Special Rules Curse of the Balkankreuz: The white Balkankruez used by the Germans as a national insignia on their vehicles presented Polish Anti-tank gunners with an excellent target spot. Following the end of the conflict in Poland the German revised the positioning of these marks on there armoured vehicles. Polish Anti-tank Gunners receive and additional +1 to Hit German tanks and other armoured fighting vehicles. Fate of the Nation: The Poles knew that they were fighting to save the existance of their country and that the Germans and Russians would do everything in their power to eradicate Poland from the map of Europe. As a result, the Poles fought with a tenacity that the Germans would not face when invading France in 1940. Polish Infantry/Cavalry use the Dogged (p39) and Stubborn (p40) special rules. Limited Communications: The Polish army had not invested in modern signals. Most communication was done by runner, signal flag or helio-graph. Field telephones were used from fixed sites and cables were vunerable to damage from artillery fire. As a result, communications between forward observers and artillery batteries were difficult Amend Forward Observer rule (p39). Forward Observer must maintain unit coherency (within 30cm) of Platoon HQ. Mobilisation: Under pressure from both France and Britain to prevent an outbreak of war, Poland s Armed Forces were forced to delay full mobilisation. By late August 1939, Poland had mobilised 700,000 troops.german activity on her borders caused full mobilisation to be ordered on 30 August. The French embassy pressured Marshal Rydz- Smigly to rescind the call up order. On the 31st August, the border situation worsened and the mobilisation order was put into effect. However, the confusion and delay in mobilisation served only to make Poland s situation worse. By the outbreak of war, 1st Sept 1939, only 65% of Poland s Army had mobilised, with many reservists still in transit. Before deployment, take an experience test for each Platoon Command and Infantry Squad. If the test is failed, the unit removes D3 models (players choice) as troops still in transit. Recalculate the platoon break point following the removal of lost troops. Multiple Turrets: Turrets have 180 degree arc of fire to their respective sides. If turrets are hit, randomize which one takes the hit. Poor fire control: AFV s such as the Italian Semovente and some armoured cars were poorly designed so as to prevent firing on the move or even force the crew to dismount to fire! The vehicle may not move and fire the main gun. Tactically Flexible Lumbering: When issued with a Run order, the vehicle only adds +5cm to its movement. Additional Equipment The platoon may spend a number of Requisition Points (RP) on additional weapons and equipment to be distributed amongst the troops. Soldiers that have been allocated Additional Equipment lose their original weapon. The cost in Requisition Points for each item is listed below. The number of RP s is equal to the Combat Effectiveness of the force plus or minus an amount according to the platoon type as follows: Polish: -6 Kbk wz. 29 1RP BAR (max. of 1)*: 3RP * May only be given to a Rifle Squad.
All models in a benefit from the following special rules as described below or in the Polish rules section: Curse of the Balkankreuz Fate of the Nation Limited Communications Lumbering Mobilisation Multiple Turrets Poor fire control Tactically Flexible Strategy Rating: 1 Combat Effectiveness: 14 A platoon must include a Platoon Command, 2 Rifle Squads and a Mortar Squad A platoon may include 1 Divisional Support choice A platoon may include 1 Company Support choice for each of its Rifle squads No more than 1 of each Company Support choice may be selected unless stated otherwise Additional Equipment The Porucznik may distribute the additional equipment amongst the Platoon as detailed Polish rules Section. The number of Requisition Points is equal to the Combat Effectiveness of the force - 6.
Order of Battle PLATOON COMMAND An must include a Platoon Command Squad. PLATOON COMMAND 1 Porucznik 20cm 4+ +3 5+ 4+ Pistol Officer 20cm 1 Sierzant 20cm 4+ +3 5+ 4+ Pistol NCO 2 Szeregowy 20cm 4+ +3 5+ 4+ Kbk wz. 29, AP Grenades 1 Szeregowy 20cm 4+ +3 5+ 4+ Kb ppanc wz. 35 One rifle armed Szeregowy may be replaced by a Sanitariusz (Medic, see General Special Rules on page 39). Medics are armed with a pistol only. RIFLE SQUAD An must include at least 2 Infantry Squads. RIFLE SQUAD First Rifle Section 1 Sierzant 20cm 4+ +3 5+ 4+ Kbk wz. 29, AP Grenades NCO 6 Szeregowy 20cm 4+ +3 5+ 4+ Kbk wz. 29, AP Grenades Second Rifle Section 6 Szeregowy 20cm 4+ +3 5+ 4+ Kbk wz. 29, AP Grenades Second Support Section 2 Szeregowy 20cm 4+ +3 5+ 4+ Kbk wz. 29 1 Szeregowy 20cm 4+ +3 5+ 4+ Browning wz.1928 MORTAR SQUAD MORTAR SQUAD A must include a Mortar Squad. 1 Gunner 20cm 4+ +3 5+ 4+ Granatnik wz.36, Pistol 2 Loaders 20cm 4+ +3 5+ 4+ Kbk wz. 29
RIFLE SQUAD RIFLE SQUAD First Rifle Section (+4 Support Points) 1 Sierzant 20cm 4+ +3 5+ 4+ Kbk wz. 29, AP Grenades NCO 6 Szeregowy 20cm 4+ +3 5+ 4+ Kbk wz. 29, AP Grenades Second Support Section 2 Szeregowy 20cm 4+ +3 5+ 4+ Kbk wz. 29 1 Szeregowy 20cm 4+ +3 5+ 4+ Browning wz.1928 May add a second Rifle section of 7 men, this support section is identical to the first support section except without the Sierzant (+2 Support points). COMPANY SUPPORT An may select one Company Support choice for each Rifle Squad. 0-2 HMG TEAMS (+1 Support Points Each) 1 Kapral 20cm 4+ +3 5+ 4+ Kbk wz. 29 NCO 1 HMG Gunner 20cm 4+ +3 5+ 4+ Ckm wz.30 HMG, Pistol 1 HMG Loader 20cm 4+ +3 5+ 4+ Kbk wz. 29 Each HMG team counts as a Company Support Choice. UP TO 1 SNIPER TEAM (+1 Support Points) 1 Sniper 20cm 3+ +3 4+ 3+ Scoped Kbk wz. 29 Sniper Team, 1 Assistant 20cm 4+ +3 4+ 3+ Kbk wz. 29 Fanatic (2) up to 1 Infantry Anti-tank team* (+1 Support Points) 1 Kapral 20cm 4+ +3 4+ 4+ Kb ppanc wz. 35 NCO 1 Mortar Gunner 20cm 4+ +3 4+ 4+ Kbk wz. 29 *Infantry Anti-tank Team has the Recon special Rule.
UP TO 1 ANTI-TANK GUN (+1 Support Points) 1 Kapral 20cm 4+ +3 5+ 4+ Kbk wz. 29 NCO 1 Gunner 20cm 4+ +3 5+ 4+ 37mm wz. 36 Anti-tank Gun, Pistol 2 Loaders 20cm 4+ +3 5+ 4+ Kbk wz. 29 UP TO 1 Heavy MORTAR TEAM (+1 Support Points) 1 Kapral 20cm 4+ +3 5+ 4+ Kbk wz. 29 NCO 1 Mortar Gunner 20cm 4+ +3 5+ 4+ 81mm Mortar, Pistol 1 Mortar Loader 20cm 4+ +3 5+ 4+ Kbk wz. 29 1 Observer 20cm 4+ +3 5+ 4+ Kbk wz. 29 Observer DIVISIONAL SUPPORT Each Platoon has access to a Divisional Support choice as indicated in its Order of Battle. Artillery (+1 Support Point) See the section on Artillery Support on page 61. A Forward Observer team is included with the following profile: 1 Officer 20cm 4+ +3 5+ 4+ Pistol Forward Observer, 1 Assistant 20cm 4+ +3 5+ 4+ Kbk wz. 29 Recon Armour The Armoured Vehicles Profiles are below. Any vehicle with a Crew of 0 must provide a driver from the transported squad. 1-2 Wz. 34 Armoured Cars (+2 Support Points for 1, +3 Support Points for 2) TK-3/TKS (+2 Support Points) 7-TP (+3 Support Points) R-35 (+4 Support Points) Vickers Mk E (+2 Support Points)
Sapper Squads may only be used where described in certain scenarios or with your opponent s permission. UP TO 1 Sapper SQUAD (+5 Support Points) Assault Section 1 Kapral 20cm 4+ +3 5+ 4+ Kbk wz. 29, AP/AT Grenades NCO 1 Flamethrower 20cm 4+ +3 5+ 4+ Miotacz Ognia wz. K Flame thrower, Pistol 1 Flame Thrower Assistant 20cm 4+ +3 5+ 4+ Kbk wz. 29 2 Sappers 20cm 4+ +3 5+ 4+ Kbk wz. 29, AP/AT Grenades Machine Gun Section 1 Kapral 20cm 4+ +3 5+ 4+ Kbk wz. 29, AP/AT Grenades NCO 1 LMG Gunner 20cm 4+ +3 5+ 4+ BAR, Pistol 1 LMG Loader 20cm 4+ +3 5+ 4+ Kbk wz. 29 2 Sappers 20cm 4+ +3 5+ 4+ Kbk wz. 29, AP/AT Grenades Each squad may take up to 2 Demolition Charges at no cost. Wz. 34 Armoured Car Closed Wheeled 40 cm n/a n/a n/a Turret 6 6 6 Crew: 2 Weapons: Hotchkiss wz.25 MG Hull 6 6 6 Transport: N/A Wheels 6 Special Rules: Poor fire control* One wz. 34 may replace Hotchkiss wz.25 MG with 37 mm SA-18 tank gun (+1 Support point) the vehicle then is effected by the Poor fire control rule. TK-3/TKS Closed Tracked 20 cm 4+ 5+ 4+ Turret n/a n/a n/a Crew: 2 Weapons: Hull 7.92mm wz.25 Hull 7 6 6 Transport: N/A MG or Tracks 6 Special Rules: Poor fire control* Hull 20mm FK-A wz.38 L/73.5 *Only effects the 20mm FK-A wz.38 L/73.5 armed tank. 7-TP Closed Tracked 20 cm 4+ 5+ 4+ Turret 7 7 7 Crew: 3 Weapons: 2 Turrets with 1x wz.30 Hull 8 7 7 Transport: N/A MG each Tracks 7 Special Rules: Poor fire control*, or Multiple turrets** Turret mounted wz.37 Tank Gun co-axial wz.30 MG *This effects both the MG and tank gun armed variants of the 7-TP. One MG may fire on the move in the twin turreted version of the tank. **Multiple Turrets only refers to the 7-TP variant with 2 MG turrets not the Tank gun armed single turret.
R-35 Closed Tracked 15 cm 4+ 5+ 4+ Turret 10 10 10 Crew: 0 Weapons: Turret - 37mm SA18 Hull 10 10 10 Lumbering Transport: 4 L/21 tank gun, Co-axial MG Special Rules: Poor fire control, M6 Model 31 Tracks 10 Vickers Mk E Closed Tracked 20 cm 4+ 5+ 4+ Turret 7 7 7 Crew: 3 Weapons: Type A: 2 Turrets - MG Hull 7 7 6 Multiple turrets Transport:N/A Type B: Turret 47mm Tank Gun Special Rules: Poor fire control*, Coaxial wz.30 MG Tracks 7 *This effects both the main gun of the Type B and the twin MG turrets of the Type A. One MG may fire on the move in the twin turreted version of the tank. Crew The following profile is to be used for tankers that have bailed out of their tank. Only vehicles with 3 or more crew have a Commander. Crew Profile - Commander 20cm 4+ +3 5+ 4+ Pistol Officer 15cm - Other ranks 20cm 4+ +3 5+ 4+ Pistol Tank Crew do not benefit from any of the special rules from the parent platoon.
Infantry Weapons Table To Hit Modifiers Weapon Weapon Type Range Short Range (upto30cm) Long Range ROF EXP Modifier AP AT Notes Pistol Pistol 30cm 0 n/a 1 0 5+ n/a Kbk wz. 29 Rifle 80cm +1 0 1 0 4+ 0 Browning wz.1928 ISW 80cm 0 0 D3+2-1 4+ 0-1 To Hit if Moving AP Grenade AP Grenade 20cm 0 n/a 1-1 5+ 0 Blast 1 AT Grenade AT Grenade n/a n/a n/a 1 n/a n/a 8 Close Quarters only Kb ppanc wz. 35 Infantry AT 100cm 0 0 1 0 3+ * SR indicates the weapon s effectiveness at Short Range, within 30cm. Support Weapons Table 4(5 at May not Move and Fire, AT Weapon To Hit Modifiers Weapon Weapon Type Range Short Range (upto30cm) Long Range ROF EXP Modifier AP AT Notes Ckm wz.30 HMG HMG 120cm 0 0 D3+8-1 4+ 1 Support Weapon 37mm wz. 36 ATG Support Weapon, Anti-tank 5 (6 at 120cm 0-1 1-1 4+ Cumbersome, AT Gun Weapon or HE Blast 1 Indirect Fire, May NOT Granatnik wz.36 Mortar 120cm n/a 0 1 0 5+ 0 move and fire, HE Blast 46mm Mortar 2, Smoke Support Weapon, 81mm Mortar Mortar n/a n/a 0 1-1 5+ 1 Indirect Fire, Blast 3, Smoke Miotacz Ognia Three shot weapon, Flamethrower 20cm +2 n/a 1-2 3+ 8 wz. K Blast 1 * SR indicates the weapon s effectiveness at Short Range, within 30cm. Vehicle Weapons Table To Hit Modifiers Weapon Weapon Type Range Short Range (upto30cm) Long Range ROF EXP Modifier AP AT Notes Hotchkiss wz.25 MG** 20mm FK-A wz.38 L/73.5 37 mm SA-18 tank gun wz.37 Tank Gun 47mm Tank Gun Vehicle MG 100cm 0-1 D3+4-1 4+ 1-1 to hit if moving Tank Gun 120cm 0-1 1-1 4+ Tank Gun 120cm 0-1 1-1 4+ Tank Gun 150cm 0-1 1-2 3+ Tank Gun 150cm 0-1 1-2 3+ 4 (5 at 3 (4 at 5 (6 at 8 (9 at AT or HE Blast 1, Smoke, -1 to hit if moving AT or HE Blast 1, Smoke, -1 to hit if moving HE Blast 2, Smoke, -1 to hit if moving AT or HE Blast 2, Smoke, -1 to hit if moving * SR indicates the weapon s effectiveness at Short Range, within 30cm. **The statistic for all Polish vehicle MG s are the same as the Hotchkiss wz.25 High Explosive (HE) HE shells utilise the size template indicated in the weapon s profile. HE shells halve their AT value (round down).