FERRIK JURANTIR, CHAPTER MASTER OF THE NOVA CRUSADERS POINTS: 225 Ferrik Jurantir is an HQ choice for a Space Marines army. Ferrik Juranatir 6 5 4 4 3 5 3 10 2+ 1 (Unique) Artificer Armour Master-crafted Boltgun Relic Blade Frag and Krak Grenades Iron Halo Digital Weapons Hellfire Rounds And They Shall Know No Fear Independent Character Orbital Bombardment Advanced Bolter Training Chapter Tactics Master of the Nova Crusaders: If your army includes Ferrik Jurantir, you may include one Honour Guard squad. This unit does not count against your HQ allowance. Advanced Bolter Training: Ferrik Jurantir (and all models in his squad with boltguns) benefit from the Relentless universal special rule (see the Warhammer 40,000 rulebook). Chapter Tactics: If you include Ferrik Jurantir then all units in your army exchange the Chapter Tactics special rule for the Tank Hunters universal special rule. If more than one character in your army has the Chapter Tactics special rule, you must choose which version applies. FIRST CAPTAIN TYRUS, COMMANDER OF THE STORM HAMMERS POINTS: 190 First Captain Tyrus is an HQ choice for a Space Marines army. First Captain Tyrus 6 5 4 4 3 5 3 10 2+ 1 (Unique) Thunder Hammer Iron Halo Independent Character Master of the Storm Hammers: If your army includes First Captain Tyrus, you may include one Storm Hammer Terminator Command Squad. This unit does not count against your HQ allowance. Also, if your army includes First Captain Tyrus, you may take one Storm Hammer Terminator Squad as a Troops choice. 2010 Underclocked Studios. Games Workshop, Space Marines, Imperial Guard and others are TM, and/or 2000-2010 Games Workshop. 1
STORM HAMMER TERMINATOR COMMAND SQUAD POINTS: 250 The Storm Hammer Terminator Command Squad is an HQ choice for a Nova Crusaders army. Champion 5 4 4 4 1 4 2 9 2+ Apothecary 4 4 4 4 1 4 2 9 2+ Terminator 4 4 4 4 1 4 2 9 2+ 4 Terminators 1 Apothecary Power Fist Narthecium and Chain Fist (Apothecary) Dedicated Transport: May select a Land Raider of any type as a dedicated transport. Unit Options: One Terminator may carry the Company Standard for +20 pts. One Terminator may be upgraded to a Champion with a power weapon and storm shield for +30 pts. Model Options: One Terminator may replace his storm bolter with one of the following options: - Heavy flamer for +5 pts - Assault cannon for +30 pts One Terminator may take a Cyclone missile launcher for +30 pts. Any Terminator may replace his storm bolter and power fist with a thunder hammer and storm shield for free. Any Terminator may replace his power fist with a chain fist for +5 pts. STORM HAMMER TERMINATOR SQUAD POINTS: 225 Storm Hammer Terminator Squads are an Elites choice and replaces the Terminator Squad and Terminator Assault Squad entries for a Nova Crusaders army. Terminator Sergeant 4 4 4 4 1 4 2 9 2+ Terminator 4 4 4 4 1 4 2 9 2+ 4 Terminators 1 Terminator Sergeant Power Fist (Terminator) Power Sword (Terminator Sergeant) Options: One Terminator may replace his storm bolter with one of the following options: - Heavy flamer for +5 pts. - Assault cannon for +30 pts. One Terminator may take a Cyclone missile launcher for +30 pts. Any Terminator may replace his storm bolter and power fist with a thunder hammer and storm shield for free. Any Terminator may replace his power fist with a chain fist for +5 pts. 2 2010 Underclocked Studios. Games Workshop, Space Marines, Imperial Guard and others are TM, and/or 2000-2010 Games Workshop.
STORM HAMMER STRIKE FORCE POINTS: 100 + MODELS Captain Tyrus 1 Storm Hammer Terminator Command Squad 2-4 Storm Hammer Terminator Squads Strike Force: All models in the Storm Hammer squads enter play via Deep Strike. They must attempt to enter play within 12 of Captain Tyrus (though scatter may carry them further away). Strategic Assets: A player s army containing a Storm Hammer Strike Force automatically has the Heroic Stand and Hold at All Costs strategic assets. 2010 Underclocked Studios. Games Workshop, Space Marines, Imperial Guard and others are TM, and/or 2000-2010 Games Workshop. 3
NOVA CRUSADERS SIEGE COMPANY POINTS: 200 + MODELS 1 Captain and Command Squad 0-1 Chaplain 0-1 Master of the Forge with 0-4 Servitors 4 Tactical Squads 2 Veteran Squads 2 Assault Squads 2 Devastator Squads 2 Scout Squads 1-3 Land Speeder Squadrons 0-5 Predators 0-5 Whirlwinds 0-5 Vindicators 0-4 Thunderfire Cannons Masters of the Siege: All units in the formation gain the Tank Hunters universal special rule (see the Warhammer 40,000 rulebook). Also, all units in the formation count their weapons as AP1 when rolling on the vehicle damage table. Strategic Assets: In addition to his normal strategic assets, the player gains two of the following assets: Careful Planning Crusade Banner Vital Objective 4 2010 Underclocked Studios. Games Workshop, Space Marines, Imperial Guard and others are TM, and/or 2000-2010 Games Workshop.
CHAPLAIN AEOLOS, MASTER OF THE WATCH POINTS: 185 One Company Command Squad in the army may replace its Company Commander with Chaplain Aeolos. Chaplain Aeolos 6 5 4 4 3 5 3 10 3+ (unique) Power Armour Dragonfire Pistol Frag and Krak Grenades Rosarius Crozius Arcanum Liturgies of Battle Honour of the Chapter Commander of the Auxilia Boots on the Ground Dragonfire Pistol: Aeolos modified this bolt pistol when he first became a chaplain to use his favored Dragonfire bolts. Range Str. AP Type 12 4 5 Pistol, Ignores Cover Commander of the Auxilia: Chaplain Aeolos can issue up to three orders each turn. He has a command radius of 36. Chaplain Aeolos can us the Bring it Down!, Fire on my Target!, Get Back in the Fight!, First Rank, FIRE! Second Rank, FIRE!, Incoming!, and Move! Move! Move! orders (as described in the Codex Imperial Guard). Boots on the Ground: A Company Command Squad that includes Chaplain Aeolos cannot take a dedicated transport or enter a transport vehicle. CHAPTER AUXILIA COMMAND GROUP POINTS: 100 + MODELS 1 Company Command Squad with Chaplain Aeolos 1 Astropath 1 Master of Ordinance 1 Officer of the Fleet 2 Bodyguards 1 Lord Commissar 0-2 Techpriest Enginseers 2-5 Storm Trooper Squads Strike Force: The Lord Commissar and Techpriest Enginseers must join the Company Command Squad and Regimental Advisors. Each of the Storm Trooper Squads must be deployed within 6 of the Company Command Squad, or, if coming on from reserve, they must enter the table within 6 of the point entered by the Company Command Squad. Strategic Assets: A player s army containing a Chapter Auxilia Command Group automatically has the General Staff and Supreme Headquarters strategic assets. CHAPTER AUXILIA ARTILLERY COMPANY POINTS: 50 + MODELS 1 Company Command Squad with Chimera Transport 3 Ordinance Batteries 1 Hydra Flak Tank Battery 2-5 Veteran Squads with the Forward Sentries doctrine Forward Observers: Any tank in the Ordinance Batteries that fire at a target within 24 of one of the Veteran Squads in the formation can reroll the Scatter dice but must accept the second result, even if it is worse. Strike Force: Each of the Ordinance Batteries and the Hydra Flak Tank Battery must be deployed within 24 of the Company Command Squad, or, if coming on from reserve, they must enter the table within 24 of the point entered by the Company Command Squad. 2010 Underclocked Studios. Games Workshop, Space Marines, Imperial Guard and others are TM, and/or 2000-2010 Games Workshop. 5