Contact Front! Compendium

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Compendium Published by and available from theendlessbookcase.com e-edition Available in multiple e-book formats The Endless Bookcase Ltd 71 Castle Road St Albans Hertfordshire England, UK AL1 5DQ Copyright 2013 Rhys Little All rights reserved ISBN: 978-1-908941-26-8

About the Author Rhys Little started war gaming at the age of 14, when he was introduced to Games Workshop s series of games. He had his first rules published in White Dwarf magazine (number 229) at the age of 15. While studying at The University of Hull, where he graduated as Bachelor of Science in Economics (in 2005), he started writing his first war game from the ground up. Rhys has spent most of his working life in various training roles around the UK, from the financial services sector to the IT world. He has also served in the Territorial Army for the last ten years, and has deployed to Afghanistan as an infantry platoon commander. He now instructs potential officers in military planning and orders. i

Acknowledgments With thanks to Aneurin Little, Tom Wright, Oliver Tindal and Jordan Beecher who helped me play test these rules and put up with me. And Robert Little who convinced me to publish them. ii

INTRODUCTION CONTACT FRONT! is designed to be played with 1/72 (20mm) scale miniatures. The number of miniatures you use is entirely up to you and how long you have to play. You will also need a small amount of gaming terrain: walls, houses, trees, roads and/or hills. In addition, you ll also need a large number of D10 (10 sided dice) and at least one tape measure, marked in CENTIMETRES (cm). There are no templates needed but, if you wish to create some to speed up game play, there is nothing to stop you. However, you might prefer to use 28mm figures. If you decide to use larger sized models, you will need to scale up the distances mentioned in these rules. The number of miniatures you use is entirely up to you depending on how large a space you have for the game and how long you have to play. You re probably keen to get started in which case, go to page 5 straight away. However, it s important to set out some things about this e-book. For one thing, this isn t a coffee table book. It doesn t discuss, in academic terms, the theory or practice of fighting (actual) wars; nor does it explore the theory and practice of wargaming. Rulebooks for wargaming can be published as glossy hardback coffee-table type books with high production values, by established wargames publishers and established authors. This e-book is definitely not in this category. Rather, it s a value-for-money, get you going set of rules for modern wargames. It s designed to be a handy, ready reference available via your e-book reader of choice as you play your wargames. iii

On a personal note, I hope you enjoy exploring and playing CONTACT FRONT! CONTACT FRONT! encapsulates some of the lessons that I ve learned through my army officer training and some of the lessons I learned when I ve put that training into practice, including leading men in action in Afghanistan and, subsequently, in other places. Happy wargaming! Rhys Little iv

CONTACT FRONT! Contents MAIN RULES 2 UNITS AND HEROES 2 TURN 4 THE ORDER PHASE 5 ORDERS 6 THE COMBAT PHASE 7 MOVEMENT 8 SHOOTING 9 WEAPON SPECIALS 12 GRENADES 14 PINNING 17 MELEE 18 THE RE ORG PHASE 20 VEHICLE RULES 22 MOVEMENT 23 SHOOTING 25 DAMAGING VEHICLES 25 ARMOUR LEVEL 26 SAVE 26 DESTROYING VEHICLES 26 CRITICAL HITS 30 PINNING 31 HELICOPTERS 32 VEHICLE SPECIALS 32 TERRAIN RULES 34 HIDING 35 v

BUILDINGS 36 WEATHER EFFECTS 40 MISSION RULES 41 MISSIONS 42 SPECIAL CONDITIONS 44 ASSAULT/DEFENCE 46 CHANCE ENCOUNTER 47 AMBUSH 48 COMMITTED BATTLE 49 ADVANCE/DELAY 49 APPENDIX A SPECIALIST UNITS SKILLS 50 APPENDIX B QUICK REFERENCE SHEET 55 BRITISH FORCES 58 KIT 58 PERSONAL 58 VEHICLES 61 DOCTRINE 62 ARMOURED 62 FV107 Scimitar 63 vi LIGHT ROLE 63 NCO 65 PRIVATE 65

UNITS 65 TAC MAIN 66 Cost: 12 66 SECTION 66 Cost: 32 66 MULTIPLE 66 Cost: 57 66 PLATOON 67 Cost: 114 67 SNIPER PAIR 68 Cost: 10 68 SUPPORT 69 GPMG GUN GROUP 69 MASTIFF 72 WARRIOR MVC 73 FV107 SCIMITAR 74 ASSETS 75 APACHE 76 TORNADO 76 AS90 77 LIGHT GUN 77 81MM MORTAR 78 GMLRS 78 ARMOURY 79 INSURGENT FORCES 85 KIT 85 PERSONAL 85 VEHICLES 87 DOCTRINE 88 PARAMILITARY 89 vii

UNCONVENTIONAL 90 ORBAT 92 TROOPS 92 LONE GUNMAN 96 Cost: 2 96 SUPPORT 97 12.7mm DShK 97 RECOILLESS RIFLE 98 BMP 1 101 ASSETS 103 LIGHT MORTAR 103 HEAVY MORTAR 103 CHINESE ROCKETS 104 ARMOURY 104 RUSSIAN FORCES 110 KIT 110 DOCTRINE 113 ARMOURED 113 HELI TROOP 114 ORBAT 116 TROOPS 116 SUPPORT 120 T-55 125 viii

MIL MI 24 128 ASSETS 129 ARMOURY 132 USMC FORCES 142 KIT 142 PERSONAL 142 VEHICLES 145 DOCTRINE 146 CONVENTIONAL 146 RECON 147 ORBAT 148 OFFICER 149 NCO 149 MARINE 149 HQ TEAM 150 Cost: 15 150 SECTION 151 Cost: 53 151 PLATOON 151 Cost: 176 151 RECON SNIPER 152 Cost: 10 152 SUPPORT 153 M240 BRAVO GUN GROUP 153 HUMVEE 156 LAV 25 157 A1 ABRAMS 158 ix

ASSETS 159 SUPER COBRA 159 HARRIER 159 M777 160 AC 130 SPECTRE GUNSHIP 160 81MM MORTAR 161 HIMARS 161 ARMOURY 162 CANADIAN FORCES 169 KIT 169 VEHICLES 172 DOCTRINE 172 WAR FIGHTING 173 PEACE SUPPORT 174 ORBAT 174 TROOPS 174 OFFICER 175 NCO 175 SOLDIER 175 OFFICER 176 Cost: 9 176 WEAPONS SECTION 176 Cost: 16 176 SECTION 177 Cost: 36 177 PLATOON 177 Cost: 136 177 SNIPER GROUP 178 Cost: 9 178 x

SUPPORT 180 C6 SUSTAIN FIRE (SF) 180 RG-31 NYALA 181 LAV III 182 LEOPARD 2A4 183 ASSETS 184 CH-146 GRIFFON 184 F18 HORNET 184 M777 185 81MM MORTAR 185 ARMOURY 186 xi

Getting started CONTACT FRONT! is designed to be played with 1/72 (20mm) scale miniatures. The number of miniatures you use is entirely up to you and how long you have to play. You will also need a small amount of gaming terrain: walls, houses, trees, roads and/or hills. In addition, you ll also need a large number of D10 (10 sided dice) and at least one tape measure, marked in CENTIMETRES (cm). There are no templates needed but, if you wish to create some to speed up game play, there is nothing to stop you. Paper and Pencils You may need to record details of casualties and damage to combatants; so it s useful to have some paper and a writing implement handy. Pinning Markers These represent the negative effects of enemy fire and actions on combatants. You can either make your own Pinning Markers, or you can keep track of things with paper and pencil - or some other method if you prefer. Order Markers These are a method of recording which instruction you ve given to each combatant or group of combatants. You can use the Order Markers provided, create your own, or mark them separately on spare paper. 1

MAIN RULES Dice: In CONTACT FRONT! you ll need large numbers of D10 (ten sided dice) to resolve shooting and fighting combat. These are referred to as a D10. In CONTACT FRONT! lower numbers are better, and players must always get equal to, or under, the given number. Most of the time it is deemed that the roll of a 10 always fails and the roll of a 1 always passes. UNITS AND HEROES CONTACT FRONT! is a skirmish game where combatants fight either as units or individually. A Unit is where combatants are grouped together and all follow the same order. If they start the game as a group, they must continue as a group. To do this they must be no further from at least one other member of their Unit than their Command Range. This must be a continuous chain throughout the Unit. A Hero is someone who acts independently from other people. Heroes are, basically, a Unit of one. Therefore, they don t have to remain within Command Range of other combatants. Units If Combatants are formed into Units to fight, then they must stay close to each other - in order to convey orders and to give each other the assistance to fight on. In game terms, this means that all the Combatants within the Unit must be within Command Range of at least one other Combatant within the Unit. As the Unit is fighting as one then a lot of the Combatants rolls can be made at the group level. When rolling to hit, both in shooting and melee, the Unit will roll for each Combatant but, when rolling for Pinning and to see the effects of enemy actions on the Unit, roll once for the Combatant with the highest Bravery rating within the Unit and apply it to all the Combatants within that Unit. 2