(S)lashing: these weapons may re-roll their Experience die once when resolving a CC combat action.

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1 : each figure in the team may re-roll its Close Combat weapons die once during any CC resolution. CPV: 80. Deadly/x: each figure rolls a number of weapons dice equal to the value of x during any CC resolution. Wounded figures reduce the value of x by one when determining the number of dice to be rolled. CPV: 60 per value of x. Maximum x value =. Vehicles with Ph/x weapons (see below) add 0 CP per value of x. Squads composed of teams with the Attribute are not required to remain in coherency, but do conduct their actions during the same squad activation. Non-PA teams equipped with more than one Support weapon may use any and/or all Support weapons during the same Fire-based action. Any Heavy IFV, Razorback IFV, or Rhino APC assigned to transport a Captain, Chaplain, Dreadnought captain, Dreadnought Chaplain, or Commandant acquires the Attribute at no additional PV cost. HtH Weapons: Hand-to-Hand (HtH) Support weapons may be used during a CC/CA action by the possessing team, but may not be used to resolve a CC attack as part of an Assault Fire action. CPV: as per normal weapon construction but must have a Range of 0; CPV is calculated as if the weapon has a Range of. Physical Weapons (Ph/-B, -P, -S): Physical weapons are vehicle-mounted weapons that use physical force to attack their targets, and have a range of zero; the attacking vehicle must conduct an OVR action (including against vehicle targets) to attack with a Ph weapon. Each weapon inflicts damage against its target based on the weapon s qualifier: (B)ludgeoning: when attacking a vehicle target, always use the target s lowest armor value or Defense rating, regardless of the target vehicle s facing vis-à-vis the attacker. If all armor values of the target vehicle are equal, subtract one point from the target s armor value when resolving the attack s effects. (P)iercing: add two points to the weapon s attack dice total when attacking armored and/or soft vehicle targets. The attacker may choose the hit location of the attack (hull or turret), and must compare his attack to the facing of the target vehicle based on the relative position of the attacking vehicle to the target vehicle. (S)lashing: these weapons may re-roll their Experience die once when resolving a CC combat action. Assault Squad: x Assault Teams Scout Squad: x Scout and/or Scout Sniper Teams. Veteran Squad: x Veteran Tactical Teams. Dragoon Squad: x or x Motorcycle Teams. Dreadnought Squad: x or x Dreadnought (A and/or B) Teams. Dreadnought Assault Squad: x or x Dreadnought Assault Teams, 0-x Dreadnought Lieutenant. Tactical Platoon: x to x Tactical Squads, x Sergeant. Scout Platoon: x to x Scout Squads, x Sergeant. Support Platoon: x to x Heavy Weapons Squads, x Sergeant. Fast Platoon: x to x Assault and/or Motorcycle Squads in any combination Dreadnought Platoon: x to x Dreadnought and/or Dreadnought Assault Squads in any combination, 0-x Dreadnought Captain. Speeder Section: x Landspeeder (-A and/or -C). Tank Platoon: x to x Battle Tanks (Mk. I and/or Mk. II) Walker Section: x Marine Walkers (AP and/or AT). Tactical Company: x Tactical Platoons, x Support Platoon, x Scout Platoon, 0-x Veteran Tactical Squad, x Lieutenant, x Captain, x Medic, 0-x Chaplain. Assault Company: x Tactical Platoon, x Fast Platoons, x Walker Section, x Lieutenant, x Captain, x or x Medic, 0-x Chaplain. (continued on last page) Tactical Squad: x Tactical (A, B, and/or C) and/or Attack Teams in any combination. Heavy Weapons Squad: x or x Heavy Weapons Teams (AP and/or AT).

2 Tactical Team A PV: 8 Tactical Team B PV: 69 Tactical Team C PV: 90 Attack Team PV: 8 Range: /0 AT: /6 SAW d Sp/d Range: 0/7 AT: / Range: /0 AT: /6 GL d E/ Sp/d Range: AT: / Range: /0 AT: /6 SAM * Sp/d Rng: 0/7 AT: / Range: 8/0 AT: /7 Fearless/ Fearless/ Fearless/ Tank Hunter/ CCW/ Deadly/ Fearless/ *D= Scout Team PV: 69 Scout Sniper Team PV: 78 AP Heavy Weapons Team PV: AT Heavy Weapons Team PV: Range: /0 AT: /6 SAW d Sp/d Range: 0/7 AT: / Range: /0 AT: /6 SAW d Sp/d Range: 0/7 AT: / Range: /0 AT: /6 x SAW d Sp/d Range: 0/7 AT: / Range: /0 AT: /6 x ATR* d (ER) E HI Rng: 0/0 AT: / x GL d E/ Sp/d Range: AT: / x SAM ** Sp/d Rng: 0/7 AT: / Scout/ Scout/ Sniper/ Fearless/ Fearless/ Tank Hunter/ *OEW **D=

3 Dreadnought Team A PV: 96 Dreadnought Team B PV: 96 Assault Dreadnought Team PV: 00 Assault Team PV: 7 P P P 6V d Sp/ Range: 0/0 AT: /6 d Sp/ Range: 0/0 AT: /6 SAW d Sp/d Range: 0/7 AT: / FT* d Range: 6 AT: / CCW//E Deadly/ Fearless/ *D= d Sp/ Range: 0/0 AT: /6 ATR* d (ER) E HI Rng: 0/0 AT: / SAM ** Sp/d Rng: 0/7 AT: / CCW//E Deadly/ Fearless/ d Sp/ Range: 0/0 AT: /6 Tank Hunter/ *OEW **D= d Sp/ Range: 0/0 AT: /6 HtH d/e Range: 0 AT: / Brawler CCW/ Deadly/ Fearless/ CCW/ Deadly/ Fearless/ Jet Packs Range: 8/0 AT: /7 Motorcycle Team PV: Sergeant PV: 7 Lieutenant PV: 6 Captain PV: R Range: 8/0 AT: /7 Range: 8/0 AT: /7 Range: 8/0 AT: /7 Range: 8/0 AT: /7 CCW/ Deadly/ Fearless/ CCW/ Fearless/ Leader/ CCW/ Deadly/ Fearless/ Leader/ CCW/ Deadly/ Fearless/ Leader/ Tactician/

4 Medic PV: Chaplain PV: Commandant PV: 80 Dreadnought Chaplain PV: 0 P P Range: 8/0 AT: /7 Range: 8/0 AT: /7 HtH d/e Range: 0 AT: / d Sp/ Range: 0/0 AT: /6 HtH d/e Range: 0 AT: / d Sp/ Range: 0/0 AT: /6 HtH d/e Range: 0 AT: / Fearless/ Medic CCW/ Deadly/ Fearless/ Leader/6 Tactician/ CCW/ Deadly/ Fearless/ Leader/6 Tough Charmed Fights Dirty Tactician/ CCW/ Deadly/ Fearless/ Leader/6 Fights Dirty Tactician/ Veteran Tactical Team A PV: Veteran Tactical Team B PV: Dreadnought Lieutenant PV: 88 Dreadnought Captain PV: P P Range: /0 AT: /6 SAW d Sp/d Range: 0/7 AT: / Range: /0 AT: /6 GL d /E Sp/d Range: AT: / d Sp/ Range: 0/0 AT: /6 HtH d/e Range: 0 AT: / d Sp/ Range: 0/0 AT: /6 HtH d/e Range: 0 AT: / CCW/ Deadly/ Fearless/ CCW/ Deadly/ Fearless/ Leader/ CCW/ Deadly/ Fearless/ CCW/ Deadly/ Fearless/ Leader/ Tough Fights Dirty Tactician/

5 Razorback IFV Size: PV: // T Troop Bay/6 (T) Range: 0/0 AT: / (FF) Sp/ Rng: /0 AT: /7 Rhino APC Size: PV: 0 // T (FF) Sp/ Rng: /0 AT: /7 Troop Bay/ Marine Walker (AT) Size: PV: 0 // // W d (ER) E HI Rng: 0/0 AT: / (EL) Sp/d6 Rng: 0/0 AT: /6 Marine Walker (AP) Size: PV: 0 // // W (ER) Sp/d6 Rng: 0/0 AT: /6 d (EL) Ph/S Rng: 0 AT: / Deadly/ Rhino APC Size: PV: 0 // T (FF) Sp/ Rng: /0 AT: /7 Troop Bay/ Rhino APC Size: PV: 0 // T (FF) Sp/ Rng: /0 AT: /7 Troop Bay/ Marine Walker (AT) Size: PV: 0 // // W d (ER) E HI Rng: 0/0 AT: / (EL) Sp/d6 Rng: 0/0 AT: /6 Marine Walker (AP) Size: PV: 0 // // W (ER) Sp/d6 Rng: 0/0 AT: /6 d (EL) Ph/S Rng: 0 AT: / Deadly/

6 Mk. I Battle Tank Size: PV: // // d (T) HV Rng: 0/7 AT: / (F) Sp/ Rng: /0 AT: /7 Smoke (D=) T Mk. I Battle Tank Size: PV: // // d (T) HV Rng: 0/7 AT: / (F) Sp/ Rng: /0 AT: /7 Smoke (D=) T Mk. I Battle Tank Size: PV: // // d (T) HV Rng: 0/7 AT: / (F) Sp/ Rng: /0 AT: /7 Smoke (D=) T Mk. I Battle Tank Size: PV: // // d (T) HV Rng: 0/7 AT: / (F) Sp/ Rng: /0 AT: /7 Smoke (D=) T Mk. II Battle Tank Size: PV: 7 // // d (T) E HI D Rng: 0/0 AT: / T Mk. II Battle Tank Size: PV: 7 // // d (T) E HI D Rng: 0/0 AT: / T Mk. II Battle Tank Size: PV: 7 // // d (T) E HI D Rng: 0/0 AT: / T Mk. II Battle Tank Size: PV: 7 // // d (T) E HI D Rng: 0/0 AT: / T

7 PV: 8 Landspeeder-C Size: (F) Sp/ Rng: /0 AT: /7 // SAM* Sp/d Rng: 0/7 AT: / SAM** Rng: 0/7 AT: / Scout/ Landspeeder-A Size: PV: 7 // (FF) E Rng: 0/80 AT: / (F) Sp/ Rng: /0 AT: /7 Scout/ PV: P Raider Heavy IFV Size: - d (LF) E HI Rng: 0/0 AT: / // d (RF) E HI Rng: 0/0 AT: / (FF) Sp/ Rng: /0 AT: /7 Troop Bay/0 T Landspeeder-A Size: PV: 7 // (FF) E Rng: 0/80 AT: / (F) Sp/ Rng: /0 AT: /7 Scout/ Missiles SAM*: SAM**: PV: 8 Landspeeder-C Size: (F) Sp/ Rng: /0 AT: /7 // SAM* Sp/d Rng: 0/7 AT: / SAM** Rng: 0/7 AT: / Scout/ Raider Heavy IFV Size: - PV: P // T d (LF) E HI Rng: 0/0 AT: / d (RF) E HI Rng: 0/0 AT: / (FF) Sp/ Rng: /0 AT: /7 Troop Bay/0 Raider Heavy IFV Size: - PV: P // T d (LF) E HI Rng: 0/0 AT: / d (RF) E HI Rng: 0/0 AT: / (FF) Sp/ Rng: /0 AT: /7 Troop Bay/0 Missiles SAM*: SAM**: Scout Company: x Scout Platoons, x Support Platoon, x Speeder Section, x Lieutenant. Dreadnought Company: x Dreadnought Platoons, x Walker Section, 0-x Commandant, 0-x Dreadnought Chaplain. Vehicle Platoon Assignment Up to two Tank Platoons and two Walker Platoons may be assigned to any company. Troop Transports Any Tactical, Heavy Weapon, Veteran, or Scout Squad may be mounted in a Rhino APC. Any single-team Heavy Weapons Squad, Lieutenant, Chaplain, or Captain may be mounted in a Razorback IFV. Any Veteran, Dreadnought, or Dreadnought Assault squad, as well as any Dreadnought Captain, Dreadnought Chaplain, or Commandant may be mounted in a Heavy IFV.

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