Augmented Reality & Virtual Reality Immersion Design

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Augmented Reality & Virtual Reality Immersion Design August 2018 Research Summary The Los Angeles/Orange County Center of Excellence (COE) compiled this report to provide regional labor market supply and demand data related to augmented reality & virtual reality immersion design. The following list summarizes key findings from this brief for augmented reality & virtual reality immersion design. The number of jobs for occupations selected is expected to increase by 8% through 2022, resulting in nearly 5,000 annual openings. NOTE: Not all workers in the occupations selected may have the skills necessary for augmented reality/virtual reality jobs. The entry-level hourly wage for multimedia artists and animators is below the MIT Living Wage 1 estimate for both Los Angeles and Orange Counties. No awards (associate degrees and certificates) have been conferred in Other Media and Communication programs between 2014 and 2017. However, 70 awards have been conferred in animation. 1 MIT Living Wage Calculator. http://livingwage.mit.edu/ For more information, contact: Lori Sanchez, Director lsanchez144@mtsac.edu 909.274.6106 1

Occupation Codes and Descriptions Currently, there are three occupation in the standard occupational classification (SOC) system and one emerging occupation in the ONET 2 database of occupational information that are related to augmented reality and virtual reality. The occupation titles, descriptions, and reported job titles are included in Exhibit 1. Exhibit 1 Occupations, description, and sample job titles SOC Code Title Description Sample of Reported Job Titles 15-1132 Developers, Applications Develop, create, and modify general computer applications software or specialized utility programs. Analyze user needs and develop software solutions. Design software or customize software for client use with the aim of optimizing operational efficiency. May analyze and design databases within an application area, working individually or coordinating database development as part of a team. May supervise computer programmers. Application Developer, Application Integration Engineer, Applications Developer, Computer Consultant, Information Technology Analyst (IT Analyst), Architect, Developer, Development Engineer, Engineer, Technical Consultant 15-1133 Developers, Systems Research, design, develop, and test operating systems-level software, compilers, and network distribution software for medical, industrial, military, communications, aerospace, business, scientific, and general computing applications. Set operational specifications and formulate and analyze software requirements. May design embedded systems software. Apply principles and techniques of computer science, engineering, and mathematical analysis. Developer, Infrastructure Engineer, Network Engineer, Publishing Systems Analyst, Senior Engineer, Architect, Developer, Engineer, Systems Coordinator, Systems Engineer 2 New and emerging occupations (N&E) are incorporated into the O*NET-SOC classification system based on the evolving nature of workforce requirements stemming from changes in technology, society, law, and business practices. Incorporating N&E occupations into the O*NET system makes O*NET information more beneficial and responsive. https://www.onetcenter.org/reports/newemerging.html For more information, contact: Lori Sanchez, Director lsanchez144@mtsac.edu 909.274.6106 2

15-1199.11 27-1014 Source: O*NET Online Video Game Designers Multimedia Artists and Animators Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed. Create special effects, animation, or other visual images using film, video, computers, or other electronic tools and media for use in products or creations, such as computer games, movies, music videos, and commercials. Design Director, Designer/Writer, Game Designer, Game Designer/Creative Director, Lead Designer, Lead Game Designer, Lead Level Designer, Mid-Level Game Designer, Senior Game Designer, World Designer 3D Animator, 3D Artist, Animation Director, Animator, Art Director, Artist, Creative Director, Graphic Artist, Graphic Designer, Illustrator Current and Future Employment In Los Angeles and Orange Counties, the number of jobs related to the field of interest is expected to increase by 8% over the next five years. Nearly 5,000 job opportunities will be available annually for these occupations through 2022 due to new job growth and replacement need (e.g., retirements). Exhibit 2 contains detailed employment projections data for the occupations. There is no traditional LMI data for video game designers, since it is an emerging occupation. SOC Exhibit 2 Five-year projections for virtual reality-related occupations Occupation 2017 Jobs 2022 Jobs 2017-2022 Change 2017-2022 % Change Annual Openings 15-1132 Developers, Applications 27,604 31,668 4,064 15% 2,669 15-1133 Developers, Systems 22,557 22,750 193 1% 1,477 27-1014 Multimedia Artists and Animators 8,406 8,950 544 6% 785 58,567 63,367 4,800 8% 4,930 Source: EMSI 2018.3 QCEW, non-qcew, Self-Employed For more information, contact: Lori Sanchez, Director lsanchez144@mtsac.edu 909.274.6106 3

Earnings In Los Angeles County, the entry-level average wage for multimedia artists and animators is $12.23 per hour, which is below the MIT Living Wage estimate of $13.54 (Los Angeles County) and $15.31 (Orange County) per hour for a single adult. The average annual earnings for multimedia artists and animators in the region is $70,000 per year, assuming full-time employment. Exhibit 3 contains hourly wages and annual average earnings for the occupations studied in this report. Entry-level hourly earnings is represented by the 10 th percentile of wages, median hourly earnings is represented by the 50 th percentile of wages, and experienced hourly earnings is represented by the 90 th percentile of wages, demonstrating various levels of employment. SOC 15-1133 15-1132 27-1014 Exhibit 3 Earnings for virtual reality-related occupations Occupation Developers, Systems Developers, Applications Multimedia Artists and Animators Source: EMSI 2018.3 QCEW, non-qcew, Self-Employed Entry-Level Hourly Earnings Median Hourly Earnings Experienced Hourly Earnings Average Annual Earnings $32.25 $56.44 $84.05 $119,000 $29.98 $53.05 $79.32 $112,000 $12.23 $31.62 $58.72 $70,000 Employer Job Postings In this research brief, real-time labor market information is used to provide a more nuanced view of the current job market, as it captures job advertisements for occupations relevant to the field of study. Employer job postings are consulted to understand who is employing in the field of augmented reality and virtual reality, and what they are looking for in potential candidates. To identify relevant job postings, the occupations in Exhibit 1 and the following key words and job titles were used: Key words: augmented reality and virtual reality Job titles: virtual reality*, VR*, virtual reality developer, VR developer, virtual reality specialist, VR specialist, virtual reality artist, VR artist, and game design* For more information, contact: Lori Sanchez, Director lsanchez144@mtsac.edu 909.274.6106 4

Top Titles The most common titles for augmented reality and virtual reality-related jobs are listed in Exhibit 4. Graphic designer was mentioned in 20% of all relevant job postings (190 of 945 postings). Top Employers Exhibit 4 Job titles (n=945) Title Job Postings, Last 12 months Graphic Designer 190 Game Designer 94 Junior Designer 83 Junior Architect/Designer 33 Virtual Reality Designer 32 UX Designer 28 Virtual reality Expert 26 Digital Designer 25 Product Designer 22 Android Developer 19 Source: Labor Insight/Jobs (Burning Glass) Exhibit 5 lists the major employers hiring professionals in fields related to augmented reality and virtual reality. Top employers postings job ads included Activision, Blizzard Entertainment, and Age of Learning. The top worksite cities in the region for these occupations were Los Angeles, Irvine, Santa Monica, El Segundo, Culver City, Glendale, and Burbank. Exhibit 5 Top employers (n=667) Employer Job Postings, Last 12 months Activision 28 Blizzard Entertainment 19 Age of Learning 18 SMCI 12 Disney 12 The Art Institutes 10 VR 360 Adventures 8 Source: Labor Insight/Jobs (Burning Glass) For more information, contact: Lori Sanchez, Director lsanchez144@mtsac.edu 909.274.6106 5

Advertised Education Levels Exhibit 6 displays the education level requested by employers in online job ads. The majority of employers were looking for a candidate with a Bachelor s degree. Approximately 59% of job postings did not specify a level of education. Exhibit 6 Advertised education requirements for augmented reality and virtual reality-related occupations (n=388) High school or vocational training 26 Associate degree 16 Bachelor's degree 346 Source: Labor Insight/Jobs (Burning Glass) Education and Training Exhibit 7 shows the typical entry-level education requirement for the occupations of interest, along with the typical on-the-job training, and percentage of workers in the field who hold a community college award or have completed some postsecondary courses. Between 13% and 27% of the workforce has completed some community college training as their highest level of education. SOC 15-1132 15-1133 27-1014 Occupation Developers, Applications Developers, Systems Multimedia Artists and Animators Exhibit 7 Education and training requirements Typical entrylevel education Bachelor's degree Bachelor's degree Bachelor's degree Typical on-thejob training % of Community College Award Holders or Some Postsecondary Coursework None 13% None 13% Moderate-term 27% Source: EMSI, Bureau of Labor Statistics Employment Projections (Educational Attainment) For more information, contact: Lori Sanchez, Director lsanchez144@mtsac.edu 909.274.6106 6

In Los Angeles County, 11 community colleges have conferred awards in animation. Between 2014 and 2017, there was an average of 70 community college awards conferred. It is important to note that an award is not equivalent to a single person in search of a job opening, since a student may earn more than one award (e.g. an associate degree and a certificate). Exhibit 8 CCC Student Awards (by TOP and College) TOP Code Program College 2014-15 Awards 2015-16 Awards 2016-2017 Awards 3-Year Award Average 0614.40 Animation Cerritos 1 3 4 3 Cypress 3 1 9 4 East LA 3 9 3 5 El Camino - 1-1 Glendale 4 3 4 4 Irvine 1 - - 1 LA Mission 2 3 4 3 Mt San Antonio 29 26 19 25 Rio Hondo 7 10 11 9 Santa Ana 3 2 5 3 Santa Monica 15 13 12 13 Total 68 71 71 70 Source: California Community Colleges Chancellor s Office MIS Data Mart *No awards were conferred in 0699.00 Other Media and Communications For more information, contact: Lori Sanchez, Director lsanchez144@mtsac.edu 909.274.6106 7

Sources O*Net Online, Labor Insight/Jobs (Burning Glass), Economic Modeling Specialists International (EMSI), MIT Living Wage Calculator, Bureau of Labor Statistics (BLS) Education Attainment, and California Community Colleges Chancellor s Office Management Information Systems (MIS) Data Mart Notes Data included in this analysis represents the labor market demand for positions most closely related to augmented reality & virtual reality immersion design. Standard occupational classification (SOC) codes were chosen based on the national education level required for employment (associate degree and postsecondary certificate) as well as the proportion of current workers who hold a community college award or have had some community college training. This selection process narrows the labor market analysis to the most relevant employment opportunities for students with community college education and/or training. Traditional labor market information was used to show current and projected employment based on data trends, as well as annual average awards granted by regional community colleges. Real-time labor market information captures job post advertisements for occupations relevant to the field of study and should not be used to establish current job openings, because the numbers may include duplicate job postings or postings intended to gather a pool of applicants. Real-time labor market information can signal demand and show what employers are looking for in potential employees, but is not a perfect measure of the quantity of open positions. For more information, contact: Lori Sanchez, Director lsanchez144@mtsac.edu 909.274.6106 8