STE Industry Day Briefs

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1 Building and Maintaining Readiness to Win in a Complex World STE Industry Day Briefs 18 Sep 2017 Further dissemination only as directed by TCM ITE, 410 Kearney Ave., Fort Leavenworth, KS or higher authority. This dissemination was made on 7 SEP 17. Version 14 1

2 Building and Maintaining Readiness to Win in a Complex World STE Industry Day Opening Remarks CG, Combined Arms Center 18 Sep

3 Building and Maintaining Readiness to Win in a Complex World STE Industry Day Opening Remarks DCG, Combined Arms Center-Training 18 Sep 2017 Further dissemination only as directed by TCM ITE, 410 Kearney Ave., Fort Leavenworth, KS or higher authority. This dissemination was made on 7 SEP 17. 3

4 STE Video STE Video Video Link: 4

5 STE Vision Mission: The Army must fight and win wars against adversaries Principles: The Army s Synthetic Training Environment must enable: Prepare/Train for War. Execute realistic, expeditionary, multiechelon, cross war fighter function, Joint combined arms multidomain battle training in various complex operational environments. Conduct of War. Provide trained and ready units prepared for the execution of expeditionary, world-wide, Unified Land Operations (ULO) to shape, prevent, and win as a part of Unified Action in all domains and all environments. 5

6 Industry Focus Items for STE One World Terrain Open source Global 3D runtime game/sim engines Terrain & Integration w/ Mission Command Information Systems Megacities & Dense Urban terrain features Automated creation of 3D building interiors Common Synthetic Environment Interactive, high fidelity 3D moving models for vehicle & equipment simulation Integrated User Interface Devices High Resolution Graphics (HD 4K quality) The Army requires Integrated training capabilities that can adapt to emerging technologies Reconfigurable and Transportable Virtual Trainers Immersive ground and air platform trainers Provide acceptable form, fit, and function that allows formations to conduct collective, combined arms maneuver training Scalable from the squad through battalion task force Software centric capability Point of Need Cloud-Based streaming & processing Big Data Large entity counts (2-million entities)/ Thousands of users Math & Realism that Constructive simulations provide Artificial Intelligence / Intelligent Tutors AI virtual role-players and virtual humans (VH) Training Effectiveness Evaluation tools and methodologies that assess effectiveness of training conducted and of the system to conduct the training User Interfaces 60hz minimum update rates. 120hz for VR Virtual Reality Higher resolution, Expand FOV, Wireless Finger-level tracking with haptic feedback for Virtual Reality Mixed-Reality; Augmented Virtuality and Augmented Reality Easy Exercise design tools from authoritative data sources 6

7 STE Vision and Framework TCM ITE 18 Sep 2017 Further dissemination only as directed by TCM ITE, 410 Kearney Ave., Fort Leavenworth, KS or higher authority. This dissemination was made on 7 SEP 17. 7

8 STE Problem Statement The Army s current training devices do not allow units and Soldiers to conduct realistic, multi-echelon, collective training, seamlessly from squad to ASCC echelons, anywhere in the world, and require significant training overhead (time, money, people). Success Looks Like: An architecture and set of standards that converges Constructive, Virtual, and Gaming environments Scalable capability from squad to ASCC Allows units to train with their mission command information systems and platforms. Available at the PoN Reduces the training support overhead (Time, Money, People) Success Does Not Looks Like: Proprietary software or systems Requirements for bridging capabilities between environments Requires fixed facilities Lacks common global terrain Inability to train with current mission command information systems Does not reduce the current training support overhead (Time, Money, People) 8

9 US Army Combined Arms Center Facilities/ MTC Mission Command Information Systems DATE Scenario LVC-IA IMILES HITS Today s Integrated Training Environment CCTT AVCATT CFFT Issues with today s, multi-echelon, collective training capabilities: GFT 1. Complex systems require significant overhead 2. Lacks platform concurrency 3. Expensive to maintain 4. Requires large technical support staff 5. Facilities based 6. Not available where Soldiers train 7. Use fixed, custom, training networks Data Bases/Terrain IEWTPT 8. Long lead time for scenario generation 9. Does not allow iterative training 10. Does not represent the Operational Environment 11. Uses 1980/90 technologies 12. Stove piped systems requiring integration 13. Do not provide necessary tools/ methodology to assess the training ALOTT JLCCTC EST II BEMT 9

10 STE Framework Synthetic Training Environment (STE) Mission Command Information Systems (MCIS) Temporary Interface to Legacy Systems (LVC-IA) Training Management Tool (TM) Big Data, Intelligent Tutors, Training Effectiveness, Human Dimension Common Synthetic Environment (CSE) Training Simulation Software (TSS) the engine Scale & Entity Count Open Software PoN / Network Virtual Humans / AI Global Terrain Standard, Shareable Geospatial Foundation Plan Prepare* Execute Assess *Includes OE/Red Force Authoritative Data Sources For example, Army Training Information System (ATIS) Virtual Semi- Immersive User Interface and Hardware For example, VBS3 Virtual Immersive User Interface and Hardware Mixed Reality Haptics Physiological Affects Simulator Sickness Reconfigurable Transportable For example, AVCATT, CCTT Staff Training User Interface and Hardware For example, JLCCTC Live TADSS For example, HITS, MILES This framework only helps to visualize the requirement, it is NOT meant as a solution or intended to constrain development concepts 10

11 STE Key Capabilities Synthetic Training Environment OV-1 Key Capabilities: Collective combined arms virtual training thru BN level Reconfigurable and transportable Virtual Trainers; platform agnostic Dynamic One-World Terrainglobal Data accessible on your device/platform Cloud Based Represent the complex Operational Environment including Dense Urban terrain Accessible anytime, anywhere Sustainable, easy-to-use, & intuitive training capability Intelligent Tutors- Artificial Intelligence enabled training management and exercise design Adapt to advances in technology 11

12 STE Framework Common Synthetic Environment Common Synthetic Environment (CSE) Problem Statement: The current collective training capability uses separate Constructive, Virtual, and Gaming environments. This requires a complex and expensive bridging solution and provides multiple Operational Environment views that cause training inconsistencies. The facility based capabilities require a custom network for training. Vision: Convergence of the Virtual, Gaming, and Constructive environments Integrates with the Live environment Provides training in the Operational, Institutional, and Self-Development training domains Supports training with JIM and Unified Action Partners Streams training content from the cloud to the PoN Stimulates and communicates with mission command information systems Success Looks Like: An architecture and set of standards that converges Constructive, Virtual, and Gaming environments and integrates with the Live environment. Provides a capability for the other Services to access the synthetic environment. Available at the PoN. Success Does Not Looks Like: Use of Proprietary systems Requirements for a bridging capability between environments Requires fixed facilities Does not use global terrain 12

13 US Army Combined Arms Center ITE Limitations LIMITATIONS VIRTUAL LIVE LIMITATIONS Primarily training Direct Action Tasks, limited types of BLUFOR/OPF No Direct Fire interactions across domains. Only In-Direct Fire Systems, creating incomplete environment. LVC Integrated Architecture 24 U 24 U 1U 1U 1U 1U 10/100TX AC OK PS OK C3KX-PWR-350WAC XPS RESET Cisco ASA 5512-X Slot A Slot B Use al modules only BOOT ALARM ACTIVE VPN PS HD Adaptive Security Appliance CAUTION: MULTIPLE POWER SOURCES Disconnect AC power cord, and EPS and RPS cables, to completely remove power from the unit. 12V System Power (RPS) Input ProCurve Switch al ProCurve Switch al Auxiliary Port Line: 50/60 Hz V~ 4 A V~ 2 A 15 U 1U POWER CONSOLE SERIAL 1U 1U 1U 2U POWER CONSOLE SERIAL 10/100TX AC OK PS OK 1U C3KX-PWR-350WAC XPS POWER RESET Cisco ASA 5512-X Slot A Slot B Use al modules only BOOT ALARM ACTIVE VPN PS HD Adaptive Security Appliance CAUTION: MULTIPLE POWER SOURCES Disconnect AC power cord, and EPS and RPS cables, to completely remove power from the unit. 12V System Power (RPS) Input ProCurve Switch al ProCurve Switch al Auxiliary Port Line: 50/60 Hz V~ 4 A V~ 2 A UID POWER POWER SUPPLY SUPPLY MIRROR HP ProLiant DL380 G7 POWER POWER CAP CAP DIMMS ONLINE AMP SPARE STATUS OVER OVER TEMP TEMP 22 POWER POWER SUPPLY SUPPLY PROC PROC FANS FANS PROC PROC U CONSOLE SERIAL 10/100TX AC OK PS OK C3KX-PWR-350WAC XPS RESET ECO HITS Equipment that can be used for training AC +- 2U 2U 2U 2U 2U 2U DC DC-AC ONLINE SmartOnlineTM UPS ON OFF SELECT SETUP ECO AC +- DC DC-AC ONLINE SmartOnlineTM UPS ON OFF SELECT SETUP x2 Requires robust hardware footprint at FWD locations LIMITATIONS CONSTRUCTIVE Insufficient in training Individual Soldier Warrior Tasks and Battle Drills JLCCTC ITE LIMITATIONS GAMING Cross Domain Effects Integrated Direct Fire Lowest Common Denominator Common Data/Modeling Distribution Integrated Training Environment LIMITATIONS Small Unit Level Trainer. Primarily training Direct Action Tasks. Conducting operations/training in a small Area of Operations. 13

14 Training Simulation Software STE Framework Training Simulation Software Problem Statement: The current stove piped collective training capabilities do not provide a common representation of the Operational Environment. Different data sources, data formats, algorithms, and timing create inconsistencies. Current training capabilities have different scale limitations, use closed architectures, require dedicated support staff, and require duplicative updates of the similar capability in each stove pipe. Vision: Centralized capability that represents / adjudicates all entity and user inputs Consistent representation of the Operational Environment Uses artificial intelligence to streamline exercise design, reduce exercise support, and facilitate ease of use Uses an open architecture Scales from squad to ASCC allowing control of entities and/or formations Streams training content from the cloud to the PoN Provides intelligent tutor capabilities Success Looks Like: A single capability that provides authoritative adjudication of all interactions in the Live and virtual environments. Provides realistic effects in the Operational Environment. Supports all user interfaces and uses global terrain. Success Does Not Looks Like: Proprietary Does not support all user interfaces Does not use global terrain Does not scale from squad to ASCC 14

15 Today s Integration Challenge Mission Training Complex (MTC) DoDIN Translation Tool LVC-IA Translation Tool Mission Command Information Systems (MCIS) English Live Russian Virtual Spanish Constructive French Gaming LVC-IA: Live, Virtual, Constructive Integrating Architecture 15

16 STE Framework Global Terrain Global Terrain Standard Shareable Geospatial Foundation Problem Statement: Current terrain products lack the capability to represent the Operational Environment to include Dense Urban Terrain, requires long lead time for development, is expensive, and does not allow Soldiers to train as they would fight. Vision: A fully accessible virtual globe Cloud-based service Represents the complexities of the Operational Environment including air, land (incudes subterranean), sea (includes undersea), space (up to geosynchronous), and cyber domains Allows units to train with their mission command information systems and platforms Enables integration with the Live Environment Success Looks Like: An unconstrained representation of the globe that represents the Operational Environment allowing Soldiers to train as they fight. Success Does Not Looks Like: Proprietary formats Long development timelines Postage stamp terrain boxes Multiple formats 16

17 SE Core Databases and Coverage Current Limitations Terrain Generation: Lengthy and expensive process Terrain Distribution: Large Database Sizes 1TB -2TB Terrain Formats: 47 different formats for Virtual, Constructive, and Gaming environments USNORTHCOM USSOUTHCOM USEUCOM USAFRICOM USCENTCOM USPACOM Constructive Virtual Gaming Postage stamp coverage 17

18 One World Terrain Desired Capabilities Cloud-based service that delivers a common synthetic representation of the whole Earth Includes air, land (subterranean), sea (undersea), space (up to geosynchronous), and cyber domains The ability to export 3D meshbased terrain to 2D vector- and raster-based terrain systems Includes dynamic terrain capabilities 18

19 Immersive Virtual Trainers STE Framework Virtual Trainers Problem Statement: Current collective trainers do not represent the Operational Environment to include Dense Urban Terrain, are proprietary, do not maintain concurrency with platforms, are expensive to maintain, are facilities based, require significant contractor overhead, requires integration to operate with other training devices, and does not allow Soldiers to train as they would fight. Vision: Reconfigurable, transportable and Immersive ground and air platform trainers Acceptable form, fit, and function that allows formations to conduct collective, combined arms maneuver training Provides training at the Point of Need Scalable from the squad through battalion task force Software centric capability Provides intelligent tutor capabilities Intuitive end device capability that reduces training time for Soldiers Interface with other virtual, constructive and live training systems Success Looks Like: Intuitive Immersive trainers that provide functional and physical fidelity allowing Soldiers to train as they fight using digital representations of the weapons system and mission command information system interfaces. Uses common global terrain. Success Does Not Looks Like: Proprietary Hardware intensive Fixed facility based modules Lack of concurrency with platforms Does not use global terrain 19

20 Minimal Hardware Virtual Reality Common One World Terrain Virtual Environment High Fidelity Interactive Virtual Models Future Virtual Collective Training Capabilities Future Virtual Interfaces Software-centric Capitalize on Commercial Technology Reconfigurable Low Sustainment $$ One World Terrain Common Synthetic Environment Scalable Interfaces Point of Need Responsive to Updates Most will take place with software changes Transportable OFP for AVN Platforms Current Virtual Systems Hardware-centric Technology >15 years old High annual sustainment costs Separate Terrain Databases Connects through LVC-IA Fixed Sites or Large Mobile Platforms Perpetual Concurrency Gaps 20

21 STE Framework Virtual Trainers Semi-Immersive Virtual Trainers US Army Combined Arms Center Problem Statement: Current collective trainers do not represent the Operational Environment to include Dense Urban Terrain, are proprietary, require contractor overhead, largely facilities based, require integration to operate with other training devices, and does not allow Soldiers to train as they would fight. Only supports training at company and below. Vision: Transportable Semi-immersive trainers that allow training of all warfighting functions Scalable from squad through ASCC Provides training at the Point of Need Software centric capability. Provides a dismounted training capability Provides intelligent tutor capabilities Intuitive end device capability that reduces training time for Soldiers Interface with other virtual, constructive and live training systems Success Looks Like: Semi-Immersive trainers that provide a low overhead, intuitive, reconfigurable and transportable training capability allowing Soldiers to train as they fight using digital representations of the weapons system and mission command information system interfaces. Success Does Not Looks Like: Proprietary software Requires Fixed facility Does not scale to ASCC echelon Does not train all warfighting functions Does not use global terrain 21

22 Semi-Immersive Trainer Limitations Current Semi-immersive limitations: Significant HW and software support that requires a large contractor support team footprint Facilities to support training Bridging solution to work with other Virtual, Live and Constructive trainers Only supports company and below trainings not scalable above company level Limited interoperability with all mission command information systems Limited Logistical training capability 22

23 Staff Trainer STE Framework Constructive Trainers Problem Statement: Current Brigade and Above staff trainers require long lead times to design, prepare, and execute training. They require significant contractor overhead, are facilities based, and require integration to operate with other training devices. Database and federation of different capabilities drives the long exercise timelines. Vision: Staff trainers that allow training of all warfighting functions Scalable from Battalion through ASCC Provides intuitive interfaces allowing a few personnel to control large formations Reduces the requirement for constant technical support Provides intelligent tutor capabilities Interface with other virtual, constructive and live training systems Success Looks Like: Staff trainers with a reduced support footprint and reduced exercise design timelines that allow Soldiers to realistically control forces and train as they fight using mission command information system interfaces. Uses common global terrain. Success Does Not Looks Like: Proprietary software Does not scale to the ASCC echelon Does not train all warfighting functions Requires a federation of capabilities Does not use global terrain 23

24 Brigade (BDE) Architecture Current JLCCTC Limitations Division (DIV) & above Architecture Core Site UPPER Enclave (JLCCTC v8.1 UE) Core Site MIDDLE Enclave (JLCCTC v8.1 ME) UPPER Enclave (JLCCTC v8.1 UE) TCSP WARSIM- WIM (UE) ~ WARSIM- WIM (ME) ~ TCSP TCSP WARSIM- WIM (UE) ~ Radiant Mercury Rialto AARS Rialto 1 Radiant Mercury 2 Rialto Rialto WARSIM Bridge Insight 1 2 Rialto WARSIM Bridge JNEM Insight RTI Distributor LOG Site IEWTPT WARSIM- WIM LE ~ AARS LOGFED BE Server RTI Distributor WARSIM LE ~ AARS/ISM Enhanced BE Server MUSE ExCIS MUSE LOGFED LOWER Enclave (MRF v8.1 LE) LOWER Enclave LOWER Enclave : Virtualized ~: Partially Virtualized Compound Federates : Virtualized ~: Partially Virtualized Compound Federates Current JLCCTC capabilities require: Single, dual or three enclave configurations based on Echelon of the Training audience Large HW footprint Federated Capability with multiple tools for specific roles Multiple cross domain solution requirements Large contractor and government footprint to plan, prepare, execute & assess training Long lead time for database construct and synchronization Long lead time for architecture development Facilities based 24

25 STE Framework Training Management Tool Training Management Tool (TM) Problem Statement: Current collective trainers use unique training management tools that require long lead times to plan, prepare, and assess exercises. Insufficient automation to efficiently develop training support package and initialize the training environment. Lacks automated capability for commanders to assess effectiveness of training in real time. Unable to efficiently process authoritative data into a useable format. Vision: An intuitive easy to use capability that allows Commanders and Exercises Developers to efficiently plan, prepare, execute, and assess training A tool that automatically retrieves and transforms authoritative data Automatically generate and populate simulation inputs (databases) Provides intelligent tutor capabilities Provides methodologies to assess training effectiveness Interface with all virtual, constructive and live training systems Success Looks Like: An intuitive and easy to use tool, that allows efficient training management, exercise design and assessment of training. Accessible to the Commander anywhere, anytime with an automatic initialization process of the training event that uses available training support packages. Success Does Not Looks Like: Proprietary software Limited accessibility at the training site Requires significant contractor support Does not automatically generate and populate simulation inputs (databases) Does not provide tools for assessing the effectiveness of training 25

26 Interoperability STE Framework Interoperability Problem Statement: The current stove piped collective training capabilities require a bridging strategy (LVC-IA) to represent a common training environment. The current terrain bridging strategy (SE CORE) is inefficient and expensive. Current capabilities do not fully stimulate and communicate with mission command information systems. Inefficient access of multiple authoritative data sources. Soldiers in the Live Environment cannot physically see virtual or constructive objects and effects. Vision: A capability that is interoperable with: Authoritative data sources Mission command information systems Compliant with the current Common Operating Environment concepts Live instrumentation systems Current legacy collective training systems Joint service models Success Looks Like: An environment that allows execution of realistic, Joint, expeditionary, multi-national, multi-echelon, cross warfighter function, combined arms multi-domain battle training. Success Does Not Looks Like: Proprietary software Requirements for a bridging capability between environments Not interoperable with all mission command information systems Not compliant with risk management framework 26

27 Scope of the Synthetic Training Environment Scalable from Squad to ASCC Training Framework Simultaneous Exercises Scalability & Entity Count Operational Variables Interoperability Training audiences: Squad to ASCC Staff training audiences: Battalion to ASCC HICON capability: Company to ASCC Immersive virtual capabilities from platform through Battalion for Armor, Infantry, Stryker, Aviation, and Combat and Combat Support formations Semi-immersive capabilities from dismounted Soldier through ASCC Integrates with Live training through the current live Instrumentation systems Enables fair fight across training environments 50 simultaneous independent exercises using virtual capabilities; Expanded to 70+ simultaneous exercises using all Virtual and Live instrumentation capabilities; at the Point of Need to include, Homestation, Armory, CTC and deployed Common Synthetic Environment scalable capability from 40,000 entities to 2.6M entities (including virtual, current constructive and live instrumented entities) Represent all Operational Variables (Physical Environment, Military, Economic, Social, Infrastructure, Information, Political, and Time) Interoperable with Mission Command Information Systems, Common Operating Environment, Authoritative Data Sources, Legacy Training Devices, Army Enterprise Networks, Emerging Army data consolidation policies, Joint and Multi-national systems 27

28 Technology Demonstration July 2018 One World Terrain Demonstration Capabilities: User assessment of Industry delivered prototype An immersive virtual collective reconfigurable and transportable training capability (both mounted and dismounted) Delivered to the Point of Need Use a Global Terrain standard shareable geospatial foundation Use a single Training Simulation Software Risk Management Framework compliance (information assurance / cyber-security) and analysis of network (bandwidth and latency) constraints Doctrinal set of Battalion assets For Combat Support / Combat Service Support formations E A/I/S MI SUST Reconfigurable and transportable ground platforms Virtual Immersive Trainers and Virtual Semi-Immersive Trainers Reconfigurable and Transportable Company of Virtual air platforms and Virtual unmanned air system Virtual Immersive Trainers Reconfigurable and transportable company Bradley and Abrams Virtual ground platforms Virtual Immersive Trainers Train dismounted soldiers in a gaming environment Virtual Semi-Immersive Trainer 28

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