Mr. Rick Copeland. Deputy Project Manager Integrated Training Environment

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Mr. Rick Copeland Deputy Project Manager Integrated Training Environment

Synthetic Environment (SE) Core The SE Core program is responsible for developing the Common Virtual Environment (CVE) that facilitates fair fight interoperability for all Integrated Training Environment system and non-system Training Aids, Devices, Simulators and Simulations (TADSS). Current TADSS include CCTT, AVCATT, HITS, WARSIM, JCATS, JNEM, AARS, JDLM, MUSE, ATEMC, FIRESIM, OneSAF, GFT, LVC-IA, as well as inputs to the full range of Army Mission Command Information Systems (MCIS). Additional systems are expected to be added every three to five years. The terrain and model development efforts provide non-proprietary, open format, and image generator/renderer independent CVE deliverables. These efforts, linking current and future ITE training devices/simulations will enable the Army to execute combined arms and joint training, as well as mission planning and rehearsals at home station and at deployment locations. Competition: Full and Open Type: Proposed Single IDIQ with FFP and CPFF Orders Four One-Year options In PALT Draft 1QFY18 Mission and Customer Estimated Value: $208.7M Leidos, Inc. 2

Battle Command Training Capability- Equipment Support (BCTC-ES) BCTC-ES provides the furniture, fixtures, equipment (FFE), network, Reconfigurable Tactical Operation Center (RTOC), technical control, classroom and work cell capabilities and technical tools required for Army Mission Training Complexes (MTC) and for the associated Military Construction Army (MCA) infrastructure. BCTC-ES will enable the linkage of constructive simulations to Mission Command (MC) systems and extending unit communications. It provides equipment that integrates Army MC systems into Tactical Operation Center (TOC) sets, providing visualization of the Common Operating Picture (COP). BCTC-ES supports the requirements for the Risk Management Framework (RMF), which helps enable the linkage within a MTC that supports secure and distributed MC/Simulation training. Single IDIQ Competitive Small Business Set Aside Four One-Year options 2QFY16 Market Research / SSN Update / PALT Draft 4QFY17 Mission and Customer Estimated Value: $95.7M CTS IDIQ GDIT orders through 4Q17 3

One Semi-Automated Forces (OneSAF) OneSAF is a composable Computer Generated Forces (CGF) simulation designed for brigade and below, combat and non-combat operations. OneSAF represents a full range of operations, systems and control processes in support of simulation applications applied to the six Army Modeling and Simulation communities (Analysis, Acquisition, Intelligence, Training, Experimentation, Test and Evaluation). OneSAF is designed, and continues to evolve, in order to meet the constructive simulation challenges of each of these communities. Characteristics: - Supports the full range of Warfighting Functional areas - Implements interoperability using DoD/industry standards - Provides high fidelity environmental representation - Supports multiple operating systems (Linux, Windows) - Provides composability of entity, unit and system levels - Provides Common Components, Environmental Runtime Component - Web enabled (ERC) and Mission Command (MC) Adapter Competition: Small Business Set-aside Type: Single IDIQ Four, One-Year options 1QFY16 Market Research / SSN Update Target to be in PALT 2QFY18 Mission, Customer and Foreign Military Sales Estimated Value: $69M Current contracts with: CESI Leidos+ 4

Close Combat Tactical Trainer (CCTT) Post Deployment Software Support (PDSS) The PDSS program will continue the baseline management, maintenance and evolution of the CCTT system software and hardware. The contractor will provide non-personal, technical support services primarily for simulation and military expertise related to: CCTT interoperability with the Army s Integrated Training Environment (ITE) family of systems; mission command system interoperability; systems and software engineering; life cycle software support; testing; software development; quality assurance; cybersecurity; configuration management; distribution; installation; training; and publications support. The contractor must be well versed in industry standards, software development methodologies, image generators, virtualization technologies and applications, and will be driven towards implementing solutions that will extend the useful life of the CCTT system. The contractor will integrate third party developed software, manage a central CCTT software baseline, and execute system acceptance testing prior to software fieldings. Competitive - Small Business Set Aside Type: Single ID/IQ Four, One-Year options Draft 2QFY17 3QFY17 Mission Estimated Value: $62M AVT Simulations 5

Close Combat Tactical Trainer (CCTT) Manned Module Modernization The CCTT Manned Module Modernization contract will be utilized to perform a full system tech refresh and implement concurrency upgrades throughout the fleet. This contract will include scope for all M1 Abrams, M2 Bradley, and Reconfigurable Vehicle Simulator (RVS) module types. The efforts will include implementation of a new Input/Output subsystem, analysis and implementation of new visual display components (monitors, projectors, etc.), reduction of module computer hardware, virtualization, concurrency updates for the M1, M2, and RVS modules, development of new kits for the Joint Light Tactical Vehicle and Armored Multi-Purpose Vehicle, updates to the technical data package, hardware procurement and fielding. Competitive - Full & Open Type: Single ID/IQ Four, One-Year options Draft 2QFY17 3QFY18 Mission and Customer Estimated Value: $247M Concurrency: Lockheed Martin Modernization: New 6

Aviation Combined Arms Tactical Trainer (AVCATT) Concurrency & Manned Module Modernization The AVCATT Concurrency & Manned Module Modernization project will be used to perform aircraft manned module upgrades and to perform system tech refresh to improve operations, reliability, and maintainability for the AVCATT and Nonrated Crew Member Manned Modules (NCM3) devices. This effort will include virtualization of manned module computers, modernization of image generators, refresh of various trailer hardware components, and concurrency updates for the UH-60, CH-47, AH-64, and UH-72 modules, hardware procurement, software upgrades, and fieldings. Competition: TBD Type: TBD TBD 4QFY17 3QFY18 SSN Mission and Customer Estimated Value: $150M Concurrency: AVT Simulations Modernization: New 7

Back-Up Slides 8

Synthetic Training Environment (STE) STE Foundational Capabilities (INC1: COE, Data, Network, Terrain, Game Engine) Unit Collective Maneuver Training (INC2: Collective Virtual Trainers) Acquisition Approach: STE will adopt an evolutionary acquisition strategy in which innovation can be harnessed to increase capability to the point of need. The primary capabilities will be developed in two (2) Increments. Description: A synthetic environment utilizing one world terrain, common authoritative data and models, that is cloud-enabled through the Army Enterprise Network, and is services-based through the Common Operating Environment, available for use anywhere a Soldier needs it. Desired Attributes: Enables collective training and mission rehearsal capabilities for the Operational and Institutional training domains. Built as an open architecture using commercial standards. Services-based through the Common Operating Environment. Increment 1: Foundational capabilities to include COE, data, network, terrain, and training engine (will replace SE Core and GFT PoRs). Increment 2: Collective maneuver trainer replacement capability for ground and air (CCTT & AVCATT). 9