Team 5: Data Farming with SANDIS Software Applied to Mortar Vehicle Support for Convoys

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Calhoun: The NPS Institutional Archive Faculty and Researcher Publications Faculty and Researcher Publications 2010-09 Team 5: Data Farming with SANDIS Software Applied to Mortar Vehicle Support for Convoys Bruun, R.S. http://hdl.handle.net/10945/35680

Team 5: Data Farming with SANDIS Software Applied to Mortar Vehicle Support for Convoys TEAM 5 MEMBERS Bruun R. S. Solute Oy, Finland Hämäläinen J. S. Lappi E. I., PVTT, Finland Lesnowicz Jr E. J., Naval Postgraduate School, US INTRODUCTION Data farming is a powerful tool for analyzing complex problems numerically. Our goal is to apply data farming methodology using the SANDIS combat model (see Lappi, 2008) to effectively study alternative scenarios. In order to do that, we introduce a rather simple scenario where a convoy supported by mortar vehicles comes under attack. The data farming is realized by collecting data from batch runs in which simulations are done with different initial s of a given battle situation. The results of the differently ized cases are the losses caused during the scenario. force convoy with escorting mortar vehicles, and civilian parts. The convoy advances along a narrow road through a forest, which makes passing of stopped vehicles difficult. The civilians are wandering in the forest and on the roads without any reaction to the fighting. The case study begins when the convoy is stopped and attacked by the red force. The set up is presented in Figure 1 and the personnel, vehicles and weapons used are listed in Table 1. Part Blue Force Red Force Civil Part Vehicles and weapons 3 Platoons with 3 Infantry Fighting 3 Cells with 15 men, 6xRPG-7 (rocket Vehicles, carrying 7 men per vehicle, and one mortar vehicle with a 120 mm advanced mortar system. 2 Truck platoons of three trucks with two personnel. propelled grenade). 1 Cell with 6 men, two 81 mm mortars and offroad vehicles Persons and personal weapons All soldiers have All soldiers have 5 groups of ten assault rifles. assault rifles. unarmed persons. Table 1. A list of personnel, weapons and vehicles of the parties in the scenario. Figure 1. The scenario after blue and red have started the firefight. Blue circles correspond to the convoy, red to the attacking force and green to civilian groups. Description of Scenario This work is continuation for an earlier convoy study (Lindberg et al., 2009) which focused on the effects of mortar support for convoys. Here we examine the sensitivity of the results to certain s. Also, we add civil parts to the scenario and modify the convoy, equipment and attacking force. The scenario consists of an attacking red force, a blue Data farming using SANDIS Simulations implemented with the SANDIS software are calculated in batch runs. Data farming is done by varying selected s of interesting events, in this case the s of mortar fire after the convoy has stopped. We shall study the effect of the response times of the mortars, variations in hit probability and the amount of ammunition. The amount of ammunition is given as the number of single shots in a minute for a five minute period (for the 1st and 2nd platoon) or number of strikes (10 rounds per minute) for the 3rd platoon. The variation in accuracy is implemented as additional deviation to the deviation already present in the artillery model used (see Heininen, 2006 and Saira et al., 2008). 18 - IDFW 21 - Team 5

The scenario starts when the convoy has stopped, and the possible losses due to the stopping of the convoy are not taken into account. The next figure presents the workflow of this study. Scenario timeline Event 0 Convoy encounters an obstacle and the head of the convoy stops. 1 Red force opens fire to the headand middle of the convoy. 2 Blue force infantry opens fire at the attacking force (3-7)+response Two blue force platoons under attack use mortars against ambushing red cells using single shots with a varying response time and amount of grenades. 5 Red force uses mortars against the 2nd blue platoon 6+response 3rd platoonʼs mortar opens fire at a red cell with 10 round strikes. 10 Red uses a mortar against the head of the convoy. (12-16)+response 3rd platoonʼs blue mortars fire at the red mortars. Two blue force platoons under attack use their mortar vehicles against ambushing red cells with 1-4 single shots per target and a varying delay. Table 2. The basic scenario timelines which will be varied during the data farming. accuracy (additional deviation of 8 to 30m) of the 3rd platoon, the number of rounds shot (1-4) by the mortar vehicles of the 1st and 2nd blue platoons at a selected target at a given time, response time (0-2 min) and accuracy (additional deviation of 2 to 4 meters) of the vehicles of the 1st and 2nd blue platoons. Two sets of 251 simulations were run, followed by a set of 128 runs in the neighborhood of the best results. In the first set of runs the number of rounds fired at each located target was 1 or 2, and in the second set 3 or 4. In addition, the accuracy modifiers were multiplied by 1.5 for the second set of runs. The third set was a further study of s around the three most suitable vectors given in table 3. Number of 10 rounds strikes by 3rd platoon 2 2 1 Response time of 3rd platoon 0 0 1 Variation of accuracy of 3rd platoon 26,3 8,2 29,3 Number of grenades per close support target of 1st 3 3 3 and 2nd platoon Response time of 1st an 2nd platoon 1 1 1 Variation of accuracy of 1st and 2nd platoon 4,0 3,1 2,5 Table 3. Parameters which resulted in the least losses for blue and civilian parts in the first and second simulation sets. RESULTS AND ANALYSIS In total 632 different simulations were run. In order to find the most interesting s, we began our analysis by looking at the losses of blue and civilian parts in the first two sets of runs, where the essential difference appeared to be the amount of grenades shot by the vehicles in the 1st and 2nd platoon. These losses are shown as a scatter plot in Figure 3. The results of the two initial sets show that using more rounds yield better results even with lesser accuracy. To find s that gave even better results, a set of 128 simulations was run using s in the neighborhood of the best results in the initial sets, i.e. those in the lower left corner in Figure 3. The results of the third set are shown in Figure 4. Figure 2. Graphical view of our simulation procedure. Six independent s are considered: the number of rounds (10n, n=1,2), response time (0-4 min), firing and Figure 3. Scatter plot of the blue losses versus civilian losses. Markings with a + correspond to the first setup, where the number of rounds is either 1 or 2, and markings with a o correspond to setups where 3 or 4 rounds were used In the second set the variation of accuracy was also bigger. 19 - IDFW 21 - Team 5

Figure 4. Scatter plot of the blue losses versus civilian losses of simulations made around the best s found in first runs. Figure 6. The s with the greatest correlation with blue losses. Parameters in the figure are: Number of 10 round strikes by the 3rd platoon (1), Response time of the 3rd platoon (2), Variation of accuracy of the 3rd platoon (3), Number of rounds per close support target of the 1st and 2nd platoons (4), Response of the 1st an 2nd platoons (5) and Variation of accuracy of the 1st and 2nd platoons (6). CONCLUSIONS Convoy security was studied and a data farming experiment with SANDIS software was performed. The considered case study shows us that data farming can be done using SANDIS, as long as the operator takes care that the s stay realistic in terms of a given scenario. It can be said that advanced mortar vehicles gave convoy a useful indirect fire capability. No red teaming was done in this case, so the optimal s apply only to the given scenario, in which the fast response time and reasonable spreading of the rounds to the target area seemed to be the essential s. Obtained results support further data farming studies with SANDIS in different topics with bigger scenarios and sets. Figure 5. Screenshot taken from a scenario variation where the 3rd platoon s mortar fires (blue line pointing at the red and green circles in the picture) and hits the civilians. In the scenario, one group of civilians ventured close to a red unit at the eleventh minute of scenario time, which resulted in the most civilian casualties, see Figure 5. Finally, we examined correlations between the studied s and blue losses. The biggest correlations are presented in Figure 6. There is no strong correlation between the losses and any single studied. However, we observed from the best combinations that a short response time for the 3rd platoon, combined with shooting three rounds with the 1st and 2nd platoons gave optimal results. The extreme points, i.e. the variations with least or most losses, are explained only by a rather complicated combination of s, leaving open questions for further study. Acknowledgements Authors express their gratitude to Dr Bernt Åkesson and Mr. Ville Pettersson for their support to the work done for this paper. REFERENCES [1] Lappi E. 2008. SANDIS operation analysis software for comparative analysis, Proc. of 2nd Military Analysis Symposium, 2008, Stockholm. [2] Lindberg A., Liukko T., Arpiainen J., and Hämäläinen J. 2009 Suitability of Sandis Software to Small Scale Military Problems- A Case Study:Does the use of Mortar Reduce Convoy Vulnerability in an Asymmetric Warfare Situation, Proc. of the 3rd International Sandis Workshop, PVTT Publications, No 19, 2009, pp. 14-22, Valkeakoski. 20 - IDFW 21 - Team 5

[3] Heininen T. 2006. A method to calculate the lethality of fragmenting ammunition, in Lanchester and Beyond, PVTT Publications, No 11, 2006, pp. 19-30, Riihimäki. [4] Saira O.-P., Lappi E. Pottonen O. Åkesson B. M. and Vulli M. 2008. Simulating Indirect Fire A Numerical Model and Validation through Field Tests, in Proc. of 2nd Military Analysis Symposium, 2008, Stockholm. 21 - IDFW 21 - Team 5