Determinants of crowdfunding success: a multi-case study of Philippinebased

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Determinants of crowdfunding success: a multi-case study of Philippinebased projects Raymond Allan G. Vergara Assistant Professor Marketing and Advertising Department Ramon V. Del Rosario College of Business De La Salle University Manila raymond.vergara@dlsu.edu.ph Abstract: Crowdfunding, an alternative means of raising funds for a business venture or social cause through online platforms, is a multi-billion dollar global industry expected to surpass the size of the global venture capital industry. In the Philippines, however, it is still in its early stages of growth. Despite its low popularity, several projects have been completed successfully, some of which eventually progressed into viable business startups. Using the pattern-matching technique of Robert Yin's multi-case study approach, this paper offers an explanation of what influences a crowdfunding project's success. Drawing on five cases of completed crowdfunding projects in the Philippines, analyzed using Ethan Mollick's crowdfunding success model, this paper suggests that social networks, funding targets, funding duration, platform endorsement and underlying project quality are closely associated with project success in the Philippine context. Key words: Crowdfunding; Funding; Small Enterprises INTRODUCTION Crowdfunding, a fundraising vehicle that uses the resources of the public or the crowd, has recently gained traction among entrepreneurs as an alternative funding source to start up a project or business venture. Popular in North America and Europe, crowdfunding is rapidly gaining ground in Asia. In crowdfunding, a project owner initiates a campaign on a crowdfunding platform or website. The owner, also known as the fund seeker, elicits support for the project from the public, or the crowd. Those who pledge financial support are called backers. These backers, in turn, receive something in exchange for their support, called a reward. A project s rewards system involves predetermined reward tiers, as backers will pledge different amounts. Fundraising for projects have a limited run, typically a few weeks depending on the platform s policy. Benefits of Crowdfunding Crowdfunding provides financially marginalized organizations access to alternative funding. These organizations, such as startup businesses, social enterprises and non-profit organizations (NPOs) face limited funding resources and, therefore, find financial sustainability a challenge (Cosh, Cumming, & Hughes, 2009; Lehner, 2013; Sontag- Padilla, Staplefoote & Gonzales-Morganti, 2012). Furthermore, crowdfunding can serve as an alternative marketing tool, which further benefits startups, small firms and NPOs, which do not have extensive marketing budgets to promote their products or conduct market research. Belleflame, Lambert and Schwienbacher (2014) contend that project owners use a crowdfunding campaign to launch a new product, gain market and consumer insights, or create a consumer-developed product. Types of Crowdfunding Crowdfunding projects differ in scope, type and scale (Mollick, 2014). A survey of the popular crowdfunding site, Kickstarter, reveal different project category types, from the artistic (involving crafts, photography, dance, music and film, among others) to fashion (clothing lines, jewelry) to technology. Some projects can be funded for as little as a few hundred dollars to as much as a few million dollars. There are also three general types of crowdfunding models: donation model, reward model and equity model, defined by how differently the rewards are given to backers (BALLE, 2012). In the reward model, supporters make a monetary contribution in return for a reward of some sort. This reward can be intangible, such as being identified publicly as a supporter or tangible, such as a shirt or the product that the company is seeking funding for. Kickstarter and Indiegogo are the largest and most popular rewards-based crowdfunding platforms. In the donation model, campaigns gather hundreds of

small donations to achieve a financing goal. GoFundMe and GoGetFunding follow the donation model. In the equity model, investors receive an interest in the profits of the business that they are helping fund. Fundable and CircleUp are examples of platforms that follow the equity model. Massolution, however, acknowledges three other types of crowdfunding models: lending, hybrid and royalty-based models (Crowdsourcing.org, 2015). Platforms also differ in funding models. In general, there are three types: fixed funding, flexible funding and subscription funding. Fixed funding is also known as an all-or-nothing funding, wherein a project owner will only receive the entire crowdfunded amount if he reaches or exceeds his funding goal. Flexible funding, or a keep-what-youraise funding, allows the project owner to keep whatever he raises, even if he is unable to achieve his funding goal. In some crowdfunding sites, a project owner should achieve a set percentage of the goal before he is allowed to collect funding. Lastly, in subscription funding, supporters can subscribe to a campaign for a monthly fee and receive monthly perks in exchange. (Holm, 2013) Global Crowdfunding Industry According to a 2015 Massolution report, 1,250 active crowdfunding platforms across the globe raised US$16.2 billion in 2014, and is set to raise US$34.4 billion in 2015. In 2016, crowdfunding is estimated to surpass the global venture capital industry, which invests an average of $30 billion each year. North America remains as the largest crowdfunding market, raising US$9.46 billion in 2014, representing a 145% growth. Asia, which raised US$3.4 billion (320% growth), overtook Europe (raised US$3.26 billion 141% growth), to become the second largest and the fastest growing region by funding volume. (Barnett, 2015; Crowdsourcing.org, 2015; and Hobbey, 2015). $40,000,000,000 $35,000,000,000 $30,000,000,000 $25,000,000,000 $20,000,000,000 $15,000,000,000 $10,000,000,000 $5,000,000,000 $0 $6,100,00 0,000 $16,200,0 00,000 Figure 1. Global Crowdfunding Growth, 2012 to 2015 $34,400,0 00,000 In 2013, donation- and reward-based models were the most popular models. In 2014, the lendingbased model became the most popular, growing by 223% and raising US$11.08 billion. Business & entrepreneurship are the most active crowdfunding category, growing at 41.3% and raising US$6.7 billion, followed by social causes at US$3.06 billion. As of the end of 2015, Kickstarter, one of the largest and most popular crowdfunding platform, has raised an estimated US$2.14 billion in pledges from more than 10 million backers and successfully funded close to 99,000 projects. A majority of these successfully funded projects raised between US$1,000 to US$10,000, while some 150 projects raised more than U$1 million in pledges. (Kickstarter, 2015) The video game Star Citizen is currently the top grossing crowdfunding project, having raised a total of US$101 million in pledges. The project initially ran a month-long Kickstarter campaign, where it raised US$2.1 million from 34,397 backers. The crowdfunding campaign has since transferred outside of Kickstarter and is still ongoing. On the other hand, the Pebble Time Watch, a Kickstarter campaign by Pebble Technology that has raised US$20.3 million from 78,471 backers in March 2015, is currently the top grossing completed crowdfunding project. The original campaign aimed to raise US$500,000 through a crowdfunding campaign, but ended up raising 4,060% of the target. Pebble Technology was able to ship all of the products by September 18 of the same year, marking the full completion of the project. Crowdfunding in the Philippines Crowdfunding in the Philippines has yet to gain traction the way it has with the rest of the world. There are currently two active crowdfunding platforms hosting Philippine-based projects: Artiste Connect and The Spark Project. Both platforms follow a keep-what-you-raise, rewards-based funding model. ArtisteConnect, established in 2011, supports artistic, cause-driven or entrepreneurial projects. Many of Artiste Connect s projects are artistic in nature, with a majority of which belong in the film and music categories. The Spark Project, on the other hand, aims to showcase Filipino talent and ingenuity by focusing on local education and social entrepreneurship projects. It was founded in 2010 and officially launched in February 2013 (Edquilang, 2013). There is also a t-shirt crowdfunding platform in the Philippines called ProTEES. It is an online selling tool that enables individuals and organizations to raise funds by selling customized t-shirts without 2

requiring a project owner to spend on upfront costs associated with producing t-shirts. There have been other crowdfunding platforms in the Philippines but are now considered inactive. PhilAmTHrophy, for example, is a crowdfunding platform based out in the United States but focus on Filipino-oriented projects. The site still exists, but the last recorded project was completed in July 2014. Two other platforms, Social Project PH and IdeaCamp, have since closed down their websites. As of this writing, the three crowdfunding Filipinooriented crowdfunding platforms (Artiste Connect, The Spark Project and PhilAmTHropy) have cumulatively raised close to PhP6 million from 70 successfully completed projects. Artiste Connect raised PhP2.1 million from 32 projects, while The Spark Project raised PhP3.4 million from 29 projects. PhilAmTHrophy, on the other hand, has raised US$9,958 (roughly PhP458,068, US$1 = PhP46) from 9 projects. 4,000,000 3,500,000 3,000,000 2,500,000 2,000,000 1,500,000 1,000,000 500,000 The Spark Project, 29 projects, 3,400,0 00 PhilAm THroph y, 9 projects, 448,11 0 Artiste Connect, 32 projects, 2,100,0 00 0-500,000 0 10 20 30 40 Figure 2. Philippine Crowdfunding: Funding Volume by Platform by 2015 LITERATURE REVIEW Michael Sullivan coined the term crowdfunding in 2006, but the first recorded successful instance of crowdfunding occurred in 1997, when the British rock bank Marillion successfully funded their US tour through online donations from fans (Fundable, 2013). Since then, hundreds of thousands of crowdfunding projects have been initiated and completed in various platforms. Crowdfunding has gained popularity because of many fundraising success stories (OnlineMBA, 2012. However, not all crowdfunding projects were completed successfully. In fact, of the 274,377 campaigns launched in Kickstarter, 171,506, or more than half (63%), were unsuccessfully funded (Kickstarter, 2015). Mollick (2014) observed that, on average, crowdfunding projects mostly succeed by narrow margins, or else fail by large amounts. A handful of articles and studies, from the anecdotal (Alois, 2013; Corl, 2013; Holm, 2013 and Spacetec Capital Partners, 2014) to the empirical (Etter, Grossglauser and Thiran, 2013; Huili and Yaodong, 2014; Kuppuswamy and Bayus, 2013; Mollick, 2014; Ward and Ramachandran, 2010), provide insight on what factors contribute to a crowdfunding project s success. Kickstarter and Indiegogo also regularly release statistics from crowdfunding campaigns to help project owners understand what drives success (Kickstarter, 2015; Yeh, 2015a; Yeh, 2015b). Corl (2013) argues that successful crowdfunding campaigns are those able to tell compelling stories and engage supporters. Holm (2013) particularly delineates steps to ensure a successful campaign. He argues that before launching a campaign, a project owner should decide on a realistic funding goal, set a reasonable deadline and choose the right crowdfunding type. Alois (2013) developed a must-do checklist for project owners to complete to ensure success. Project owners should prepare painstakingly learning from past crowdfunding campaigns and conducting consumer market research. Project owners should put their social networks into good use and make sure they communicate with backers regularly and honestly. Like Alois (2013), Spacetec Capital Partners (2013) agree that building an active community, by posting regular updates and responding to inquiries immediately, is key to crowdfunding success. Offering cool perks and rewards also contribute to success (Holm, 2013 and Spacetec Capital Partners, 2013). Alois (2013) suggests beginning the campaign having already raised 30% of the funding target to set the momentum, while Yeh (2015a and 2015b) believes that starting strong is just as important as finishing strong as most projects raise 40% of their target on the first three and last three days of the campaign. Statistics shows that campaigns that run between 30 and 39 days (Yeh, 2015a) with a funding goal between US$1,000 and US$9,999 (Kickstarter, 2015) are more likely to succeed. However, many crowdfunding experts agree that the one important thing that any crowdfunding campaign must have is a compelling pitch supported by a killer video (Alois, 2013; Corl, 2013; Holm, 2013; Spacetec Capital Partners, 2014; Yeh, 2015a; Yeh, 2015b). Statistics show that campaigns that pitch with a video raise 115% more, on average, than those without a video (Weiss, 2015). Mollick s (2014) empirical investigation of success factors follows the same direction. Specifically, he observed that project owners who had relatively large social networks tended to achieve project 3

success better than those who have smaller networks. Projects that provided a lot of information, such as videos and frequent updates on the project s progress, fared better than projects that didn t. Furthermore, he identified that projects with very large funding goals are unlikely to achieve success findings Kickstarter (2015) statistics prove. Projects with longer durations tended to fail; a long funding period seemed to reflect a lack of confidence with the project s ability to raise funds, same findings as Yeh s (2015a). He also found that projects handpicked and featured by crowdfunding platforms on their website tended to increase the project s ability to reach its goal. The study conducted by Ward and Ramachandran (2010) shares Mollick s findings. Long funding durations decrease the probability of success, while projects that are featured by the crowdfunding platform and provide progress updates are more likely to achieve success. Projects need to gain funding momentum because projects quickly go out of favor with the backer community, echoing Alois s (2013) arguments and Yeh s (2015a and 2015b) findingss. Kuppuswamy and Bayus (2013), on the other hand, attempted to model backer behavior based on certain crowdfunding criteria. Their study suggests that social information plays a large role on whether or not backers pledge support on a project. They also observed bystander effects projects with a large number of backers are unlikely to receive more backers. However, projects are likely to get more supporters as the funding cycle ends, signaling deadline effects which is similar to Yeh s findings (2015a and 2015b). Like Mollick s observation, the study deduces that unrealistically high funding goals contribute to a project s success. More importantly, their study echoes what both the studies of Mollick (2014), and Ward and Ramachandran (2010) conclude: projects with shorter fundraising durations, featured by the crowdfunding platform, and periodically provided progress updates are more likely to achieve funding success. Huili and Yaodong (2014) surveyed 314 crowdfunding projects hosted on the Chinese platform, Dian Ming Shi Jian. They found that constant communication between project owner and backer, pricing discounts, large social networks and information quality (i.e., existence of a pitch video) improved crowdfunding success. Additionally, backers in China preferred business groups over solo or individual project owners, indicating abilitybased trust determines success. Etter et al (2013) went a step further and developed a prediction model based on data scraped from Kickstarter. Their model predicts success based on the flow of pledged money, the number of backers and the buzz surrounding the project on Twitter. Etter et al s (2013) study share the same findings as those of Kuppuswamy and Bayus (2013), Mollick (2014), and Ward and Ramchandran (2010): projects that run too long and with larger funding goals almost always fail, but projects that provide updates to backers in Etter et al s case, send out regular tweets are more likely to succeed. CONCEPTUAL FRAMEWORK Following Mollick s (2014) findings, supported by literature (Alois, 2013; Corl, 2013; Etter et al, 2013; Holm, 2013; Huili and Yaodong, 2014; Kuppuswamy and Bayus, 2013; Spacetec Capital Partners, 2014; Ward and Ramachandran, 2010; Weiss, 2015; Yeh, 2015a; Yeh, 2015b), the average crowdfunding campaign increases its chances of reaching its funding target if it possesses the following criteria: (1) large social network, (2) feasible funding target, (3) appropriate campaign duration, (4) platform endorsement, and (5) product quality signals. Each criterion is quantified using measures identified or prescribed by extant literature. Table 1. Determinants of Crowdfunding Campaign Success Success Literature Measured by factors Large social network Feasible funding target campaign duration Alois, 2013; Etter et al, 2013; Huili and Yaodong, 2014; Mollick, 2014; Yeh, 2015a; Yeh, 2015b Alois, 2013; Holm, 2013; Etter, et al, 2013; Huili and Yaodong, 2014; Kickstarter, 2015; Kuppuswamy and Bayus, 2013; Mollick, 2014; Ward and Ramachandran, 2010 Holm, 2013; Etter et al, 2013; Huili and Yaodong, 2014; Kuppuswamy and Bayus, 2013; Mollick, 2014; Spacetec Capital Partners, 2014; Ward and (1) Number of Facebook and Twitter followers (2) Activity on Facebook and Twitter If funding goal is between US$1,000 and US$9,999 (or roughly between PhP46,000 and PhP459,964; US$1 = PhP46) If crowdfunding campaign is between 30 and 39 days 4

Platform endorsement Project quality signals Ramachandran, 2010; Yeh, 2015a; Yeh, 2015b Kuppuswamy and Bayus, 2013; Mollick, 2014; Ward and Ramachandran, 2010 Alois, 2013; Corl, 2013; Etter et al, 2013; Holm, 2013; Huili and Yaodong, 2014; Kuppuswamy and Bayus, 2013; Mollick, 2014; Spacetec Capital Partners, 2014; Ward and Ramachandran, 2010; Weiss, 2015; Yeh, 2015a; Yeh, 2015b If featured on the front page of the crowdfunding platform website and/or social media page, such as Facebook, Twitter or blog (1) If project owner provided a pitch video (2) If pitch was free from typographical errors (3) If project owner provided at least 4 updates on campaign page and/or social media METHODOLOGY This study uses a multi-case study approach to understand the dynamics involved in crowdfunding campaign success. Specifically, it compares Mollick s (2014) success factors with the characteristics of five Philippine-based crowdfunding campaigns; it analyzes success criteria against characteristics of the five cases of crowdfunding campaigns. It utilizes the patternmatching analytic technique as described by Yin (2014), and employs Beverland and Lindgreen s (2010) criteria for case research to ensure quality of analysis. The five-point criteria include construct validity, internal validity, external validity, and reliability. Design test Construct validity Internal validity External validity Reliability Theoretical explanation of the concept To secure that correct operational measures have been established for the concepts that are being studied (Yin, 2014). To make sure that a causal relationship certain conditions lead to other conditions has been established (Yin, 2014). To prove that the domain to which a case study s findings belong can be generalized (Yin, 2014). Demonstrating that the findings from a case study can be replicated if the case study procedures are followed (Yin, 2014). Operationalized in the study through Triangulation through multiple sources of data or interviews: Refer to data sources, last paragraph of Methodology Pattern matching through cross-case analysis and searching for negative cases, ruling out or accounting for alternative explanations: Refer to Table 1 and Discussion: Data and Analysis Specification of population of interest: Refer to case selection criteria, last paragraph of Methodology Replication logic in multiple case studies: Refer to Table 1 Constructs well defined and grounded in extant literature: Refer to Table 1 Table 2. Positivist Quality Criteria for Case Research Adapted from Beverland and Lindgreen (2010) Mollick s (2014) model used a dataset of 48,500 Kickstarter projects with a combined funding of over $237 million analyzed using logistic regression, or logit model, to determine the odds of 5

successful funding. Unfortunately, the logit model cannot be replicated using Philippine data as the sample size of Philippine projects have yet to achieve the size and breadth similar to the dataset used by Mollick. As of this writing, the study could only collect a total of 70 completed crowdfunding projects from three crowdfunding platforms: Artiste Connect, The Spark Project and PhilAmTHropy. Such a sample set is small and requires control variables not used in Mollick s model (i.e., crowdfunding platform used), which may produce inaccurate or unreliable results given that it will compromise the model s degrees of freedom. As an alternative, this author chose to use a multi-case study approach to analyze a select number of crowdfunding campaigns in lieu of a regression model. The use of case study research is nothing new in marketing research. In fact, industrial marketing research is characterized by the use of qualitative case studies to build theory, partly because the inherent flexibility of the method suits the study of complex, evolving relationships and interactions in industrial markets (Beverland and Lindgreen, 2010). Mollick (2014) acknowledges that crowdfunding is a new phenomenon and remains understudied despite rapid advances in both practice and policy. In addition, the success factors for a crowdfunding campaign are a complex set of interdependent drivers (Spacetec Capital Partners, 2014), which a multi-case study may be able to explain and analyze in detail, more so than a simplified conclusion gleaned from a mathematical model. The study chose five crowdfunding campaigns from two active platforms in the Philippines, Artiste Connect and The Spark Project, completed between 2011 and 2015. The platform on which the campaign was hosted must explicitly mark it as completed and successful on the website. All five of the crowdfunding project cases chosen are some of the highest grossing projects in its corresponding platform. The types of projects fall under different categories: music, film, fashion, product design and business. All but one of the five cases exceeded their funding targets. The study picked campaigns that have been featured in various online sources for information triangulation. Data regarding each of the five cases where gathered from a host of data and information sources: crowdfunding platform pitch, news articles, online magazines, blogs, published interviews, social media posts and pages (Facebook and Twitter) of both the project owner and project, and similar sources. DISCUSSION Data Philippine-based Artiste Connect and The Spark Project are rewards-based, keep-what-you-raise crowdfunding platforms based in the Philippines. Each platform operates differently and caters to different types of projects. Artiste Connect considers itself as a "secure funding platform for local artists to support them on their struggle to finance the production of their projects. Typical projects hosted on the platform include producing record albums, books, concerts and film. One can easily launch a crowdfunding project by simply signing up and creating a project page on the site. Artiste Connect collects a standard package fee of 10% of the total collected pledges. The site also offers a premium service with additional fees to cover ancilliary services such as advanced project promotions and other marketing provisions. Backers likewise need to sign up in order to pledge to projects. Payments are collected by Artiste Connect in behalf of the project owner through Paypal, facilitated by a contract agreement between the two parties. The Spark Project, on the other hand, focuses on social enterprises. The platform, however, employs a stringent process for those applying to create a project on the site. Requirements are strict. The project owner, or at least one member of the project team, must be Filipino and should be able to present a proof-of-concept, in the form of a prototype (for tangible products) or a business plan (for services or events). Unlike Artiste Connect, The Spark Project specifies a maximum funding goal for all projects: PhP300,000. Each project must fall under at least one of six categories: (1) art, music, and video, (2) fashion and product design, (3) travel and culture, (4) food and beverage, (5) science and tech, and (6) community projects. The site itself provides tips on what project owners should consider when building a crowdfunding campaign, such as including a pitch video and telling a compelling story. All of the projects hosted on the platform carry a pitch video. A stringent application process resulted in few projects being launched on The Spark Project as the platform could only attend to one project at a time. In early 2015, Patch Dulay, founder and chief executive officer of The Spark Project, decided to change and streamline the project application screening by employing a 3-stage process that involves getting project supporters early on. Called the Spark Open, Dulay believes that the new process will encourage interest and participation in crowdfunding. (Ferraz, 2015) Case 1: Artiste Connect Color It Red 6

Social Network: Color It Red is a Philippine-based rock band. Their project is one of the first crowdfunding campaigns launched in a Philippinebased platform. The band maintains a Facebook Page with a following of almost 4,000 fans. It does not keep a Twitter account. In the year that the crowdfunding campaign ran, the band only posted a link to their crowdfunding campaign three times. Artiste Connect, listed as co-project owner, actively promoted the campaign by posting the campaign link on their own Facebook Page. Funding Goal: PhP500,000. However, the campaign only managed to raise PhP264,000 from 87 backers, a little over half of their funding target. Campaign Duration: The campaign ran for more than a year. While Artiste Connect does not publish the funding duration of any of its campaigns, a post on the Artiste Connect Facebook Page showed that the crowdfunding project was already in existence by September 26, 2011 (Artiste Connect, 2011). Updates on the project page show that the project was extended until October 17, 2012. The album was launched in May 2014 (Sallan, 2014). Platform Endorsement: More than endorsing the project, Artiste Connect approached and partnered Color It Red to crowdfund its fifth studio album, entitled Silver, launched in time for the band s 25 th anniversary (Sallan, 2014). Artiste Connect considered the campaign a success as the band was able raise enough funding to record and launch the album. The platform lists the project as one of its success stories. Project Quality Signals: Unlike newer and later examples of project pitches, Color It Red s pitch lacked the details that project owners would include in the pledge, such as who they are and why they re doing the project. The pitch itself was riddled with typographical errors. It, however, provided a target pledge breakdown, which lists the individual activities required to complete the project and how much each activity costs. It also posted samples of recorded songs. The band did not create a pitch video. Furthermore, instead of posting updates on the Update tabs of the pitch page, updates were instead posted on the main project page, creating a disorganized pitch. Case 2: Artiste Connect Vincent Moon Exploring the Music of the Philippines Social Network: Vincent Moon, an independent French filmmaker with an international cult following, set out to create a documentary about Philippine music. Moon does not keep a Facebook Page but keeps a Twitter account with almost 11,000 followers. Moon posted a link to his crowdfunding campaign twice in February 2012, during the campaign run. Funding Goal: PhP100,000. Moon was able to raise PhP112,000 from 39 backers. Campaign Duration: Artiste Connect does not provide details on the funding duration. A survey of Moon s Twitter posts show that the project was ongoing as of February 16, 2012 (Moon, 2012a & 2012b) and a Vimeo post shows that the campaign was already completed as of April 17, 2012 (Artiste Connect, 2012). Platform Endorsement: Artiste Connect featured the project on the platform page and its own Facebook Page. The Vincent Moon project is listed as one of Artiste Connect s success stories. Project Quality Signals: Moon did not provide a pitch video, neither did he provide project updates. The original pitch was filled with many typographical errors. Case 3: The Spark Project Gouache Waxed Canvas Goods Social Network: Designed by startup owners Louie Poco and Ann Enriquez, Gouache is a brand of waxed canvas camera bags. They keep a Facebook Page for the brand, with close to 10,000 followers. The campaign was actively promoted during the funding run. Funding Goal: PhP70,000. The project was able to raise 264% of the funding target (PhP184,900) with pledges from 67 backers. Campaign Duration: Campaign ran from August 15, 2013 to September 20, 2013, a total of 36 days. The project was able to deliver all pre-ordered camera bags through The Spark Project by November 2013. Platform Endorsement: The Spark Project meticulously chooses the projects it hosts on site. In addition, Dulay, founder and CEO of platform, was involved with the crowdfunding campaign itself (Dulay, n.d.). The project was also featured in a post of the platform s Facebook Page. Project Quality Signals: The project pitch includes a four-minute video and a short but straightforward narrative free of typographical errors. The project owners didn t post project updates, but actively promoted the campaign on social media. Case 4: The Spark Project Zig Organizer Bag for GoPro Social Network: Designed and produced by CarrierPro, a startup established by Gian Carlo Rosales, Zig is a GoPro organizer bag. CarrierPro maintains an active Facebook Page with close to 6,000 followers and a Twitter account with 155 followers. The project owner actively campaigned on Facebook during the fundraising run. 7

Funding Goal: PhP80,000. The campaign generated PhP170,600 in pledges, 213% of the target, from 88 backers. The project was able to achieve the goal 10 days ahead of its deadline. Campaign Duration: The campaign ran from September 25, 2014 to October 31, 2014, a total of 37 days. Platform Endorsement: Similar to the Gouache campaign, Dulay (Patch Dulay blog, n.d.) was involved with the crowdfunding campaign of Zig. The project was also featured in a post in the platform s Facebook Page. Project Quality Signals: The project description includes a pitch video and a narrative with one punctuation error. No updates were provided on the site, but updates were given almost daily on CarrierProPH s Facebook Page. Project owner immediately replied to comments on the campaign page, typically within 24 hours. Case 5: The Spark Project Upstart the Board Game Social Network: Designed by Ricardo Dacalos, the Upstart board game maintains a Facebook Page, which it actively used to promote the campaign. The page currently has 700 followers. Funding Goal: The project aimed to raise PhP300,000, the maximum goal amount for any project to raise on The Spark Project. The campaign was able to raise PhP323,500, 108% of the goal, from 85 backers. This makes it the second highest grossing crowdfunding project hosted in The Spark Project. Campaign Duration: The campaign ran for 32 days: from August 18 to September 19, 2015. Platform Endorsement: The project was featured on The Spark Project s Facebook Page. It was chosen through the Spark Open, the new application process that The Spark Project uses to filter and choose projects. Project Quality Signals: As in all projects hosted on The Spark Project, the campaign uses a pitch video. The project narrative contained six punctuation errors but no typographical errors. The project owner posted six updates on the page. Analysis Of the five cases, all but Color It Red were able to exceed its funding goal. In fact, Color It Red was only able to achieve a little over half of its target. Based on this study s framework, this could be explained by the following reasons: (1) the funding target is high, (2) the campaign duration was too long, and (3) the project pitch lacked quality signals it lacked a pitch video, the narrative was riddled with typographical errors, and, despite the long campaign, lacked updates to backers. The Table 3. Case Comparison Matrix Color It Red Vincent Moon Gouache Zig Upstart Social Network Large network Somewhat active promotion Large network Somewhat active promotion Small network Active promotion Small network Active promotion Small network Active promotion Funding Target High PhP500,000 PhP100,000 PhP70,000 PhP80,000 PhP300,000 Campaign Duration Long More than a year Unknown 36 days 37 days 32 days Platform Endorsement Yes Yes Yes Yes Yes Project Quality Signals No video 2 updates Some typo errors No video No updates Many typo errors With video No updates No typo errors With video No updates 1 punctuation error With video No updates 6 punctuation errors FUNDING ACHIEVED PhP264,000 53% of goal PhP112,000 112% of goal PhP184,900 264% of goal PhP170,600 213% of goal PhP323,500 108% of goal 8

band, however, did not inform its backers of how they were progressing in the recording process, which could have boosted confidence of potential backers to pledge and possibly helped increase the amount raised. The timing of the project could also explain why the project failed to reach its target. The campaign was launched in 2011, when the concept of crowdfunding was relatively new. In addition, the campaign was one of the first crowdfunding projects organized on Artiste Connect, a startup itself at that time. Awareness and confidence on both the crowdfunding concept and Artiste Connect may have been low; hence, crowdfunding participation was low. Nevertheless, the total amount of funding that the project was able to achieve is still quite substantial. Of the five cases, the Color It Red project raised the second highest amount. The band has a fan base and Color It Red was already able to record four albums in the past. Huili and Yaodong (2014) consider project owner experience and reputation as a significant factor in crowdfunding success. Color It Red, a band with a two-decade history, has a good reputation in making music, which could have encouraged fan participation in the crowdfunding campaign. The Vincent Moon project was launched the year after the Color It Red campaign. Like its predecessor, the Vincent Moon campaign lacked project quality signals: (1) lack of pitch video, (2) the pitch narrative was filled with typographical errors, and (3) lack of updates. Based on this study s framework, the project s chances of achieving success are low. Despite this, the project was able to exceed its target. A possible explanation could be the project owner s experience and reputation (Huili and Yaodong, 2014). Like Color It Red, Moon is a celebrity with an international fan base and has produced numerous documentary films in the past. Furthermore, the Vincent Moon project had a PhP100,000 target; a more feasible goal than Color It Red s PhP500,000 funding target. Both the Gouache and Zig projects exceeded their funding targets by more than 200%. Both projects possessed the factors that improve the chances of a campaign s success: (1) active promotion to compensate for a relatively small social network, (2) conservative funding targets, (3) appropriate length of campaign duration, (4) platform endorsement, and (5) project quality signals, such as the pitch video and a narrative pitch nearly free of typographical errors. While both projects did not post updates on the project page, they were active on social media, where their followers and backers could reach them for inquiries. Similarly, Upstart the Board Game possessed all of the factors required for a successful crowdfunding campaign. The difference between this campaign and that of Gouache s and Zig s is its funding goal. While their funding goal of PhP300,000 is within the range of appropriate funding target, it is on the higher end of the range. Additionally, the Upstart project had the shortest campaign run of 32 days. Despite a more challenging hurdle, the project was able to achieve 108% of its goal, making it the second highest grossing project in The Spark Project s history and top grossing among the five cases in this study. CONCLUSION AND RECOMMENDATIONS FOR FUTURE RESEARCH Based on the analysis of the five cases in this study, social networks, funding targets, funding duration, platform endorsement and underlying project quality are closely associated with project success in the Philippine context. Of the five cases, the three projects hosted on The Spark Project, Gouache, Zig and Upstart, are the most successful. All three projects possessed nearly all of the five success factors. Based on the study s framework, these three campaigns are examples of how crowdfunding projects should be carried out to achieve campaign success. While both Artiste Connect projects, Color It Red and Vincent Moon, were deemed successful by the platform, neither project possessed all of the factors that increase chances of success. In fact, the Color It Red project did not even reach its goal target; the project possessed only one of the characteristics associated with campaign success. The three projects from The Spark Project, however, may have had an advantage over the Artiste Connect projects: the former were launched in the last 3 years, when more people understand what crowdfunding is and more literature are written about what to do to ensure crowdfunding success. The Color It Red and Vincent Moon projects were launched in 2011 and 2012, respectively, at a time when the crowdfunding concept was new. However, this study cannot categorically conclude whether the difference in success rates in the five cases between platforms is a function of time or a function of platform characteristics. In future studies, it is of interest to find out whether the platform is as much a determinant of success as the five factors indicated in Mollick s model (2014). Holm (2013) and Spacetec Capital Partners (2014) argue that project owners should carefully choose the right crowdfunding platform, but their contention has more to do with fitting the project with the appropriate crowdfunding model,

which differs with each platform. However, Artiste Connect and The Spark Project follow the same crowdfunding model, despite differences in focus. Indeed, the two crowdfunding platforms show different success rates. Artiste Connect has a 22% success rate 7 of its 32 completed projects achieved at least 100% of the funding target. On the other hand, 19 of The Spark Project s 29 completed campaigns reached at least 100% of their goal a 66% success rate. There is a significant gap, and it would be interesting to find out how much influence the platform has on the success of its projects. In addition, given that the two platforms adhere to two difference application processes, it is interesting to find out whether this influences campaign outcomes. If so, how does it influence project success? Furthermore, it would be of interest to understand how differently the two platforms cater to projects. Do they provide support? If they do, what kind of support do they provide? More importantly, how much do the project owners value this support? How much of this support, where it exists, influence campaign outcomes? Much of the current empirical studies conducted to understand the determinants of crowdfunding success look at efforts taken by project owners. However, it is also of interest to understand what motivates backers to pledge to projects. Are they motivated because of the product itself? Does the discount pricing encourage them to pledge? Or is it a matter of being one of the first consumers to get their hands on a new product or service? Also, what would motivate repeat backer participation in crowdfunding campaigns? Lastly, current studies define crowdfunding success within the confines of the funding target. Ultimately, however, raising funds is only a means to the end that is, producing the final project and delivering it to its end user. Crowdfunding project owners face many more challenges after the campaign ends, even when their project has been successfully funded (Johnston, 2014). Future studies should expand the definition of success and look into the long-term benefits and challenges of crowdfunding, such as the ability of project owners to deliver rewards to their backers and project sustainability. REFERENCES (1) Alois, J.D. (2013, July 15). Guarantee crowdfunding success: A must do list. Retrieved from http://www.crowdfundinsider.com/2013/07/187 87-guarantee-crowdfunding-success-must-dolist/ (2) Artiste Connect (2011, September 26). Support Color It Red's New Album! Visit their page and support. http://artisteconnect.com/projects/color-it-red. Retrieved from https://www.facebook.com/artisteconnect/posts /195608857179429 (3) Artiste Connect (2012, April 17). Vincent Moon on crowdfunding and ArtisteConnect.com. Retrieved from https://vimeo.com/40503554. (4) Barnett, C. (2015, June 9). Trends Show Crowdfunding To Surpass VC In 2016. Forbes.com. Retrieved from http://www.forbes.com/sites/chancebarnett/201 5/06/09/trends-show-crowdfunding-to-surpassvc-in-2016/ (5) Belleflamme, P., Lambert, T., & Schwienbacher, A. (2014). Crowdfunding: Tapping the right crowd. Journal of Business Venturing, 29(5), 585-609. (6) Beverland, M., & Lindgreen, A. (2010). What makes a good case study? A positivist review of qualitative case research published in Industrial Marketing Management, 1971 2006. Industrial Marketing Management, 39(1), 56-63. (7) Business Alliance for Local Living Economies (BALLE). (2012, April 5). Crowdfunding signed into law under JOBS Act. Retrieved from http://bealocalist.org/crowdfundingsigned-law-under-jobs-act (8) Corl, E. (2013, April 17). 7 strategies for launching a successful crowdfunding campaign. Retrieved from http://www.forbes.com/sites/theyec/2013/04/17/ 7-strategies-for-launching-a-successfulcrowdfunding-campaign/ (9) Cosh, A., Cumming, D., & Hughes, A. (2009). Outside enterpreneurial capital*. The Economic Journal, 119(540), 1494-1533. (10) Crowdsourcing.org (2015, April 7). Global Crowdfunding Market to Reach $34.4B in 2015, Predicts Massolution s 2015CF Industry Report. Retrieved from http://www.crowdsourcing.org/editorial/global- crowdfunding-market-to-reach-344b-in-2015- predicts-massolutions-2015cf-industryreport/45376 (11) Dulay, P. (n.d.). Gouache waxed canvas goods. PatchDulay.com. Retrieved from http://patchdulay.com/portfolio/gouachewaxed-canvas-goods/ (12) Dulay, P. (n.d.). Zig organizer bag for the GoPro. Retrieved from http://patchdulay.com/portfolio/zig-organizerbag-for-gopro/ (13) Edquilang, R. (2013, April 16). The Spark Project: Crowdfunding in the Philippines. 10

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http://www.artisteconnect.com http://www.thesparkproject.com https://www.philamthropy.com http://www.kickstarter.com http://www.indiegogo.com 12