 years 10-12 years >12 years Over half (55%) of the companies were newly established (1-3 years). Overall, 81% of them have been established for less than 10 years. The popularity of Smartphone apps facilitated the growth of a new industry.

Q/ What is the total number of staff in your company? 3.0% 7.1% 11.1% 19.2% 17.2% 42.4% Person(s) 1-3 4-10 11-20 21-50 51-100 >100 89.9% of the interviewed companies had below 50 staffs. Most of the Apps Development Companies are SMEs.

Q/ What is the yearly revenue of your company? 5.6% 4.4% 8.9% 11.1% 33.3% <HK$500,000 HK$500,000-1,000,000 HK$1,000,001-2,000,000 HK$2,000,001-5,000,000 18.9% 17.8% HK$50,000,001-10,000,000 HK$10,000,000-20,000,000 >=HK$20,000,000 Over 50% of the companies yearly revenue were less than HK$1million, showing that those companies were small businesses. Meanwhile, there were companies with yearly revenue over HK$20 million.

50% 40% 30% 20% 10% 0% Q/ Please rate the importance of the following elements for the revenue streams of your mobile apps, with 0 the least important and 5 the most 7% 22% 9% 7% 13% Pay Per Download In-app Purchase Freemium Subscription Fee Advertising Commission Client Project/ Contract Development 6% 41% Least Important 0 1 2 3 4 5 Most Important

Lack of manpower (developers) (59%), pricing (72%) and customers requirements (49%) were the main reasons for the companies to turn down a deal. 80% Q/ What are the most common reasons when you have to turn down a deal? You can choose multiple options 72.0% 60% 59.0% 49.0% 40% 20% 23.0% 23.0% 9.0% 5.0% 0% Lack of Manpower (Developers) Lack of Manpower (Project Managers) Pricing Lack of Technological Support Legal Issues Customer Political Issues

50% 40% Q/ Why did your founder establish his own business? 36.0% 41.0% 30% 20% 18.0% 17.0% 16.0% 10% 0% Freedom Higher Income Government Support fot Startups Own brand/products Low Entry Barriers Most of the founders formed their new companies with the goal to own their brands / products (41%). They also incline to enjoy the freedom (36%) obtained in their own business.

Q/ What was the major funding source when your founder set up his business? 3.5% 15.1% 11.6% Angel/Venture Capital 11.6% Self Family/Friends Bank Financing 58.1% Government Schemes Over half (58%) of the interviewed companies were self-funded at the beginning of the business.

Q/ How old was the Founder when he established the company? 3.6% 34.5% 12.7% 16.4% 32.7% Age <20 21-24 25-29 30-39 >=40 87.3% of the founders were aged below 40, showing that this industry was in the hand of the young people.

Q/ Please state the rough cost distribution of the following items: Staff Costs 60.6% 8.5% 4.3% 13.8% 12.8% 11-20% 21-30% 31-40% 41-50% >50% 61% of the companies spent over half of the revenue on staff. The costs of staff occupied a significant part of the company s expenses.

Rent 1.1% 2.2% Utilities & Equipment 1.1% 4.5% 0.0% 2.2% 14.1% 9.8% 14.1% 14.6% 13.5% 0% 1-10% 11-20% 28.3% 30.4% 64.0% 21-30% 31-40% 41-50% >50% As some of the interviewed companies joined the incubation programs offered by different organizations, many of them had relatively less burden on rental and utilities & equipment.

Promotion & Marketing 5.4% 1.1% 6.5% 11.8% 23.7% 5.4% 46.2% 0% 1-10% 11-20% 21-30% 31-40% 41-50% >50% Unlike other industries, the interviewed companies spent relatively low portion of their cost on promotion and marketing. They have to focus on product development as it s most crucial to their business.

80% 60% Q/ Did you deploy the following technologies in the mobile apps you developed last year? You may choose multiple options 58% 40% 20% 23% 31% 14% 32% 0% Near Field Communication (NFC) Bluetooth Low Energy (BLE) Ultrasound Augmented Reality (AR) Location-based Services (LBS) Mobile Apps Companies in HK made use of a wide range of technologies on the Apps they developed. Among them, LBS, BLE and AR are the most popular ones.

Q/How long does it usually take for you to develop a product? 7% 4% 39% 50% 1-4 weeks 1-3 months 4-12 months >1 year Half of the interviewed developers took less than 3 months to develop an app.

80% 60% 40% Q/ What are the most frequently used third party APIs for your mobile apps? You may choose multiple options. 67% 62% 52% 48% 32% 32% 20% 0% Developers made use of thirty-party APIs to make the mobile apps more functional. In the survey, 67% interviewees connected their apps to analytics & 62% connected to social media.

2% 0% Q/ What is the most important mobile platform you currently use and expect to use in the future? Current 10% 46% 1% 2% Expected Future 17% 37% ios Android 42% 43% Windows Phone BlackBerry HTML5 The current app market in Hong Kong was almost equally shared between ios and Android mobile platforms. But in the expected future, the app market on Android would likely to keep its share while that on ios would be taken by other platforms such as HTML5.

50% Q/ What is the major market of your company? 40% 30% 20% 10% 0% 1-20% 21-40% 41-60% 61-80% 81-100% 0% Hong Kong Mainland China Overseas Most of the interviewed companies focused on developing the market in Hong Kong. Not much resources was put to develop the market in Mainland and overseas; Some developers were more inclined to work for the overseas market then in mainland China.

Q/ Have you made attempts to enter the domestic market of mainland China? 37.4% 24.2% 4.0% Yes, still in operation Yes, operation terminated No, but planning to 34.3% No, with no plans yet With the growth of Mainland market, 28% of interviewees had entered the domestic market and 24% of them were still in operation. Besides, 34% interviewees were planning to enter the domestic market.

Q/ What are the most frequent problems you have encountered in the mainland market? 50% 42.9% 46.4% 42.9% 40% 30% 28.6% 20% 17.9% 10% 0% Payment Delays Difficulties in Applying for Various Licenses Plagiarism Certification Problems Insufficient IP Protection Among the companies which had made attempts in entering the domestic market of Mainland, over 45% of them were worried about the plagiarism issues. Meanwhile, they also faced difficulties in applying for licenses and found IP protection insufficient.

Q/ Do you think there s enough government support? Please rate 1 as the least sufficient and 5 the most. Promotion Funding for entering international awards/competitions Funding for training Education Funding for starting businesses Most Sufficient 5 4 3 2 1 Least Sufficient Policy 0.0% 5.0% 10.0% 15.0% 20.0% 25.0% 30.0% 35.0% 40.0% 45.0% 50.0%

Policies Education Talents Capital Branding and Promotion

Key Findings Majority of the companies focuses business on Client Projects Product Development Recommendations Develop business partners to widen the customer base Enter the market of Mainland WTIA s Made in Hong Kong Smartphone App Gallery

Made in Hong Kong Smartphone Application Gallery 500 local developed app will be recruited Showcase outstanding local apps Hold seminars and Join ICT Expos in China Promote the platform in both Hong Kong and China Organize business networking sessions Help Hong Kong app developers meet with potential partners in mainland China Conduct training courses Equip app developers with knowledge of the Mainland market Produce guidelines Accessible for the public 1 st Seminar 25 June (Wed)

Create Hong Kong of the Government of the Hong Kong Special Administrative Region provides funding support to the project only, and does not otherwise take part in the project. Any opinions, findings, conclusions or recommendations expressed in these materials/events (or by members of the project team) are those of the project organizers only and do not reflect the views of the Government of the Hong Kong Special Administrative Region, the Communications and Creative Industries Branch of the Commerce and Economic Development Bureau, Create Hong Kong, the CreateSmart Initiative Secretariat or the CreateSmart Initiative Vetting Committee.